64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using System.Collections.Generic;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.Features2dModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// MSER Example
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/// An example of region detection using the MSER extraction algorithm.
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/// </summary>
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public class MSERExample : MonoBehaviour
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{
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// Use this for initialization
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void Start ()
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{
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Texture2D imgTexture = Resources.Load ("chessboard") as Texture2D;
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Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC3);
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Utils.texture2DToMat (imgTexture, imgMat);
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Debug.Log ("imgMat.ToString() " + imgMat.ToString ());
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MSER mserExtractor = MSER.create ();
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mserExtractor.setDelta (5);
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mserExtractor.setMinArea (60);
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mserExtractor.setMaxArea (14400);
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List<MatOfPoint> mserContours = new List<MatOfPoint> ();
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MatOfRect mserBbox = new MatOfRect ();
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mserExtractor.detectRegions (imgMat, mserContours, mserBbox);
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for (int i = 0; i < mserContours.Count; i++) {
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Imgproc.drawContours (imgMat, mserContours, i, new Scalar (Random.Range (0, 255), Random.Range (0, 255), Random.Range (0, 255)), 4);
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}
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Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
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Utils.matToTexture2D (imgMat, texture);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update ()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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}
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}
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