373 lines
13 KiB
C#
373 lines
13 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using System;
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using System.Collections;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.UnityUtils;
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using OpenCVForUnity.UnityUtils.Helper;
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using OpenCVForUnity.ImgprocModule;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Mat To Texture In RenderThread Example
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/// </summary>
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[RequireComponent (typeof(WebCamTextureToMatHelper))]
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public class MatToTextureInRenderThreadExample : MonoBehaviour
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{
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/// <summary>
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/// The requested resolution dropdown.
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/// </summary>
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public Dropdown requestedResolutionDropdown;
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/// <summary>
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/// The requested resolution.
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/// </summary>
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public ResolutionPreset requestedResolution = ResolutionPreset._640x480;
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/// <summary>
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/// The requestedFPS dropdown.
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/// </summary>
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public Dropdown requestedFPSDropdown;
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/// <summary>
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/// The requestedFPS.
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/// </summary>
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public FPSPreset requestedFPS = FPSPreset._30;
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/// <summary>
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/// The rotate 90 degree toggle.
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/// </summary>
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public Toggle rotate90DegreeToggle;
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/// <summary>
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/// The flip vertical toggle.
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/// </summary>
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public Toggle flipVerticalToggle;
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/// <summary>
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/// The flip horizontal toggle.
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/// </summary>
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public Toggle flipHorizontalToggle;
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/// <summary>
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/// The texture.
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/// </summary>
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Texture2D texture;
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/// <summary>
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/// The webcam texture to mat helper.
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/// </summary>
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WebCamTextureToMatHelper webCamTextureToMatHelper;
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/// <summary>
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/// The FPS monitor.
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/// </summary>
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FpsMonitor fpsMonitor;
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/// <summary>
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/// The rgba mat.
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/// </summary>
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Mat rgbaMat;
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/// <summary>
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/// The render thread coroutine.
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/// </summary>
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IEnumerator renderThreadCoroutine;
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// Use this for initialization
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void Start ()
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{
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#if UNITY_WEBGL && !UNITY_EDITOR
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Utils.registerWebGLPlugin();
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#endif
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renderThreadCoroutine = CallAtEndOfFrames ();
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fpsMonitor = GetComponent<FpsMonitor> ();
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webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper> ();
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int width, height;
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Dimensions (requestedResolution, out width, out height);
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webCamTextureToMatHelper.requestedWidth = width;
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webCamTextureToMatHelper.requestedHeight = height;
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webCamTextureToMatHelper.requestedFPS = (int)requestedFPS;
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webCamTextureToMatHelper.Initialize ();
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// Update GUI state
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requestedResolutionDropdown.value = (int)requestedResolution;
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string[] enumNames = System.Enum.GetNames (typeof(FPSPreset));
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int index = Array.IndexOf (enumNames, requestedFPS.ToString ());
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requestedFPSDropdown.value = index;
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rotate90DegreeToggle.isOn = webCamTextureToMatHelper.rotate90Degree;
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flipVerticalToggle.isOn = webCamTextureToMatHelper.flipVertical;
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flipHorizontalToggle.isOn = webCamTextureToMatHelper.flipHorizontal;
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}
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/// <summary>
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/// Raises the webcam texture to mat helper initialized event.
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/// </summary>
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public void OnWebCamTextureToMatHelperInitialized ()
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{
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Debug.Log ("OnWebCamTextureToMatHelperInitialized");
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Mat webCamTextureMat = webCamTextureToMatHelper.GetMat ();
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texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1);
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Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
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if (fpsMonitor != null) {
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fpsMonitor.Add ("deviceName", webCamTextureToMatHelper.GetDeviceName ().ToString ());
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fpsMonitor.Add ("width", webCamTextureToMatHelper.GetWidth ().ToString ());
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fpsMonitor.Add ("height", webCamTextureToMatHelper.GetHeight ().ToString ());
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fpsMonitor.Add ("videoRotationAngle", webCamTextureToMatHelper.GetWebCamTexture ().videoRotationAngle.ToString ());
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fpsMonitor.Add ("videoVerticallyMirrored", webCamTextureToMatHelper.GetWebCamTexture ().videoVerticallyMirrored.ToString ());
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fpsMonitor.Add ("isFrontFacing", webCamTextureToMatHelper.IsFrontFacing ().ToString ());
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fpsMonitor.Add ("rotate90Degree", webCamTextureToMatHelper.rotate90Degree.ToString ());
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fpsMonitor.Add ("flipVertical", webCamTextureToMatHelper.flipVertical.ToString ());
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fpsMonitor.Add ("flipHorizontal", webCamTextureToMatHelper.flipHorizontal.ToString ());
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fpsMonitor.Add ("orientation", Screen.orientation.ToString ());
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}
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float width = webCamTextureMat.width ();
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float height = webCamTextureMat.height ();
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float widthScale = (float)Screen.width / width;
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float heightScale = (float)Screen.height / height;
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if (widthScale < heightScale) {
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Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
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} else {
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Camera.main.orthographicSize = height / 2;
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}
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StartCoroutine (renderThreadCoroutine);
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}
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/// <summary>
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/// Raises the webcam texture to mat helper disposed event.
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/// </summary>
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public void OnWebCamTextureToMatHelperDisposed ()
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{
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Debug.Log ("OnWebCamTextureToMatHelperDisposed");
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StopCoroutine (renderThreadCoroutine);
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rgbaMat = null;
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if (texture != null) {
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Texture2D.Destroy (texture);
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texture = null;
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}
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}
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/// <summary>
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/// Raises the webcam texture to mat helper error occurred event.
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/// </summary>
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/// <param name="errorCode">Error code.</param>
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public void OnWebCamTextureToMatHelperErrorOccurred (WebCamTextureToMatHelper.ErrorCode errorCode)
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{
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Debug.Log ("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
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}
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// Update is called once per frame
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void Update ()
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{
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if (webCamTextureToMatHelper.IsPlaying () && webCamTextureToMatHelper.DidUpdateThisFrame ()) {
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rgbaMat = webCamTextureToMatHelper.GetMat ();
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// Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
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// Utils.fastMatToTexture2D (rgbaMat, texture);
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}
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}
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/// <summary>
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/// Calls at end of frames.
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/// </summary>
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private IEnumerator CallAtEndOfFrames ()
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{
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while (true) {
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// Wait until all frame rendering is done
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yield return new WaitForEndOfFrame ();
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if (rgbaMat != null) {
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Utils.matToTextureInRenderThread (rgbaMat, texture);
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}
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}
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}
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/// <summary>
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/// Raises the destroy event.
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/// </summary>
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void OnDestroy ()
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{
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webCamTextureToMatHelper.Dispose ();
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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/// <summary>
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/// Raises the play button click event.
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/// </summary>
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public void OnPlayButtonClick ()
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{
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webCamTextureToMatHelper.Play ();
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}
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/// <summary>
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/// Raises the pause button click event.
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/// </summary>
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public void OnPauseButtonClick ()
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{
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webCamTextureToMatHelper.Pause ();
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}
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/// <summary>
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/// Raises the stop button click event.
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/// </summary>
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public void OnStopButtonClick ()
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{
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webCamTextureToMatHelper.Stop ();
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}
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/// <summary>
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/// Raises the change camera button click event.
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/// </summary>
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public void OnChangeCameraButtonClick ()
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{
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webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing ();
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}
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/// <summary>
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/// Raises the requested resolution dropdown value changed event.
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/// </summary>
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public void OnRequestedResolutionDropdownValueChanged (int result)
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{
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if ((int)requestedResolution != result) {
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requestedResolution = (ResolutionPreset)result;
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int width, height;
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Dimensions (requestedResolution, out width, out height);
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webCamTextureToMatHelper.Initialize (width, height);
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}
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}
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/// <summary>
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/// Raises the requestedFPS dropdown value changed event.
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/// </summary>
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public void OnRequestedFPSDropdownValueChanged (int result)
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{
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string[] enumNames = Enum.GetNames (typeof(FPSPreset));
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int value = (int)System.Enum.Parse (typeof(FPSPreset), enumNames [result], true);
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if ((int)requestedFPS != value) {
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requestedFPS = (FPSPreset)value;
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webCamTextureToMatHelper.requestedFPS = (int)requestedFPS;
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}
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}
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/// <summary>
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/// Raises the rotate 90 degree toggle value changed event.
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/// </summary>
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public void OnRotate90DegreeToggleValueChanged ()
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{
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if (rotate90DegreeToggle.isOn != webCamTextureToMatHelper.rotate90Degree) {
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webCamTextureToMatHelper.rotate90Degree = rotate90DegreeToggle.isOn;
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}
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if (fpsMonitor != null)
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fpsMonitor.Add ("rotate90Degree", webCamTextureToMatHelper.rotate90Degree.ToString ());
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}
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/// <summary>
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/// Raises the flip vertical toggle value changed event.
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/// </summary>
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public void OnFlipVerticalToggleValueChanged ()
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{
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if (flipVerticalToggle.isOn != webCamTextureToMatHelper.flipVertical) {
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webCamTextureToMatHelper.flipVertical = flipVerticalToggle.isOn;
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}
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if (fpsMonitor != null)
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fpsMonitor.Add ("flipVertical", webCamTextureToMatHelper.flipVertical.ToString ());
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}
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/// <summary>
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/// Raises the flip horizontal toggle value changed event.
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/// </summary>
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public void OnFlipHorizontalToggleValueChanged ()
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{
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if (flipHorizontalToggle.isOn != webCamTextureToMatHelper.flipHorizontal) {
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webCamTextureToMatHelper.flipHorizontal = flipHorizontalToggle.isOn;
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}
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if (fpsMonitor != null)
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fpsMonitor.Add ("flipHorizontal", webCamTextureToMatHelper.flipHorizontal.ToString ());
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}
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public enum FPSPreset : int
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{
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_0 = 0,
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_1 = 1,
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_5 = 5,
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_10 = 10,
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_15 = 15,
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_30 = 30,
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_60 = 60,
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}
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public enum ResolutionPreset : byte
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{
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_50x50 = 0,
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_640x480,
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_1280x720,
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_1920x1080,
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_9999x9999,
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}
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private void Dimensions (ResolutionPreset preset, out int width, out int height)
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{
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switch (preset) {
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case ResolutionPreset._50x50:
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width = 50;
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height = 50;
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break;
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case ResolutionPreset._640x480:
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width = 640;
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height = 480;
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break;
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case ResolutionPreset._1280x720:
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width = 1280;
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height = 720;
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break;
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case ResolutionPreset._1920x1080:
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width = 1920;
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height = 1080;
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break;
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case ResolutionPreset._9999x9999:
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width = 9999;
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height = 9999;
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break;
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default:
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width = height = 0;
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break;
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}
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}
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}
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}
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