89 lines
3.0 KiB
C#
89 lines
3.0 KiB
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.Features2dModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Feature2D Example
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/// An example of descriptor extraction and descriptor matching.
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/// http://docs.opencv.org/3.1.0/d5/dde/tutorial_feature_description.html
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/// </summary>
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public class Feature2DExample : MonoBehaviour
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{
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// Use this for initialization
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void Start ()
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{
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Texture2D imgTexture = Resources.Load ("lena") as Texture2D;
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Mat img1Mat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC3);
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Utils.texture2DToMat (imgTexture, img1Mat);
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Debug.Log ("img1Mat.ToString() " + img1Mat.ToString ());
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Mat img2Mat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC3);
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Utils.texture2DToMat (imgTexture, img2Mat);
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Debug.Log ("img2Mat.ToString() " + img2Mat.ToString ());
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float angle = UnityEngine.Random.Range (0, 360), scale = 1.0f;
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Point center = new Point (img2Mat.cols () * 0.5f, img2Mat.rows () * 0.5f);
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Mat affine_matrix = Imgproc.getRotationMatrix2D (center, angle, scale);
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Imgproc.warpAffine (img1Mat, img2Mat, affine_matrix, img2Mat.size ());
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ORB detector = ORB.create ();
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ORB extractor = ORB.create ();
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MatOfKeyPoint keypoints1 = new MatOfKeyPoint ();
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Mat descriptors1 = new Mat ();
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detector.detect (img1Mat, keypoints1);
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extractor.compute (img1Mat, keypoints1, descriptors1);
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MatOfKeyPoint keypoints2 = new MatOfKeyPoint ();
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Mat descriptors2 = new Mat ();
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detector.detect (img2Mat, keypoints2);
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extractor.compute (img2Mat, keypoints2, descriptors2);
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DescriptorMatcher matcher = DescriptorMatcher.create (DescriptorMatcher.BRUTEFORCE_HAMMINGLUT);
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MatOfDMatch matches = new MatOfDMatch ();
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matcher.match (descriptors1, descriptors2, matches);
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Mat resultImg = new Mat ();
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Features2d.drawMatches (img1Mat, keypoints1, img2Mat, keypoints2, matches, resultImg);
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Texture2D texture = new Texture2D (resultImg.cols (), resultImg.rows (), TextureFormat.RGBA32, false);
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Utils.matToTexture2D (resultImg, texture);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update ()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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}
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}
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