81 lines
3.2 KiB
C#
81 lines
3.2 KiB
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections.Generic;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// MatchShapes Example
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/// http://docs.opencv.org/3.1.0/d5/d45/tutorial_py_contours_more_functions.html
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/// </summary>
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public class MatchShapesExample : MonoBehaviour
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{
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// Use this for initialization
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void Start ()
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{
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//srcMat
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Texture2D srcTexture = Resources.Load ("matchshapes") as Texture2D;
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Mat srcMat = new Mat (srcTexture.height, srcTexture.width, CvType.CV_8UC1);
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Utils.texture2DToMat (srcTexture, srcMat);
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Debug.Log ("srcMat.ToString() " + srcMat.ToString ());
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Imgproc.threshold (srcMat, srcMat, 127, 255, Imgproc.THRESH_BINARY);
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//dstMat
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Texture2D dstTexture = Resources.Load ("matchshapes") as Texture2D;
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Mat dstMat = new Mat (dstTexture.height, dstTexture.width, CvType.CV_8UC3);
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Utils.texture2DToMat (dstTexture, dstMat);
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Debug.Log ("dstMat.ToString() " + dstMat.ToString ());
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List<MatOfPoint> srcContours = new List<MatOfPoint> ();
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Mat srcHierarchy = new Mat ();
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/// Find srcContours
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Imgproc.findContours (srcMat, srcContours, srcHierarchy, Imgproc.RETR_CCOMP, Imgproc.CHAIN_APPROX_NONE);
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Debug.Log ("srcContours.Count " + srcContours.Count);
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for (int i = 0; i < srcContours.Count; i++) {
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Imgproc.drawContours (dstMat, srcContours, i, new Scalar (255, 0, 0), 2, 8, srcHierarchy, 0, new Point ());
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}
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for (int i = 0; i < srcContours.Count; i++) {
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double returnVal = Imgproc.matchShapes (srcContours [1], srcContours [i], Imgproc.CV_CONTOURS_MATCH_I1, 0);
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Debug.Log ("returnVal " + i + " " + returnVal);
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Point point = new Point ();
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float[] radius = new float[1];
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Imgproc.minEnclosingCircle (new MatOfPoint2f (srcContours [i].toArray ()), point, radius);
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Debug.Log ("point.ToString() " + point.ToString ());
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Debug.Log ("radius.ToString() " + radius [0]);
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Imgproc.circle (dstMat, point, 5, new Scalar (0, 0, 255), -1);
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Imgproc.putText (dstMat, " " + returnVal, point, Imgproc.FONT_HERSHEY_SIMPLEX, 0.4, new Scalar (0, 255, 0), 1, Imgproc.LINE_AA, false);
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}
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Texture2D texture = new Texture2D (dstMat.cols (), dstMat.rows (), TextureFormat.RGBA32, false);
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Utils.matToTexture2D (dstMat, texture);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update ()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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}
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}
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