advancedskrald/ChessAR/Assets/detection_script.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using System.Linq;
using Vuforia;
public class detection_script_2 : MonoBehaviour
{
Mat cameraImageMat;
Mat stylizedMat = new Mat();
Mat greyMat = new Mat();
int width = 400;
int height = 400;
Texture2D outputTexture;
MatOfPoint2f dstPoints;
// Start is called before the first frame update
void Start()
{
dstPoints = new MatOfPoint2f();
dstPoints.alloc(4);
dstPoints.put(3, 0, width, height);
dstPoints.put(2, 0, 0, height);
dstPoints.put(1, 0, width, 0);
dstPoints.put(0, 0, 0, 0);
outputTexture = new Texture2D(width, height, TextureFormat.RGBA32, false);
}
// Update is called once per frame
void Update()
{
MatDisplay.SetCameraFoV(41.5f);
Image cameraImage = CameraDevice.Instance.GetCameraImage(Image.PIXEL_FORMAT.RGBA8888);
if (cameraImage != null)
{
if (cameraImageMat == null)
{
cameraImageMat = new Mat(cameraImage.Height, cameraImage.Width, CvType.CV_8UC4);
}
cameraImageMat.put(0, 0, cameraImage.Pixels);
Imgproc.cvtColor(cameraImageMat, greyMat, Imgproc.COLOR_RGB2GRAY);
Imgproc.threshold(greyMat, stylizedMat, 69, 255, Imgproc.THRESH_BINARY);
List<MatOfPoint> contourList = new List<MatOfPoint>();
Mat hierarchy = new Mat();
Imgproc.findContours(stylizedMat, contourList, hierarchy, Imgproc.RETR_LIST, Imgproc.CHAIN_APPROX_SIMPLE);
//Imgproc.drawContours(cameraImageMat, contourList, -1, new Scalar(255,0,0), 2);
List<MatOfPoint> squareContours = new List<MatOfPoint>();
foreach (var contour in contourList)
{
MatOfPoint2f contour2f = new MatOfPoint2f();
contour.convertTo(contour2f, CvType.CV_32FC2);
double epsilon = 0.01f * Imgproc.arcLength(contour2f, true);
MatOfPoint2f approx = new MatOfPoint2f();
Imgproc.approxPolyDP(contour2f, approx, epsilon, true);
if (approx.toList().Count == 4)
{
Imgproc.drawContours(cameraImageMat, new List<MatOfPoint> { contour }, -1, new Scalar(255,0,0), 2);
squareContours.Add(contour);
}
}
MatOfPoint square = findSquare(squareContours);
if (square == null)
{
MatDisplay.DisplayMat(cameraImageMat, MatDisplaySettings.FULL_BACKGROUND);
// TODO: Maybe display cam first
return;
}
Imgproc.drawContours(cameraImageMat, new List<MatOfPoint> { square }, -1, new Scalar(0, 255, 0), 2);
MatDisplay.DisplayMat(cameraImageMat, MatDisplaySettings.FULL_BACKGROUND);
}
}
MatOfPoint findSquare (List<MatOfPoint> squareContours)
{
foreach (var outer_square in squareContours)
{
var outer_maxX = outer_square.toList().Max(point => point.x);
var outer_maxY = outer_square.toList().Max(point => point.y);
var outer_minX = outer_square.toList().Min(point => point.x);
var outer_minY = outer_square.toList().Min(point => point.y);
foreach (var inner_square in squareContours)
{
var inner_maxX = inner_square.toList().Max(point => point.x);
var inner_maxY = inner_square.toList().Max(point => point.y);
var inner_minX = inner_square.toList().Min(point => point.x);
var inner_minY = inner_square.toList().Min(point => point.y);
if (outer_minX < inner_minX &&
outer_minY < inner_minY &&
outer_maxX > inner_maxX &&
outer_maxY > inner_maxY)
{
return outer_square;
}
}
}
return null;
}
}