234 lines
7.2 KiB
C#
234 lines
7.2 KiB
C#
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.ObjdetectModule;
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using OpenCVForUnity.UnityUtils;
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using OpenCVForUnity.UtilsModule;
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using UnityEngine;
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using OpenCVForUnity.Calib3dModule;
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using System.Linq;
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using Vuforia;
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public class homo_draw : MonoBehaviour
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{
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public Camera cam;
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public GameObject corner1;
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public GameObject corner2;
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public GameObject corner3;
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public GameObject corner4;
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public GameObject fingerQuad;
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//Default values: guessed, not calibrated
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public float fx = 650;
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public float fy = 650;
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public float cx = 320;
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public float cy = 240;
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private int width = 600;
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private int height = 424;
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private MatOfPoint2f dstPoints;
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private Texture2D planeOutText;
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private Mat camImageMat;
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private Renderer planeRend;
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public int DarknessThreshold;
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private Mat drawingMat;
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void Start()
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{
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dstPoints = new MatOfPoint2f();
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dstPoints.alloc(4);
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/*dstPoints.put(0, 0, 0, height);
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dstPoints.put(1, 0, width, height);
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dstPoints.put(3, 0, width, 0);
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dstPoints.put(2, 0, 0, 0);*/
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dstPoints.put(2, 0, 0, 0);
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dstPoints.put(3, 0, width, 0);
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dstPoints.put(0, 0, 0, height);
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dstPoints.put(1, 0, width, height);
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planeRend = GameObject.Find("Plane").GetComponent<Renderer>();
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planeOutText = new Texture2D(width, height, TextureFormat.RGBA32, false);
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}
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void Update()
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{
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//Access camera image provided by Vuforia
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Image camImg = CameraDevice.Instance.GetCameraImage(Image.PIXEL_FORMAT.RGBA8888);
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if (camImg != null)
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{
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if (camImg != null)
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{
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if (camImageMat == null)
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{
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camImageMat = new Mat(camImg.Height, camImg.Width, CvType.CV_8UC4);
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drawingMat = new Mat(camImageMat.rows(), camImageMat.cols(), CvType.CV_8UC4, new Scalar(0, 0, 0, 0));
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}
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camImageMat.put(0, 0, camImg.Pixels);
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}
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//---- TRANSFORM/PROJECT CORNER WORLD COORDINATES TO IMAGE COORDINATES ----
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Vector3 worldPnt1 = corner1.transform.position;
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Vector3 worldPnt2 = corner2.transform.position;
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Vector3 worldPnt3 = corner3.transform.position;
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Vector3 worldPnt4 = corner4.transform.position;
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Vector3 fingerPnt = fingerQuad.transform.position;
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//See lecture slides
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Matrix4x4 Rt = cam.transform.worldToLocalMatrix;
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Matrix4x4 A = Matrix4x4.identity;
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A.m00 = fx;
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A.m11 = fy;
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A.m02 = cx;
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A.m12 = cy;
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//See equation for pinhole camera model
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Matrix4x4 worldToImage = A * Rt;
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//Apply transform to get homogeneous image coordinates
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Vector3 hUV1 = worldToImage.MultiplyPoint3x4(worldPnt1);
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Vector3 hUV2 = worldToImage.MultiplyPoint3x4(worldPnt2);
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Vector3 hUV3 = worldToImage.MultiplyPoint3x4(worldPnt3);
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Vector3 hUV4 = worldToImage.MultiplyPoint3x4(worldPnt4);
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Vector3 hUV5 = worldToImage.MultiplyPoint3x4(fingerPnt);
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//hUV are the image coordinates in homogeneous coordinates, we need to normalize, i.e., divide by Z to get to Cartesian coordinates
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Vector2 uv1 = new Vector2(hUV1.x, hUV1.y) / hUV1.z;
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Vector2 uv2 = new Vector2(hUV2.x, hUV2.y) / hUV2.z;
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Vector2 uv3 = new Vector2(hUV3.x, hUV3.y) / hUV3.z;
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Vector2 uv4 = new Vector2(hUV4.x, hUV4.y) / hUV4.z;
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Vector2 uv5 = new Vector2(hUV5.x, hUV5.y) / hUV5.z;
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//Do not forget to alloc before putting values into a MatOfPoint2f (see Start() above)
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//We need to flip the v-coordinates, see coordinate system overview
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float maxV = camImg.Height - 1;
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MatOfPoint2f imagePoints = new MatOfPoint2f();
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imagePoints.alloc(4);
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imagePoints.put(0, 0, uv1.x, maxV - uv1.y);
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imagePoints.put(1, 0, uv2.x, maxV - uv2.y);
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imagePoints.put(2, 0, uv3.x, maxV - uv3.y);
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imagePoints.put(3, 0, uv4.x, maxV - uv4.y);
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//Debug draw points using OpenCV's drawing functions
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Point imgPnt1 = new Point(imagePoints.get(0, 0));
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Point imgPnt2 = new Point(imagePoints.get(1, 0));
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Point imgPnt3 = new Point(imagePoints.get(2, 0));
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Point imgPnt4 = new Point(imagePoints.get(3, 0));
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Point imgPnt5 = new Point(uv5.x, maxV - uv5.y);
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Mat camImgCopy = camImageMat.clone();
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Mat outputMat = camImgCopy.clone();
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if (false)
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{
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Imgproc.circle(camImageMat, imgPnt1, 5, new Scalar(255, 0, 0, 255));
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Imgproc.circle(camImageMat, imgPnt2, 5, new Scalar(0, 255, 0, 255));
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Imgproc.circle(camImageMat, imgPnt3, 5, new Scalar(0, 0, 255, 255));
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Imgproc.circle(camImageMat, imgPnt4, 5, new Scalar(255, 255, 0, 255));
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}
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Mat homo = Calib3d.findHomography(imagePoints, dstPoints);
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Mat output = camImgCopy.clone();
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//Mat outputSkullMat = skullTextureMat.clone();
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Imgproc.warpPerspective(camImageMat, output, homo, output.size());
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Imgproc.circle(output, new Point(45, 390), 5, new Scalar(255, 0, 0, 255));
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var r = output.get(390, 45)[0];
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var g = output.get(390, 45)[1];
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var b = output.get(390, 45)[2];
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var c_r = output.get(215, 45)[0];
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var c_g = output.get(215, 45)[1];
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var c_b = output.get(215, 45)[2];
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Mat yetAnotherClone = camImgCopy.clone();
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print(r + g + b);
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if (r+g+b < DarknessThreshold)
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{
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print("finger lol");
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var lelImg = output.clone();
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Imgproc.cvtColor(output, lelImg, Imgproc.COLOR_BGR2HSV);
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var newOutput = output.clone();
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MatDisplay.DisplayMat(newOutput, MatDisplaySettings.BOTTOM_LEFT);
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var nicePoint = LocateFinger(newOutput);
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if (nicePoint != null)
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{
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print("Finger Found");
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Imgproc.circle(drawingMat, nicePoint, 5, new Scalar(c_r, c_g, c_b, 255), -1);
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}
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MatDisplay.MatToTexture(newOutput, ref planeOutText);
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planeRend.sharedMaterial.mainTexture = planeOutText;
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}
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Mat circleClone = drawingMat.clone();
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Imgproc.warpPerspective(drawingMat, circleClone, homo.inv(), circleClone.size());
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Core.addWeighted(camImageMat, 0.95f, circleClone, 0.7f, 0.0f, yetAnotherClone);
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//Display the Mat that includes video feed and debug points
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MatDisplay.DisplayMat(yetAnotherClone, MatDisplaySettings.FULL_BACKGROUND);
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imagePoints.Dispose();
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}
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}
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Point LocateFinger(Mat fingerMat)
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{
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for (int i = 70; i < height-30; i++)
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{
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for (int j = 85; j < width-30; j++)
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{
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if (fingerMat.get(i, j)[0] == 255)
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{
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return new Point(j, i);
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}
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}
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}
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return null;
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}
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}
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