advancedskrald/ChessAR/Assets/CollideScript.cs

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C#
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using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
public class CollideScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
var earth = GameObject.Find("Earth").transform;
var meteor = transform;
//print($"The earth location: {earth.position}");
//print($"The meteor location: {meteor.position}");
var distance = Vector3.Distance(earth.position, meteor.position);
if (distance < (earth.lossyScale + meteor.lossyScale).magnitude/4) {
print("EXPLOSION!");
var vector = earth.position - meteor.position;
var relCollisionPoint = vector.normalized * meteor.lossyScale.magnitude/2;
var absCollisionPoint = meteor.position + relCollisionPoint;
var explosion = GameObject.Find("Explosion").transform;
explosion.position = absCollisionPoint;
explosion.GetComponent<ParticleSystem>().Play();
}
}
}