advancedskrald/ChessAR/Assets/make_text.cs

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1.9 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class make_text : MonoBehaviour, ITrackableEventHandler
{
private TrackableBehaviour mTrackableBehaviour;
private TextMesh textQuad;
public void OnTrackableStateChanged(TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus)
{
if (newStatus == ImageTargetBehaviour.Status.TRACKED ||
newStatus == ImageTargetBehaviour.Status.DETECTED ||
newStatus == ImageTargetBehaviour.Status.EXTENDED_TRACKED)
{
var rotation = gameObject.transform.rotation.eulerAngles.y;
print($"The rotation: {rotation}");
print($"rotation / 45: {rotation / 45}");
var letter = gameObject.name[(int)(rotation / 45)].ToString();
print($"The letter: {letter}");
if (letter == "1")
{
textQuad.text = textQuad.text.Remove(textQuad.text.Length - 1);
}
else if (letter == "0")
{
textQuad.text += " ";
} else if (letter == "9")
{
textQuad.text += "<3";
}
else
{
textQuad.text += letter;
}
}
}
// Start is called before the first frame update
void Start()
{
textQuad = GameObject.Find("TextQuad").GetComponent<TextMesh>();
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
}
// Update is called once per frame
void Update()
{
var rotation = gameObject.transform.rotation.eulerAngles.y;
print($"The rotation: {rotation}");
print($"rotation / 45: {rotation / 45}");
}
}