386 lines
12 KiB
C#
386 lines
12 KiB
C#
|
/*==============================================================================
|
|||
|
Copyright (c) 2017-2018 PTC Inc. All Rights Reserved.
|
|||
|
|
|||
|
Confidential and Proprietary - Protected under copyright and other laws.
|
|||
|
|
|||
|
Vuforia is a trademark of PTC Inc., registered in the United States and other
|
|||
|
countries.
|
|||
|
==============================================================================*/
|
|||
|
|
|||
|
using System.Linq;
|
|||
|
using UnityEngine;
|
|||
|
using Vuforia;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// A default implementation of Model Reco Event Handler.
|
|||
|
/// It registers itself at the ModelRecoBehaviour and is notified of new search results.
|
|||
|
/// </summary>
|
|||
|
public class DefaultModelRecoEventHandler : MonoBehaviour, IObjectRecoEventHandler
|
|||
|
{
|
|||
|
#region PRIVATE_MEMBER_VARIABLES
|
|||
|
|
|||
|
private ModelTargetBehaviour mLastRecoModelTarget;
|
|||
|
private bool mSearching;
|
|||
|
private float mLastStatusCheckTime;
|
|||
|
|
|||
|
#endregion // PRIVATE_MEMBER_VARIABLES
|
|||
|
|
|||
|
|
|||
|
#region PROTECTED_MEMBER_VARIABLES
|
|||
|
|
|||
|
// ModelRecoBehaviour reference to avoid lookups
|
|||
|
protected ModelRecoBehaviour mModelRecoBehaviour;
|
|||
|
|
|||
|
// Target Finder reference to avoid lookups
|
|||
|
protected TargetFinder mTargetFinder;
|
|||
|
|
|||
|
#endregion // PROTECTED_MEMBER_VARIABLES
|
|||
|
|
|||
|
|
|||
|
#region PUBLIC_VARIABLES
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The Model Target used as template when a Model is recognized.
|
|||
|
/// </summary>
|
|||
|
[Tooltip("The Model Target used as Template when a model is recognized.")]
|
|||
|
public ModelTargetBehaviour ModelTargetTemplate;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Whether the model should be augmented with a bounding box.
|
|||
|
/// Only applicable to Template model targets.
|
|||
|
/// </summary>
|
|||
|
[Tooltip("Whether the model should be augmented with a bounding box.")]
|
|||
|
public bool ShowBoundingBox;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Can be set in the Unity inspector to display error messages in UI.
|
|||
|
/// </summary>
|
|||
|
[Tooltip("UI Text label to display model reco errors.")]
|
|||
|
public UnityEngine.UI.Text ModelRecoErrorText;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Can be set in the Unity inspector to tell Vuforia whether it should:
|
|||
|
/// - stop searching for new models, once a first model was found,
|
|||
|
/// or:
|
|||
|
/// - continue searching for new models, even after a first model was found.
|
|||
|
/// </summary>
|
|||
|
[Tooltip("Whether Vuforia should stop searching for other models, after the first model was found.")]
|
|||
|
public bool StopSearchWhenModelFound = false;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Can be set in the Unity inspector to tell Vuforia whether it should:
|
|||
|
/// - stop searching for new models, while a target is being tracked and is in view,
|
|||
|
/// or:
|
|||
|
/// - continue searching for new models, even if a target is currently being tracked.
|
|||
|
/// </summary>
|
|||
|
[Tooltip("Whether Vuforia should stop searching for other models, while current model is tracked and visible.")]
|
|||
|
public bool StopSearchWhileTracking = true;//true by default, as this is the recommended behaviour
|
|||
|
|
|||
|
#endregion // PUBLIC_VARIABLES
|
|||
|
|
|||
|
|
|||
|
|
|||
|
#region UNITY_MONOBEHAVIOUR_METHODS
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// register for events at the ModelRecoBehaviour
|
|||
|
/// </summary>
|
|||
|
void Start()
|
|||
|
{
|
|||
|
// register this event handler at the model reco behaviour
|
|||
|
var modelRecoBehaviour = GetComponent<ModelRecoBehaviour>();
|
|||
|
if (modelRecoBehaviour)
|
|||
|
{
|
|||
|
modelRecoBehaviour.RegisterEventHandler(this);
|
|||
|
}
|
|||
|
|
|||
|
// remember modelRecoBehaviour for later
|
|||
|
mModelRecoBehaviour = modelRecoBehaviour;
|
|||
|
}
|
|||
|
|
|||
|
void Update()
|
|||
|
{
|
|||
|
if (!VuforiaARController.Instance.HasStarted)
|
|||
|
return;
|
|||
|
|
|||
|
if (mTargetFinder == null)
|
|||
|
return;
|
|||
|
|
|||
|
|
|||
|
// Check periodically if model target is tracked and in view
|
|||
|
// The test is not necessary when the search is stopped after first model was found
|
|||
|
float elapsed = Time.realtimeSinceStartup - mLastStatusCheckTime;
|
|||
|
if (!StopSearchWhenModelFound && StopSearchWhileTracking && elapsed > 0.5f)
|
|||
|
{
|
|||
|
mLastStatusCheckTime = Time.realtimeSinceStartup;
|
|||
|
|
|||
|
if (mSearching)
|
|||
|
{
|
|||
|
if (IsModelTrackedInView(mLastRecoModelTarget))
|
|||
|
{
|
|||
|
// Switch Model Reco OFF when model is being tracked/in-view
|
|||
|
mModelRecoBehaviour.ModelRecoEnabled = false;
|
|||
|
mSearching = false;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (!IsModelTrackedInView(mLastRecoModelTarget))
|
|||
|
{
|
|||
|
// Switch Mode Reco ON when no model is tracked/in-view
|
|||
|
mModelRecoBehaviour.ModelRecoEnabled = true;
|
|||
|
mSearching = true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void OnDestroy()
|
|||
|
{
|
|||
|
if (mModelRecoBehaviour != null)
|
|||
|
{
|
|||
|
mModelRecoBehaviour.UnregisterEventHandler(this);
|
|||
|
}
|
|||
|
|
|||
|
mModelRecoBehaviour = null;
|
|||
|
}
|
|||
|
|
|||
|
#endregion // UNITY_MONOBEHAVIOUR_METHODS
|
|||
|
|
|||
|
|
|||
|
|
|||
|
#region IModelRecoEventHandler_IMPLEMENTATION
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// called when TargetFinder has been initialized successfully
|
|||
|
/// </summary>
|
|||
|
public void OnInitialized(TargetFinder targetFinder)
|
|||
|
{
|
|||
|
Debug.Log("ModelReco initialized.");
|
|||
|
|
|||
|
// Keep a reference to the Target Finder
|
|||
|
mTargetFinder = targetFinder;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// visualize initialization errors
|
|||
|
/// </summary>
|
|||
|
public void OnInitError(TargetFinder.InitState initError)
|
|||
|
{
|
|||
|
// Reset target finder reference
|
|||
|
mTargetFinder = null;
|
|||
|
|
|||
|
Debug.LogError("Model Reco init error: " + initError.ToString());
|
|||
|
ShowErrorMessageInUI(initError.ToString());
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// visualize update errors
|
|||
|
/// </summary>
|
|||
|
public void OnUpdateError(TargetFinder.UpdateState updateError)
|
|||
|
{
|
|||
|
Debug.LogError("Model Reco update error: " + updateError.ToString());
|
|||
|
ShowErrorMessageInUI(updateError.ToString());
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// when we start scanning, clear all trackables
|
|||
|
/// </summary>
|
|||
|
public void OnStateChanged(bool searching)
|
|||
|
{
|
|||
|
Debug.Log("ModelReco: state changed: " + (searching ? "searching" : "not searching"));
|
|||
|
|
|||
|
mSearching = searching;
|
|||
|
|
|||
|
if (searching)
|
|||
|
{
|
|||
|
// clear all known trackables
|
|||
|
if (mTargetFinder != null)
|
|||
|
mTargetFinder.ClearTrackables(false);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Handles new search results.
|
|||
|
/// </summary>
|
|||
|
/// <param name="searchResult"></param>
|
|||
|
public virtual void OnNewSearchResult(TargetFinder.TargetSearchResult searchResult)
|
|||
|
{
|
|||
|
Debug.Log("ModelReco: new search result available: " + searchResult.TargetName);
|
|||
|
|
|||
|
// Find or create the referenced model target
|
|||
|
GameObject modelTargetGameObj = null;
|
|||
|
bool builtFromTemplate = false;
|
|||
|
var existingModelTarget = FindExistingModelTarget((TargetFinder.ModelRecoSearchResult)searchResult);
|
|||
|
if (existingModelTarget)
|
|||
|
{
|
|||
|
modelTargetGameObj = existingModelTarget.gameObject;
|
|||
|
builtFromTemplate = false;
|
|||
|
}
|
|||
|
else if (ModelTargetTemplate)
|
|||
|
{
|
|||
|
modelTargetGameObj = Instantiate(ModelTargetTemplate.gameObject);
|
|||
|
builtFromTemplate = true;
|
|||
|
}
|
|||
|
|
|||
|
if (!modelTargetGameObj)
|
|||
|
{
|
|||
|
Debug.LogError("Could not create a Model Target.");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// Enable the new search result as a Model Target
|
|||
|
ModelTargetBehaviour mtb = mTargetFinder.EnableTracking(
|
|||
|
searchResult, modelTargetGameObj) as ModelTargetBehaviour;
|
|||
|
|
|||
|
if (mtb)
|
|||
|
{
|
|||
|
mLastRecoModelTarget = mtb;
|
|||
|
|
|||
|
// If the model target was created from a template,
|
|||
|
// we augment it with a bounding box game object
|
|||
|
if (builtFromTemplate && ShowBoundingBox)
|
|||
|
{
|
|||
|
var modelBoundingBox = mtb.ModelTarget.GetBoundingBox();
|
|||
|
var bboxGameObj = CreateBoundingBox(mtb.ModelTarget.Name, modelBoundingBox);
|
|||
|
|
|||
|
// Parent the bounding box under the model target.
|
|||
|
bboxGameObj.transform.SetParent(modelTargetGameObj.transform, false);
|
|||
|
}
|
|||
|
|
|||
|
if (StopSearchWhenModelFound)
|
|||
|
{
|
|||
|
// Stop the target finder
|
|||
|
mModelRecoBehaviour.ModelRecoEnabled = false;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion // IModelRecoEventHandler_IMPLEMENTATION
|
|||
|
|
|||
|
|
|||
|
|
|||
|
#region PRIVATE_METHODS
|
|||
|
|
|||
|
private ModelTargetBehaviour FindExistingModelTarget(TargetFinder.ModelRecoSearchResult searchResult)
|
|||
|
{
|
|||
|
var modelTargetsInScene = Resources.FindObjectsOfTypeAll<ModelTargetBehaviour>().ToList().Where(mt => mt.ModelTargetType == ModelTargetType.PREDEFINED).ToArray();
|
|||
|
|
|||
|
if (modelTargetsInScene == null || modelTargetsInScene.Length == 0)
|
|||
|
return null;
|
|||
|
|
|||
|
string targetName = searchResult.TargetName;
|
|||
|
//string targetUniqueId = searchResult.UniqueTargetId;
|
|||
|
|
|||
|
foreach (var mt in modelTargetsInScene)
|
|||
|
{
|
|||
|
if (mt.TrackableName == targetName)
|
|||
|
{
|
|||
|
mt.gameObject.SetActive(true);
|
|||
|
return mt;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private GameObject CreateBoundingBox(string modelTargetName, OrientedBoundingBox3D bbox)
|
|||
|
{
|
|||
|
var bboxGameObj = new GameObject(modelTargetName + "_BoundingBox");
|
|||
|
bboxGameObj.transform.localPosition = bbox.Center;
|
|||
|
bboxGameObj.transform.localRotation = Quaternion.identity;
|
|||
|
bboxGameObj.transform.localScale = 2 * bbox.HalfExtents;
|
|||
|
bboxGameObj.AddComponent<BoundingBoxRenderer>();
|
|||
|
return bboxGameObj;
|
|||
|
}
|
|||
|
|
|||
|
private void ShowErrorMessageInUI(string text)
|
|||
|
{
|
|||
|
if (ModelRecoErrorText)
|
|||
|
ModelRecoErrorText.text = text;
|
|||
|
}
|
|||
|
|
|||
|
public static Bounds GetModelTargetWorldBounds(ModelTargetBehaviour mtb)
|
|||
|
{
|
|||
|
var bbox = mtb.ModelTarget.GetBoundingBox();
|
|||
|
var localCenter = bbox.Center;
|
|||
|
var localExtents = bbox.HalfExtents;
|
|||
|
|
|||
|
// transform local center to World space
|
|||
|
var worldCenter = mtb.transform.TransformPoint(localCenter);
|
|||
|
|
|||
|
// transform the local extents to World space
|
|||
|
var axisX = mtb.transform.TransformVector(localExtents.x, 0, 0);
|
|||
|
var axisY = mtb.transform.TransformVector(0, localExtents.y, 0);
|
|||
|
var axisZ = mtb.transform.TransformVector(0, 0, localExtents.z);
|
|||
|
|
|||
|
Vector3 worldExtents = Vector3.zero;
|
|||
|
worldExtents.x = Mathf.Abs(axisX.x) + Mathf.Abs(axisY.x) + Mathf.Abs(axisZ.x);
|
|||
|
worldExtents.y = Mathf.Abs(axisX.y) + Mathf.Abs(axisY.y) + Mathf.Abs(axisZ.y);
|
|||
|
worldExtents.z = Mathf.Abs(axisX.z) + Mathf.Abs(axisY.z) + Mathf.Abs(axisZ.z);
|
|||
|
|
|||
|
return new Bounds { center = worldCenter, extents = worldExtents };
|
|||
|
}
|
|||
|
|
|||
|
private bool IsModelTrackedInView(ModelTargetBehaviour modelTarget)
|
|||
|
{
|
|||
|
if (!modelTarget)
|
|||
|
return false;
|
|||
|
|
|||
|
if (modelTarget.CurrentStatus == TrackableBehaviour.Status.NO_POSE)
|
|||
|
return false;
|
|||
|
|
|||
|
var cam = DigitalEyewearARController.Instance.PrimaryCamera;
|
|||
|
if (!cam)
|
|||
|
return false;
|
|||
|
|
|||
|
// Compute the center of the model in World coordinates
|
|||
|
Bounds modelBounds = GetModelTargetWorldBounds(modelTarget);
|
|||
|
|
|||
|
var frustumPlanes = GeometryUtility.CalculateFrustumPlanes(cam);
|
|||
|
return GeometryUtility.TestPlanesAABB(frustumPlanes, modelBounds);
|
|||
|
}
|
|||
|
|
|||
|
#endregion PRIVATE_METHODS
|
|||
|
|
|||
|
|
|||
|
#region PUBLIC_METHODS
|
|||
|
|
|||
|
public TargetFinder GetTargetFinder()
|
|||
|
{
|
|||
|
return mTargetFinder;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public void ResetModelReco(bool destroyGameObjects)
|
|||
|
{
|
|||
|
var objectTracker = TrackerManager.Instance.GetTracker<ObjectTracker>();
|
|||
|
|
|||
|
if (objectTracker != null)
|
|||
|
{
|
|||
|
objectTracker.Stop();
|
|||
|
|
|||
|
if (mTargetFinder != null)
|
|||
|
{
|
|||
|
mTargetFinder.ClearTrackables(destroyGameObjects);
|
|||
|
mTargetFinder.Stop();
|
|||
|
mTargetFinder.StartRecognition();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Debug.LogError("Could not reset TargetFinder");
|
|||
|
}
|
|||
|
|
|||
|
objectTracker.Start();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Debug.LogError("Could not reset ObjectTracker");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion // PUBLIC_METHODS
|
|||
|
}
|