43 lines
750 B
Plaintext
43 lines
750 B
Plaintext
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Live/PlainColor" {
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SubShader{
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Tags { "RenderType" = "Opaque" }
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Pass {
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Cull Off
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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fixed4 _Color;
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struct Input {
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float4 position : POSITION;
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float4 color : COLOR;
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};
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struct VertexToFragment {
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float4 position : SV_POSITION;
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float4 color : COLOR;
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};
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VertexToFragment vert(Input IN) {
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VertexToFragment OUT;
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OUT.position = UnityObjectToClipPos( IN.position);
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OUT.color = IN.color;
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return OUT;
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}
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fixed4 frag(VertexToFragment IN) : SV_Target {
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return IN.color;
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}
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ENDCG
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}
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}
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}
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