68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// HoughLinesP Example
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/// An example of straight line detection using the Imgproc.HoughLinesP function.
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/// http://docs.opencv.org/3.1.0/d9/db0/tutorial_hough_lines.html
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/// </summary>
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public class HoughLinesPExample : MonoBehaviour
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{
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// Use this for initialization
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void Start ()
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{
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Texture2D imgTexture = Resources.Load ("chessboard") as Texture2D;
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Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC3);
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Utils.texture2DToMat (imgTexture, imgMat);
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Debug.Log ("imgMat.ToString() " + imgMat.ToString ());
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Mat grayMat = new Mat ();
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Imgproc.cvtColor (imgMat, grayMat, Imgproc.COLOR_RGB2GRAY);
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Imgproc.Canny (grayMat, grayMat, 50, 200);
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Mat lines = new Mat ();
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Imgproc.HoughLinesP (grayMat, lines, 1, Mathf.PI / 180, 50, 50, 10);
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// Debug.Log ("lines.toStirng() " + lines.ToString ());
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// Debug.Log ("lines.dump()" + lines.dump ());
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int[] linesArray = new int[lines.cols () * lines.rows () * lines.channels ()];
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lines.get (0, 0, linesArray);
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for (int i = 0; i < linesArray.Length; i = i + 4) {
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Imgproc.line (imgMat, new Point (linesArray [i + 0], linesArray [i + 1]), new Point (linesArray [i + 2], linesArray [i + 3]), new Scalar (255, 0, 0), 2);
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}
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Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
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Utils.matToTexture2D (imgMat, texture);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update ()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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}
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}
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