105 lines
3.9 KiB
C#
105 lines
3.9 KiB
C#
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.UtilsModule;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace OpenCVForUnity.VideoModule
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{
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// C++: class SparseOpticalFlow
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//javadoc: SparseOpticalFlow
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public class SparseOpticalFlow : Algorithm
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{
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protected override void Dispose (bool disposing)
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{
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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try {
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if (disposing) {
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}
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if (IsEnabledDispose) {
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if (nativeObj != IntPtr.Zero)
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video_SparseOpticalFlow_delete(nativeObj);
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nativeObj = IntPtr.Zero;
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}
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} finally {
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base.Dispose (disposing);
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}
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#else
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return;
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#endif
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}
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protected internal SparseOpticalFlow (IntPtr addr) : base (addr) { }
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// internal usage only
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public static new SparseOpticalFlow __fromPtr__ (IntPtr addr) { return new SparseOpticalFlow (addr); }
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//
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// C++: void cv::SparseOpticalFlow::calc(Mat prevImg, Mat nextImg, Mat prevPts, Mat& nextPts, Mat& status, Mat& err = cv::Mat())
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//
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//javadoc: SparseOpticalFlow::calc(prevImg, nextImg, prevPts, nextPts, status, err)
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public void calc (Mat prevImg, Mat nextImg, Mat prevPts, Mat nextPts, Mat status, Mat err)
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{
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ThrowIfDisposed ();
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if (prevImg != null) prevImg.ThrowIfDisposed ();
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if (nextImg != null) nextImg.ThrowIfDisposed ();
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if (prevPts != null) prevPts.ThrowIfDisposed ();
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if (nextPts != null) nextPts.ThrowIfDisposed ();
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if (status != null) status.ThrowIfDisposed ();
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if (err != null) err.ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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video_SparseOpticalFlow_calc_10(nativeObj, prevImg.nativeObj, nextImg.nativeObj, prevPts.nativeObj, nextPts.nativeObj, status.nativeObj, err.nativeObj);
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return;
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#else
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return;
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#endif
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}
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//javadoc: SparseOpticalFlow::calc(prevImg, nextImg, prevPts, nextPts, status)
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public void calc (Mat prevImg, Mat nextImg, Mat prevPts, Mat nextPts, Mat status)
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{
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ThrowIfDisposed ();
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if (prevImg != null) prevImg.ThrowIfDisposed ();
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if (nextImg != null) nextImg.ThrowIfDisposed ();
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if (prevPts != null) prevPts.ThrowIfDisposed ();
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if (nextPts != null) nextPts.ThrowIfDisposed ();
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if (status != null) status.ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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video_SparseOpticalFlow_calc_11(nativeObj, prevImg.nativeObj, nextImg.nativeObj, prevPts.nativeObj, nextPts.nativeObj, status.nativeObj);
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return;
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#else
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return;
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#endif
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}
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#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
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const string LIBNAME = "__Internal";
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#else
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const string LIBNAME = "opencvforunity";
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#endif
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// C++: void cv::SparseOpticalFlow::calc(Mat prevImg, Mat nextImg, Mat prevPts, Mat& nextPts, Mat& status, Mat& err = cv::Mat())
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[DllImport (LIBNAME)]
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private static extern void video_SparseOpticalFlow_calc_10 (IntPtr nativeObj, IntPtr prevImg_nativeObj, IntPtr nextImg_nativeObj, IntPtr prevPts_nativeObj, IntPtr nextPts_nativeObj, IntPtr status_nativeObj, IntPtr err_nativeObj);
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[DllImport (LIBNAME)]
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private static extern void video_SparseOpticalFlow_calc_11 (IntPtr nativeObj, IntPtr prevImg_nativeObj, IntPtr nextImg_nativeObj, IntPtr prevPts_nativeObj, IntPtr nextPts_nativeObj, IntPtr status_nativeObj);
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// native support for java finalize()
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[DllImport (LIBNAME)]
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private static extern void video_SparseOpticalFlow_delete (IntPtr nativeObj);
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}
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}
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