55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.PlotModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Plot Example
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/// An examples of creating 2D plot using the plot (Plot function for Mat data) module.
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/// </summary>
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public class PlotExample : MonoBehaviour
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{
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// Use this for initialization
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void Start ()
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{
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// Plot data must be a 1xN or Nx1 matrix.
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// Plot data type must be double (CV_64F)
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Mat data = new Mat (30, 1, CvType.CV_64F);
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Core.randu (data, 0, 500); // random values
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Mat plot_result = new Mat ();
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// Plot2d plot = Plot.createPlot2d (data);
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Plot2d plot = Plot2d.create (data);
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plot.setPlotBackgroundColor (new Scalar (50, 50, 50));
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plot.setPlotLineColor (new Scalar (50, 50, 255));
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plot.render (plot_result);
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Imgproc.cvtColor (plot_result, plot_result, Imgproc.COLOR_BGR2RGB);
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Texture2D texture = new Texture2D (plot_result.cols (), plot_result.rows (), TextureFormat.RGBA32, false);
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Utils.matToTexture2D (plot_result, texture);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update ()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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}
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}
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