advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/features2d/AKAZE.cs

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using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.Features2dModule
{
// C++: class AKAZE
//javadoc: AKAZE
public class AKAZE : Feature2D
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
features2d_AKAZE_delete (nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal AKAZE (IntPtr addr)
: base (addr)
{
}
// internal usage only
public static new AKAZE __fromPtr__ (IntPtr addr)
{
return new AKAZE (addr);
}
// C++: enum DescriptorType
public const int DESCRIPTOR_KAZE_UPRIGHT = 2;
public const int DESCRIPTOR_KAZE = 3;
public const int DESCRIPTOR_MLDB_UPRIGHT = 4;
public const int DESCRIPTOR_MLDB = 5;
//
// C++: AKAZE_DescriptorType cv::AKAZE::getDescriptorType()
//
//javadoc: AKAZE::getDescriptorType()
public int getDescriptorType ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_AKAZE_getDescriptorType_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: KAZE_DiffusivityType cv::AKAZE::getDiffusivity()
//
//javadoc: AKAZE::getDiffusivity()
public int getDiffusivity ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_AKAZE_getDiffusivity_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: static Ptr_AKAZE cv::AKAZE::create(AKAZE_DescriptorType descriptor_type = AKAZE::DESCRIPTOR_MLDB, int descriptor_size = 0, int descriptor_channels = 3, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2)
//
//javadoc: AKAZE::create(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers, diffusivity)
public static AKAZE create (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers, int diffusivity)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_10 (descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers, diffusivity));
return retVal;
#else
return null;
#endif
}
//javadoc: AKAZE::create(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers)
public static AKAZE create (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_11 (descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers));
return retVal;
#else
return null;
#endif
}
//javadoc: AKAZE::create(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves)
public static AKAZE create (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_12 (descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves));
return retVal;
#else
return null;
#endif
}
//javadoc: AKAZE::create(descriptor_type, descriptor_size, descriptor_channels, threshold)
public static AKAZE create (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_13 (descriptor_type, descriptor_size, descriptor_channels, threshold));
return retVal;
#else
return null;
#endif
}
//javadoc: AKAZE::create(descriptor_type, descriptor_size, descriptor_channels)
public static AKAZE create (int descriptor_type, int descriptor_size, int descriptor_channels)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_14 (descriptor_type, descriptor_size, descriptor_channels));
return retVal;
#else
return null;
#endif
}
//javadoc: AKAZE::create(descriptor_type, descriptor_size)
public static AKAZE create (int descriptor_type, int descriptor_size)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_15 (descriptor_type, descriptor_size));
return retVal;
#else
return null;
#endif
}
//javadoc: AKAZE::create(descriptor_type)
public static AKAZE create (int descriptor_type)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_16 (descriptor_type));
return retVal;
#else
return null;
#endif
}
//javadoc: AKAZE::create()
public static AKAZE create ()
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_17 ());
return retVal;
#else
return null;
#endif
}
//
// C++: String cv::AKAZE::getDefaultName()
//
//javadoc: AKAZE::getDefaultName()
public override string getDefaultName ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
string retVal = Marshal.PtrToStringAnsi (features2d_AKAZE_getDefaultName_10 (nativeObj));
return retVal;
#else
return null;
#endif
}
//
// C++: double cv::AKAZE::getThreshold()
//
//javadoc: AKAZE::getThreshold()
public double getThreshold ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
double retVal = features2d_AKAZE_getThreshold_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::AKAZE::getDescriptorChannels()
//
//javadoc: AKAZE::getDescriptorChannels()
public int getDescriptorChannels ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_AKAZE_getDescriptorChannels_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::AKAZE::getDescriptorSize()
//
//javadoc: AKAZE::getDescriptorSize()
public int getDescriptorSize ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_AKAZE_getDescriptorSize_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::AKAZE::getNOctaveLayers()
//
//javadoc: AKAZE::getNOctaveLayers()
public int getNOctaveLayers ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_AKAZE_getNOctaveLayers_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::AKAZE::getNOctaves()
//
//javadoc: AKAZE::getNOctaves()
public int getNOctaves ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_AKAZE_getNOctaves_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void cv::AKAZE::setDescriptorChannels(int dch)
//
//javadoc: AKAZE::setDescriptorChannels(dch)
public void setDescriptorChannels (int dch)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_AKAZE_setDescriptorChannels_10 (nativeObj, dch);
return;
#else
return;
#endif
}
//
// C++: void cv::AKAZE::setDescriptorSize(int dsize)
//
//javadoc: AKAZE::setDescriptorSize(dsize)
public void setDescriptorSize (int dsize)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_AKAZE_setDescriptorSize_10 (nativeObj, dsize);
return;
#else
return;
#endif
}
//
// C++: void cv::AKAZE::setDescriptorType(AKAZE_DescriptorType dtype)
//
//javadoc: AKAZE::setDescriptorType(dtype)
public void setDescriptorType (int dtype)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_AKAZE_setDescriptorType_10 (nativeObj, dtype);
return;
#else
return;
#endif
}
//
// C++: void cv::AKAZE::setDiffusivity(KAZE_DiffusivityType diff)
//
//javadoc: AKAZE::setDiffusivity(diff)
public void setDiffusivity (int diff)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_AKAZE_setDiffusivity_10 (nativeObj, diff);
return;
#else
return;
#endif
}
//
// C++: void cv::AKAZE::setNOctaveLayers(int octaveLayers)
//
//javadoc: AKAZE::setNOctaveLayers(octaveLayers)
public void setNOctaveLayers (int octaveLayers)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_AKAZE_setNOctaveLayers_10 (nativeObj, octaveLayers);
return;
#else
return;
#endif
}
//
// C++: void cv::AKAZE::setNOctaves(int octaves)
//
//javadoc: AKAZE::setNOctaves(octaves)
public void setNOctaves (int octaves)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_AKAZE_setNOctaves_10 (nativeObj, octaves);
return;
#else
return;
#endif
}
//
// C++: void cv::AKAZE::setThreshold(double threshold)
//
//javadoc: AKAZE::setThreshold(threshold)
public void setThreshold (double threshold)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_AKAZE_setThreshold_10 (nativeObj, threshold);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: AKAZE_DescriptorType cv::AKAZE::getDescriptorType()
[DllImport (LIBNAME)]
private static extern int features2d_AKAZE_getDescriptorType_10 (IntPtr nativeObj);
// C++: KAZE_DiffusivityType cv::AKAZE::getDiffusivity()
[DllImport (LIBNAME)]
private static extern int features2d_AKAZE_getDiffusivity_10 (IntPtr nativeObj);
// C++: static Ptr_AKAZE cv::AKAZE::create(AKAZE_DescriptorType descriptor_type = AKAZE::DESCRIPTOR_MLDB, int descriptor_size = 0, int descriptor_channels = 3, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2)
[DllImport (LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_10 (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers, int diffusivity);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_11 (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_12 (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_13 (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_14 (int descriptor_type, int descriptor_size, int descriptor_channels);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_15 (int descriptor_type, int descriptor_size);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_16 (int descriptor_type);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_17 ();
// C++: String cv::AKAZE::getDefaultName()
[DllImport (LIBNAME)]
private static extern IntPtr features2d_AKAZE_getDefaultName_10 (IntPtr nativeObj);
// C++: double cv::AKAZE::getThreshold()
[DllImport (LIBNAME)]
private static extern double features2d_AKAZE_getThreshold_10 (IntPtr nativeObj);
// C++: int cv::AKAZE::getDescriptorChannels()
[DllImport (LIBNAME)]
private static extern int features2d_AKAZE_getDescriptorChannels_10 (IntPtr nativeObj);
// C++: int cv::AKAZE::getDescriptorSize()
[DllImport (LIBNAME)]
private static extern int features2d_AKAZE_getDescriptorSize_10 (IntPtr nativeObj);
// C++: int cv::AKAZE::getNOctaveLayers()
[DllImport (LIBNAME)]
private static extern int features2d_AKAZE_getNOctaveLayers_10 (IntPtr nativeObj);
// C++: int cv::AKAZE::getNOctaves()
[DllImport (LIBNAME)]
private static extern int features2d_AKAZE_getNOctaves_10 (IntPtr nativeObj);
// C++: void cv::AKAZE::setDescriptorChannels(int dch)
[DllImport (LIBNAME)]
private static extern void features2d_AKAZE_setDescriptorChannels_10 (IntPtr nativeObj, int dch);
// C++: void cv::AKAZE::setDescriptorSize(int dsize)
[DllImport (LIBNAME)]
private static extern void features2d_AKAZE_setDescriptorSize_10 (IntPtr nativeObj, int dsize);
// C++: void cv::AKAZE::setDescriptorType(AKAZE_DescriptorType dtype)
[DllImport (LIBNAME)]
private static extern void features2d_AKAZE_setDescriptorType_10 (IntPtr nativeObj, int dtype);
// C++: void cv::AKAZE::setDiffusivity(KAZE_DiffusivityType diff)
[DllImport (LIBNAME)]
private static extern void features2d_AKAZE_setDiffusivity_10 (IntPtr nativeObj, int diff);
// C++: void cv::AKAZE::setNOctaveLayers(int octaveLayers)
[DllImport (LIBNAME)]
private static extern void features2d_AKAZE_setNOctaveLayers_10 (IntPtr nativeObj, int octaveLayers);
// C++: void cv::AKAZE::setNOctaves(int octaves)
[DllImport (LIBNAME)]
private static extern void features2d_AKAZE_setNOctaves_10 (IntPtr nativeObj, int octaves);
// C++: void cv::AKAZE::setThreshold(double threshold)
[DllImport (LIBNAME)]
private static extern void features2d_AKAZE_setThreshold_10 (IntPtr nativeObj, double threshold);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void features2d_AKAZE_delete (IntPtr nativeObj);
}
}