57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.PhotoModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// SeamlessClone Example
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/// An example of seamless photo synthesis using the Photo.seamlessClone function.
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/// </summary>
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public class SeamlessCloneExample : MonoBehaviour
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{
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// Use this for initialization
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void Start ()
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{
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Texture2D srcTexture = Resources.Load ("template") as Texture2D;
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Texture2D dstTexture = Resources.Load ("lena") as Texture2D;
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Mat src = new Mat (srcTexture.height, srcTexture.width, CvType.CV_8UC3);
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Mat dst = new Mat (dstTexture.height, dstTexture.width, CvType.CV_8UC3);
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Utils.texture2DToMat (srcTexture, src);
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Utils.texture2DToMat (dstTexture, dst);
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Mat mask = new Mat (src.rows (), src.cols (), CvType.CV_8UC1, new Scalar (255));
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Mat result = new Mat ();
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Point point = new Point (315, 450);
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Photo.seamlessClone (src, dst, mask, point, result, Photo.NORMAL_CLONE);
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Debug.Log ("result ToString " + result.ToString ());
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Texture2D texture = new Texture2D (result.cols (), result.rows (), TextureFormat.RGBA32, false);
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Utils.matToTexture2D (result, texture);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update ()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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}
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}
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