42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
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using System.Linq;
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namespace UnityEditor.PackageManager.UI
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{
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internal static class PackageManagerPrefs
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{
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private const string kShowPreviewPackagesPrefKeyPrefix = "PackageManager.ShowPreviewPackages_";
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private const string kShowPreviewPackagesWarningPrefKey = "PackageManager.ShowPreviewPackagesWarning";
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private static string GetProjectIdentifier()
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{
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// PlayerSettings.productGUID is already used as LocalProjectID by Analytics, so we use it too
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return PlayerSettings.productGUID.ToString();
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}
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public static bool ShowPreviewPackages
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{
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get
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{
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var key = kShowPreviewPackagesPrefKeyPrefix + GetProjectIdentifier();
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// If user manually choose to show or not preview packages, use this value
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if (EditorPrefs.HasKey(key))
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return EditorPrefs.GetBool(key);
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// Returns true if at least one preview package is installed, false otherwise
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return PackageCollection.Instance.LatestListPackages.Any(p => p.IsPreview && p.IsCurrent);
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}
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set
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{
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EditorPrefs.SetBool(kShowPreviewPackagesPrefKeyPrefix + GetProjectIdentifier(), value);
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}
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}
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public static bool ShowPreviewPackagesWarning
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{
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get { return EditorPrefs.GetBool(kShowPreviewPackagesWarningPrefKey, true); }
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set { EditorPrefs.SetBool(kShowPreviewPackagesWarningPrefKey, value); }
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}
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}
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}
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