854 lines
33 KiB
C#
854 lines
33 KiB
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.ObjdetectModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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using OpenCVForUnity.UnityUtils.Helper;
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using Rect = OpenCVForUnity.CoreModule.Rect;
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using PositionsVector = System.Collections.Generic.List<OpenCVForUnity.CoreModule.Rect>;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Asynchronous Face Detection WebCamTexture Example
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/// Referring to https://github.com/Itseez/opencv/blob/master/modules/objdetect/src/detection_based_tracker.cpp.
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/// </summary>
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[RequireComponent (typeof(WebCamTextureToMatHelper))]
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public class AsynchronousFaceDetectionWebCamTextureExample : MonoBehaviour
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{
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/// <summary>
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/// The gray mat.
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/// </summary>
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Mat grayMat;
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/// <summary>
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/// The texture.
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/// </summary>
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Texture2D texture;
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/// <summary>
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/// The webcam texture to mat helper.
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/// </summary>
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WebCamTextureToMatHelper webCamTextureToMatHelper;
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/// <summary>
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/// The cascade.
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/// </summary>
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CascadeClassifier cascade;
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/// <summary>
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/// The lbpcascade_frontalface_xml_filepath.
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/// </summary>
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string lbpcascade_frontalface_xml_filepath;
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/// <summary>
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/// The haarcascade_frontalface_alt_xml_filepath.
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/// </summary>
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string haarcascade_frontalface_alt_xml_filepath;
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/// <summary>
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/// The rects where regions.
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/// </summary>
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Rect[] rectsWhereRegions;
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/// <summary>
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/// The detected objects in regions.
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/// </summary>
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List<Rect> detectedObjectsInRegions = new List<Rect> ();
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/// <summary>
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/// The result objects.
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/// </summary>
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List<Rect> resultObjects = new List<Rect> ();
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// for Thread
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CascadeClassifier cascade4Thread;
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Mat grayMat4Thread;
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MatOfRect detectionResult;
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System.Object sync = new System.Object ();
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bool _isThreadRunning = false;
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bool isThreadRunning {
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get {
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lock (sync)
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return _isThreadRunning;
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}
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set {
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lock (sync)
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_isThreadRunning = value;
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}
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}
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bool _shouldStopThread = false;
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bool shouldStopThread {
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get {
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lock (sync)
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return _shouldStopThread;
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}
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set {
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lock (sync)
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_shouldStopThread = value;
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}
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}
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bool _shouldDetectInMultiThread = false;
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bool shouldDetectInMultiThread {
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get {
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lock (sync)
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return _shouldDetectInMultiThread;
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}
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set {
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lock (sync)
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_shouldDetectInMultiThread = value;
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}
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}
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bool _didUpdateTheDetectionResult = false;
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bool didUpdateTheDetectionResult {
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get {
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lock (sync)
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return _didUpdateTheDetectionResult;
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}
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set {
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lock (sync)
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_didUpdateTheDetectionResult = value;
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}
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}
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/// <summary>
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/// The FPS monitor.
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/// </summary>
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FpsMonitor fpsMonitor;
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// for tracker
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List<TrackedObject> trackedObjects = new List<TrackedObject> ();
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List<float> weightsPositionsSmoothing = new List<float> ();
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List<float> weightsSizesSmoothing = new List<float> ();
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Parameters parameters;
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InnerParameters innerParameters;
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#if UNITY_WEBGL && !UNITY_EDITOR
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IEnumerator getFilePath_Coroutine;
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#endif
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// Use this for initialization
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void Start ()
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{
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fpsMonitor = GetComponent<FpsMonitor> ();
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webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper> ();
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#if UNITY_WEBGL && !UNITY_EDITOR
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getFilePath_Coroutine = GetFilePath ();
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StartCoroutine (getFilePath_Coroutine);
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#else
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lbpcascade_frontalface_xml_filepath = Utils.getFilePath ("lbpcascade_frontalface.xml");
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haarcascade_frontalface_alt_xml_filepath = Utils.getFilePath ("haarcascade_frontalface_alt.xml");
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Run ();
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#endif
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}
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#if UNITY_WEBGL && !UNITY_EDITOR
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private IEnumerator GetFilePath ()
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{
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var getFilePathAsync_lbpcascade_frontalface_xml_filepath_Coroutine = Utils.getFilePathAsync ("lbpcascade_frontalface.xml", (result) => {
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lbpcascade_frontalface_xml_filepath = result;
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});
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yield return getFilePathAsync_lbpcascade_frontalface_xml_filepath_Coroutine;
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var getFilePathAsync_haarcascade_frontalface_alt_xml_filepath_Coroutine = Utils.getFilePathAsync ("haarcascade_frontalface_alt.xml", (result) => {
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haarcascade_frontalface_alt_xml_filepath = result;
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});
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yield return getFilePathAsync_haarcascade_frontalface_alt_xml_filepath_Coroutine;
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getFilePath_Coroutine = null;
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Run ();
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}
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#endif
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private void Run ()
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{
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weightsPositionsSmoothing.Add (1);
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weightsSizesSmoothing.Add (0.5f);
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weightsSizesSmoothing.Add (0.3f);
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weightsSizesSmoothing.Add (0.2f);
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//parameters.minObjectSize = 96;
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//parameters.maxObjectSize = int.MaxValue;
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//parameters.scaleFactor = 1.1f;
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//parameters.minNeighbors = 2;
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parameters.maxTrackLifetime = 5;
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innerParameters.numLastPositionsToTrack = 4;
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innerParameters.numStepsToWaitBeforeFirstShow = 6;
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innerParameters.numStepsToTrackWithoutDetectingIfObjectHasNotBeenShown = 3;
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innerParameters.numStepsToShowWithoutDetecting = 3;
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innerParameters.coeffTrackingWindowSize = 2.0f;
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innerParameters.coeffObjectSizeToTrack = 0.85f;
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innerParameters.coeffObjectSpeedUsingInPrediction = 0.8f;
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#if UNITY_ANDROID && !UNITY_EDITOR
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// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
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webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
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#endif
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webCamTextureToMatHelper.Initialize ();
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}
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/// <summary>
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/// Raises the webcam texture to mat helper initialized event.
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/// </summary>
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public void OnWebCamTextureToMatHelperInitialized ()
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{
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Debug.Log ("OnWebCamTextureToMatHelperInitialized");
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Mat webCamTextureMat = webCamTextureToMatHelper.GetMat ();
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texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1);
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Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
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if (fpsMonitor != null) {
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fpsMonitor.Add ("width", webCamTextureMat.width ().ToString ());
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fpsMonitor.Add ("height", webCamTextureMat.height ().ToString ());
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fpsMonitor.Add ("orientation", Screen.orientation.ToString ());
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}
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float width = webCamTextureMat.width ();
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float height = webCamTextureMat.height ();
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float widthScale = (float)Screen.width / width;
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float heightScale = (float)Screen.height / height;
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if (widthScale < heightScale) {
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Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
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} else {
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Camera.main.orthographicSize = height / 2;
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}
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grayMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC1);
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cascade = new CascadeClassifier ();
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cascade.load (lbpcascade_frontalface_xml_filepath);
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#if !UNITY_WSA_10_0
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if (cascade.empty ()) {
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Debug.LogError ("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
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}
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#endif
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InitThread ();
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}
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/// <summary>
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/// Raises the webcam texture to mat helper disposed event.
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/// </summary>
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public void OnWebCamTextureToMatHelperDisposed ()
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{
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Debug.Log ("OnWebCamTextureToMatHelperDisposed");
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#if !UNITY_WEBGL
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StopThread ();
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#else
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StopCoroutine ("ThreadWorker");
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#endif
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if (grayMat4Thread != null)
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grayMat4Thread.Dispose ();
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if (cascade4Thread != null)
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cascade4Thread.Dispose ();
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if (grayMat != null)
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grayMat.Dispose ();
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if (texture != null) {
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Texture2D.Destroy (texture);
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texture = null;
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}
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if (cascade != null)
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cascade.Dispose ();
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trackedObjects.Clear ();
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}
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/// <summary>
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/// Raises the webcam texture to mat helper error occurred event.
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/// </summary>
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/// <param name="errorCode">Error code.</param>
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public void OnWebCamTextureToMatHelperErrorOccurred (WebCamTextureToMatHelper.ErrorCode errorCode)
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{
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Debug.Log ("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
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}
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// Update is called once per frame
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void Update ()
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{
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if (webCamTextureToMatHelper.IsPlaying () && webCamTextureToMatHelper.DidUpdateThisFrame ()) {
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Mat rgbaMat = webCamTextureToMatHelper.GetMat ();
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Imgproc.cvtColor (rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
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Imgproc.equalizeHist (grayMat, grayMat);
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if (!shouldDetectInMultiThread) {
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grayMat.copyTo (grayMat4Thread);
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shouldDetectInMultiThread = true;
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}
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OpenCVForUnity.CoreModule.Rect[] rects;
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if (didUpdateTheDetectionResult) {
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didUpdateTheDetectionResult = false;
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//Debug.Log("DetectionBasedTracker::process: get _rectsWhereRegions were got from resultDetect");
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rectsWhereRegions = detectionResult.toArray ();
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rects = rectsWhereRegions;
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for (int i = 0; i < rects.Length; i++) {
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Imgproc.rectangle (rgbaMat, new Point (rects [i].x, rects [i].y), new Point (rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar (0, 0, 255, 255), 2);
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}
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} else {
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//Debug.Log("DetectionBasedTracker::process: get _rectsWhereRegions from previous positions");
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rectsWhereRegions = new Rect[trackedObjects.Count];
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for (int i = 0; i < trackedObjects.Count; i++) {
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int n = trackedObjects [i].lastPositions.Count;
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//if (n > 0) UnityEngine.Debug.LogError("n > 0 is false");
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Rect r = trackedObjects [i].lastPositions [n - 1].clone ();
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if (r.area () == 0) {
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Debug.Log ("DetectionBasedTracker::process: ERROR: ATTENTION: strange algorithm's behavior: trackedObjects[i].rect() is empty");
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continue;
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}
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//correction by speed of rectangle
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if (n > 1) {
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Point center = CenterRect (r);
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Point center_prev = CenterRect (trackedObjects [i].lastPositions [n - 2]);
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Point shift = new Point ((center.x - center_prev.x) * innerParameters.coeffObjectSpeedUsingInPrediction,
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(center.y - center_prev.y) * innerParameters.coeffObjectSpeedUsingInPrediction);
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r.x += (int)Math.Round (shift.x);
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r.y += (int)Math.Round (shift.y);
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}
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rectsWhereRegions [i] = r;
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}
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rects = rectsWhereRegions;
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for (int i = 0; i < rects.Length; i++) {
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Imgproc.rectangle (rgbaMat, new Point (rects [i].x, rects [i].y), new Point (rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar (0, 255, 0, 255), 2);
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}
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}
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detectedObjectsInRegions.Clear ();
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if (rectsWhereRegions.Length > 0) {
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int len = rectsWhereRegions.Length;
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for (int i = 0; i < len; i++) {
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DetectInRegion (grayMat, rectsWhereRegions [i], detectedObjectsInRegions);
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}
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}
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UpdateTrackedObjects (detectedObjectsInRegions);
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GetObjects (resultObjects);
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rects = resultObjects.ToArray ();
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for (int i = 0; i < rects.Length; i++) {
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//Debug.Log ("detect faces " + rects [i]);
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Imgproc.rectangle (rgbaMat, new Point (rects [i].x, rects [i].y), new Point (rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar (255, 0, 0, 255), 2);
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}
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#if UNITY_WEBGL
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Imgproc.putText (rgbaMat, "WebGL platform does not support multi-threading.", new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255, 255), 1, Imgproc.LINE_AA, false);
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#endif
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Utils.fastMatToTexture2D (rgbaMat, texture);
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}
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}
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private void DetectInRegion (Mat img, Rect r, List<Rect> detectedObjectsInRegions)
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{
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Rect r0 = new Rect (new Point (), img.size ());
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Rect r1 = new Rect (r.x, r.y, r.width, r.height);
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Rect.inflate (r1, (int)((r1.width * innerParameters.coeffTrackingWindowSize) - r1.width) / 2,
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(int)((r1.height * innerParameters.coeffTrackingWindowSize) - r1.height) / 2);
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r1 = Rect.intersect (r0, r1);
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if (r1 != null && (r1.width <= 0) || (r1.height <= 0)) {
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Debug.Log ("DetectionBasedTracker::detectInRegion: Empty intersection");
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return;
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}
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int d = Math.Min (r.width, r.height);
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d = (int)Math.Round (d * innerParameters.coeffObjectSizeToTrack);
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MatOfRect tmpobjects = new MatOfRect ();
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Mat img1 = new Mat (img, r1);//subimage for rectangle -- without data copying
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cascade.detectMultiScale (img1, tmpobjects, 1.1, 2, 0 | Objdetect.CASCADE_DO_CANNY_PRUNING | Objdetect.CASCADE_SCALE_IMAGE | Objdetect.CASCADE_FIND_BIGGEST_OBJECT, new Size (d, d), new Size ());
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|||
|
Rect[] tmpobjectsArray = tmpobjects.toArray ();
|
|||
|
int len = tmpobjectsArray.Length;
|
|||
|
for (int i = 0; i < len; i++) {
|
|||
|
Rect tmp = tmpobjectsArray [i];
|
|||
|
Rect curres = new Rect (new Point (tmp.x + r1.x, tmp.y + r1.y), tmp.size ());
|
|||
|
detectedObjectsInRegions.Add (curres);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public Point CenterRect (Rect r)
|
|||
|
{
|
|||
|
return new Point (r.x + (r.width / 2), r.y + (r.height / 2));
|
|||
|
}
|
|||
|
|
|||
|
private void InitThread ()
|
|||
|
{
|
|||
|
StopThread ();
|
|||
|
|
|||
|
grayMat4Thread = new Mat ();
|
|||
|
|
|||
|
cascade4Thread = new CascadeClassifier ();
|
|||
|
cascade4Thread.load (haarcascade_frontalface_alt_xml_filepath);
|
|||
|
#if !UNITY_WSA_10_0
|
|||
|
if (cascade4Thread.empty ()) {
|
|||
|
Debug.LogError ("cascade4Thread file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
shouldDetectInMultiThread = false;
|
|||
|
|
|||
|
#if !UNITY_WEBGL
|
|||
|
StartThread (ThreadWorker);
|
|||
|
#else
|
|||
|
StartCoroutine ("ThreadWorker");
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
private void StartThread (Action action)
|
|||
|
{
|
|||
|
shouldStopThread = false;
|
|||
|
|
|||
|
#if UNITY_METRO && NETFX_CORE
|
|||
|
System.Threading.Tasks.Task.Run(() => action());
|
|||
|
#elif UNITY_METRO
|
|||
|
action.BeginInvoke(ar => action.EndInvoke(ar), null);
|
|||
|
#else
|
|||
|
ThreadPool.QueueUserWorkItem (_ => action ());
|
|||
|
#endif
|
|||
|
|
|||
|
Debug.Log ("Thread Start");
|
|||
|
}
|
|||
|
|
|||
|
private void StopThread ()
|
|||
|
{
|
|||
|
if (!isThreadRunning)
|
|||
|
return;
|
|||
|
|
|||
|
shouldStopThread = true;
|
|||
|
|
|||
|
while (isThreadRunning) {
|
|||
|
//Wait threading stop
|
|||
|
}
|
|||
|
Debug.Log ("Thread Stop");
|
|||
|
}
|
|||
|
|
|||
|
#if !UNITY_WEBGL
|
|||
|
private void ThreadWorker ()
|
|||
|
{
|
|||
|
isThreadRunning = true;
|
|||
|
|
|||
|
while (!shouldStopThread) {
|
|||
|
if (!shouldDetectInMultiThread)
|
|||
|
continue;
|
|||
|
|
|||
|
Detect ();
|
|||
|
|
|||
|
shouldDetectInMultiThread = false;
|
|||
|
didUpdateTheDetectionResult = true;
|
|||
|
}
|
|||
|
|
|||
|
isThreadRunning = false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
#else
|
|||
|
private IEnumerator ThreadWorker ()
|
|||
|
{
|
|||
|
while (true) {
|
|||
|
while (!shouldDetectInMultiThread) {
|
|||
|
yield return null;
|
|||
|
}
|
|||
|
|
|||
|
Detect ();
|
|||
|
|
|||
|
shouldDetectInMultiThread = false;
|
|||
|
didUpdateTheDetectionResult = true;
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
|
|||
|
private void Detect ()
|
|||
|
{
|
|||
|
MatOfRect objects = new MatOfRect ();
|
|||
|
if (cascade4Thread != null)
|
|||
|
cascade4Thread.detectMultiScale (grayMat4Thread, objects, 1.1, 2, Objdetect.CASCADE_SCALE_IMAGE, // TODO: objdetect.CV_HAAR_SCALE_IMAGE
|
|||
|
new Size (grayMat4Thread.height () * 0.2, grayMat4Thread.height () * 0.2), new Size ());
|
|||
|
|
|||
|
//Thread.Sleep(200);
|
|||
|
|
|||
|
detectionResult = objects;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Raises the destroy event.
|
|||
|
/// </summary>
|
|||
|
void OnDestroy ()
|
|||
|
{
|
|||
|
webCamTextureToMatHelper.Dispose ();
|
|||
|
|
|||
|
#if UNITY_WEBGL && !UNITY_EDITOR
|
|||
|
if (getFilePath_Coroutine != null) {
|
|||
|
StopCoroutine (getFilePath_Coroutine);
|
|||
|
((IDisposable)getFilePath_Coroutine).Dispose ();
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Raises the back button click event.
|
|||
|
/// </summary>
|
|||
|
public void OnBackButtonClick ()
|
|||
|
{
|
|||
|
SceneManager.LoadScene ("OpenCVForUnityExample");
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Raises the play button click event.
|
|||
|
/// </summary>
|
|||
|
public void OnPlayButtonClick ()
|
|||
|
{
|
|||
|
webCamTextureToMatHelper.Play ();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Raises the pause button click event.
|
|||
|
/// </summary>
|
|||
|
public void OnPauseButtonClick ()
|
|||
|
{
|
|||
|
webCamTextureToMatHelper.Pause ();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Raises the stop button click event.
|
|||
|
/// </summary>
|
|||
|
public void OnStopButtonClick ()
|
|||
|
{
|
|||
|
webCamTextureToMatHelper.Stop ();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Raises the change camera button click event.
|
|||
|
/// </summary>
|
|||
|
public void OnChangeCameraButtonClick ()
|
|||
|
{
|
|||
|
webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing ();
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// tracker
|
|||
|
//
|
|||
|
private void GetObjects (List<Rect> result)
|
|||
|
{
|
|||
|
result.Clear ();
|
|||
|
|
|||
|
for (int i = 0; i < trackedObjects.Count; i++) {
|
|||
|
Rect r = CalcTrackedObjectPositionToShow (i);
|
|||
|
if (r.area () == 0) {
|
|||
|
continue;
|
|||
|
}
|
|||
|
result.Add (r);
|
|||
|
//LOGD("DetectionBasedTracker::process: found a object with SIZE %d x %d, rect={%d, %d, %d x %d}", r.width, r.height, r.x, r.y, r.width, r.height);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private enum TrackedState : int
|
|||
|
{
|
|||
|
NEW_RECTANGLE = -1,
|
|||
|
INTERSECTED_RECTANGLE = -2
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateTrackedObjects (List<Rect> detectedObjects)
|
|||
|
{
|
|||
|
int N1 = (int)trackedObjects.Count;
|
|||
|
int N2 = (int)detectedObjects.Count;
|
|||
|
|
|||
|
for (int i = 0; i < N1; i++) {
|
|||
|
trackedObjects [i].numDetectedFrames++;
|
|||
|
}
|
|||
|
|
|||
|
int[] correspondence = new int[N2];
|
|||
|
for (int i = 0; i < N2; i++) {
|
|||
|
correspondence [i] = (int)TrackedState.NEW_RECTANGLE;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
for (int i = 0; i < N1; i++) {
|
|||
|
TrackedObject curObject = trackedObjects [i];
|
|||
|
|
|||
|
int bestIndex = -1;
|
|||
|
int bestArea = -1;
|
|||
|
|
|||
|
int numpositions = (int)curObject.lastPositions.Count;
|
|||
|
|
|||
|
//if (numpositions > 0) UnityEngine.Debug.LogError("numpositions > 0 is false");
|
|||
|
|
|||
|
Rect prevRect = curObject.lastPositions [numpositions - 1];
|
|||
|
|
|||
|
for (int j = 0; j < N2; j++) {
|
|||
|
if (correspondence [j] >= 0) {
|
|||
|
//Debug.Log("DetectionBasedTracker::updateTrackedObjects: j=" + i + " is rejected, because it has correspondence=" + correspondence[j]);
|
|||
|
continue;
|
|||
|
}
|
|||
|
if (correspondence [j] != (int)TrackedState.NEW_RECTANGLE) {
|
|||
|
//Debug.Log("DetectionBasedTracker::updateTrackedObjects: j=" + j + " is rejected, because it is intersected with another rectangle");
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
Rect r = Rect.intersect (prevRect, detectedObjects [j]);
|
|||
|
if (r != null && (r.width > 0) && (r.height > 0)) {
|
|||
|
//LOGD("DetectionBasedTracker::updateTrackedObjects: There is intersection between prevRect and detectedRect, r={%d, %d, %d x %d}",
|
|||
|
// r.x, r.y, r.width, r.height);
|
|||
|
correspondence [j] = (int)TrackedState.INTERSECTED_RECTANGLE;
|
|||
|
|
|||
|
if (r.area () > bestArea) {
|
|||
|
//LOGD("DetectionBasedTracker::updateTrackedObjects: The area of intersection is %d, it is better than bestArea=%d", r.area(), bestArea);
|
|||
|
bestIndex = j;
|
|||
|
bestArea = (int)r.area ();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (bestIndex >= 0) {
|
|||
|
//LOGD("DetectionBasedTracker::updateTrackedObjects: The best correspondence for i=%d is j=%d", i, bestIndex);
|
|||
|
correspondence [bestIndex] = i;
|
|||
|
|
|||
|
for (int j = 0; j < N2; j++) {
|
|||
|
if (correspondence [j] >= 0)
|
|||
|
continue;
|
|||
|
|
|||
|
Rect r = Rect.intersect (detectedObjects [j], detectedObjects [bestIndex]);
|
|||
|
if (r != null && (r.width > 0) && (r.height > 0)) {
|
|||
|
//LOGD("DetectionBasedTracker::updateTrackedObjects: Found intersection between "
|
|||
|
// "rectangles j=%d and bestIndex=%d, rectangle j=%d is marked as intersected", j, bestIndex, j);
|
|||
|
correspondence [j] = (int)TrackedState.INTERSECTED_RECTANGLE;
|
|||
|
}
|
|||
|
}
|
|||
|
} else {
|
|||
|
//LOGD("DetectionBasedTracker::updateTrackedObjects: There is no correspondence for i=%d ", i);
|
|||
|
curObject.numFramesNotDetected++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//LOGD("DetectionBasedTracker::updateTrackedObjects: start second cycle");
|
|||
|
for (int j = 0; j < N2; j++) {
|
|||
|
int i = correspondence [j];
|
|||
|
if (i >= 0) {//add position
|
|||
|
//Debug.Log("DetectionBasedTracker::updateTrackedObjects: add position");
|
|||
|
trackedObjects [i].lastPositions.Add (detectedObjects [j]);
|
|||
|
while ((int)trackedObjects [i].lastPositions.Count > (int)innerParameters.numLastPositionsToTrack) {
|
|||
|
trackedObjects [i].lastPositions.Remove (trackedObjects [i].lastPositions [0]);
|
|||
|
}
|
|||
|
trackedObjects [i].numFramesNotDetected = 0;
|
|||
|
} else if (i == (int)TrackedState.NEW_RECTANGLE) { //new object
|
|||
|
//Debug.Log("DetectionBasedTracker::updateTrackedObjects: new object");
|
|||
|
trackedObjects.Add (new TrackedObject (detectedObjects [j]));
|
|||
|
} else {
|
|||
|
//Debug.Log ("DetectionBasedTracker::updateTrackedObjects: was auxiliary intersection");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
int t = 0;
|
|||
|
TrackedObject it;
|
|||
|
while (t < trackedObjects.Count) {
|
|||
|
it = trackedObjects [t];
|
|||
|
|
|||
|
if ((it.numFramesNotDetected > parameters.maxTrackLifetime)
|
|||
|
||
|
|||
|
((it.numDetectedFrames <= innerParameters.numStepsToWaitBeforeFirstShow)
|
|||
|
&&
|
|||
|
(it.numFramesNotDetected > innerParameters.numStepsToTrackWithoutDetectingIfObjectHasNotBeenShown))) {
|
|||
|
//int numpos = (int)it.lastPositions.Count;
|
|||
|
//if (numpos > 0) UnityEngine.Debug.LogError("numpos > 0 is false");
|
|||
|
//Rect r = it.lastPositions [numpos - 1];
|
|||
|
//Debug.Log("DetectionBasedTracker::updateTrackedObjects: deleted object " + r.x + " " + r.y + " " + r.width + " " + r.height);
|
|||
|
|
|||
|
trackedObjects.Remove (it);
|
|||
|
|
|||
|
} else {
|
|||
|
t++;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private Rect CalcTrackedObjectPositionToShow (int i)
|
|||
|
{
|
|||
|
if ((i < 0) || (i >= trackedObjects.Count)) {
|
|||
|
Debug.Log ("DetectionBasedTracker::calcTrackedObjectPositionToShow: ERROR: wrong i=" + i);
|
|||
|
return new Rect ();
|
|||
|
}
|
|||
|
if (trackedObjects [i].numDetectedFrames <= innerParameters.numStepsToWaitBeforeFirstShow) {
|
|||
|
//Debug.Log("DetectionBasedTracker::calcTrackedObjectPositionToShow: " + "trackedObjects[" + i + "].numDetectedFrames=" + trackedObjects[i].numDetectedFrames + " <= numStepsToWaitBeforeFirstShow=" + innerParameters.numStepsToWaitBeforeFirstShow + " --- return empty Rect()");
|
|||
|
return new Rect ();
|
|||
|
}
|
|||
|
if (trackedObjects [i].numFramesNotDetected > innerParameters.numStepsToShowWithoutDetecting) {
|
|||
|
return new Rect ();
|
|||
|
}
|
|||
|
|
|||
|
List<Rect> lastPositions = trackedObjects [i].lastPositions;
|
|||
|
|
|||
|
int N = lastPositions.Count;
|
|||
|
if (N <= 0) {
|
|||
|
Debug.Log ("DetectionBasedTracker::calcTrackedObjectPositionToShow: ERROR: no positions for i=" + i);
|
|||
|
return new Rect ();
|
|||
|
}
|
|||
|
|
|||
|
int Nsize = Math.Min (N, (int)weightsSizesSmoothing.Count);
|
|||
|
int Ncenter = Math.Min (N, (int)weightsPositionsSmoothing.Count);
|
|||
|
|
|||
|
Point center = new Point ();
|
|||
|
double w = 0, h = 0;
|
|||
|
if (Nsize > 0) {
|
|||
|
double sum = 0;
|
|||
|
for (int j = 0; j < Nsize; j++) {
|
|||
|
int k = N - j - 1;
|
|||
|
w += lastPositions [k].width * weightsSizesSmoothing [j];
|
|||
|
h += lastPositions [k].height * weightsSizesSmoothing [j];
|
|||
|
sum += weightsSizesSmoothing [j];
|
|||
|
}
|
|||
|
w /= sum;
|
|||
|
h /= sum;
|
|||
|
} else {
|
|||
|
w = lastPositions [N - 1].width;
|
|||
|
h = lastPositions [N - 1].height;
|
|||
|
}
|
|||
|
|
|||
|
if (Ncenter > 0) {
|
|||
|
double sum = 0;
|
|||
|
for (int j = 0; j < Ncenter; j++) {
|
|||
|
int k = N - j - 1;
|
|||
|
Point tl = lastPositions [k].tl ();
|
|||
|
Point br = lastPositions [k].br ();
|
|||
|
Point c1;
|
|||
|
//c1=tl;
|
|||
|
//c1=c1* 0.5f;//
|
|||
|
c1 = new Point (tl.x * 0.5f, tl.y * 0.5f);
|
|||
|
Point c2;
|
|||
|
//c2=br;
|
|||
|
//c2=c2*0.5f;
|
|||
|
c2 = new Point (br.x * 0.5f, br.y * 0.5f);
|
|||
|
//c1=c1+c2;
|
|||
|
c1 = new Point (c1.x + c2.x, c1.y + c2.y);
|
|||
|
|
|||
|
//center=center+ (c1 * weightsPositionsSmoothing[j]);
|
|||
|
center = new Point (center.x + (c1.x * weightsPositionsSmoothing [j]), center.y + (c1.y * weightsPositionsSmoothing [j]));
|
|||
|
sum += weightsPositionsSmoothing [j];
|
|||
|
}
|
|||
|
//center *= (float)(1 / sum);
|
|||
|
center = new Point (center.x * (1 / sum), center.y * (1 / sum));
|
|||
|
} else {
|
|||
|
int k = N - 1;
|
|||
|
Point tl = lastPositions [k].tl ();
|
|||
|
Point br = lastPositions [k].br ();
|
|||
|
Point c1;
|
|||
|
//c1=tl;
|
|||
|
//c1=c1* 0.5f;
|
|||
|
c1 = new Point (tl.x * 0.5f, tl.y * 0.5f);
|
|||
|
Point c2;
|
|||
|
//c2=br;
|
|||
|
//c2=c2*0.5f;
|
|||
|
c2 = new Point (br.x * 0.5f, br.y * 0.5f);
|
|||
|
|
|||
|
//center=c1+c2;
|
|||
|
center = new Point (c1.x + c2.x, c1.y + c2.y);
|
|||
|
}
|
|||
|
//Point2f tl=center-(Point2f(w,h)*0.5);
|
|||
|
Point tl2 = new Point (center.x - (w * 0.5f), center.y - (h * 0.5f));
|
|||
|
//Rect res(cvRound(tl.x), cvRound(tl.y), cvRound(w), cvRound(h));
|
|||
|
Rect res = new Rect ((int)Math.Round (tl2.x), (int)Math.Round (tl2.y), (int)Math.Round (w), (int)Math.Round (h));
|
|||
|
//LOGD("DetectionBasedTracker::calcTrackedObjectPositionToShow: Result for i=%d: {%d, %d, %d x %d}", i, res.x, res.y, res.width, res.height);
|
|||
|
|
|||
|
return res;
|
|||
|
}
|
|||
|
|
|||
|
private struct Parameters
|
|||
|
{
|
|||
|
//public int minObjectSize;
|
|||
|
//public int maxObjectSize;
|
|||
|
//public float scaleFactor;
|
|||
|
//public int minNeighbors;
|
|||
|
|
|||
|
public int maxTrackLifetime;
|
|||
|
//public int minDetectionPeriod; //the minimal time between run of the big object detector (on the whole frame) in ms (1000 mean 1 sec), default=0
|
|||
|
};
|
|||
|
|
|||
|
private struct InnerParameters
|
|||
|
{
|
|||
|
public int numLastPositionsToTrack;
|
|||
|
public int numStepsToWaitBeforeFirstShow;
|
|||
|
public int numStepsToTrackWithoutDetectingIfObjectHasNotBeenShown;
|
|||
|
public int numStepsToShowWithoutDetecting;
|
|||
|
public float coeffTrackingWindowSize;
|
|||
|
public float coeffObjectSizeToTrack;
|
|||
|
public float coeffObjectSpeedUsingInPrediction;
|
|||
|
};
|
|||
|
|
|||
|
private class TrackedObject
|
|||
|
{
|
|||
|
public PositionsVector lastPositions;
|
|||
|
public int numDetectedFrames;
|
|||
|
public int numFramesNotDetected;
|
|||
|
public int id;
|
|||
|
static private int _id = 0;
|
|||
|
|
|||
|
public TrackedObject (OpenCVForUnity.CoreModule.Rect rect)
|
|||
|
{
|
|||
|
lastPositions = new PositionsVector ();
|
|||
|
|
|||
|
numDetectedFrames = 1;
|
|||
|
numFramesNotDetected = 0;
|
|||
|
|
|||
|
lastPositions.Add (rect.clone ());
|
|||
|
|
|||
|
_id = GetNextId ();
|
|||
|
id = _id;
|
|||
|
}
|
|||
|
|
|||
|
static int GetNextId ()
|
|||
|
{
|
|||
|
_id++;
|
|||
|
return _id;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|