advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/video/SparseOpticalFlow.cs

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C#
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using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.VideoModule
{
// C++: class SparseOpticalFlow
//javadoc: SparseOpticalFlow
public class SparseOpticalFlow : Algorithm
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
video_SparseOpticalFlow_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal SparseOpticalFlow (IntPtr addr) : base (addr) { }
// internal usage only
public static new SparseOpticalFlow __fromPtr__ (IntPtr addr) { return new SparseOpticalFlow (addr); }
//
// C++: void cv::SparseOpticalFlow::calc(Mat prevImg, Mat nextImg, Mat prevPts, Mat& nextPts, Mat& status, Mat& err = cv::Mat())
//
//javadoc: SparseOpticalFlow::calc(prevImg, nextImg, prevPts, nextPts, status, err)
public void calc (Mat prevImg, Mat nextImg, Mat prevPts, Mat nextPts, Mat status, Mat err)
{
ThrowIfDisposed ();
if (prevImg != null) prevImg.ThrowIfDisposed ();
if (nextImg != null) nextImg.ThrowIfDisposed ();
if (prevPts != null) prevPts.ThrowIfDisposed ();
if (nextPts != null) nextPts.ThrowIfDisposed ();
if (status != null) status.ThrowIfDisposed ();
if (err != null) err.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
video_SparseOpticalFlow_calc_10(nativeObj, prevImg.nativeObj, nextImg.nativeObj, prevPts.nativeObj, nextPts.nativeObj, status.nativeObj, err.nativeObj);
return;
#else
return;
#endif
}
//javadoc: SparseOpticalFlow::calc(prevImg, nextImg, prevPts, nextPts, status)
public void calc (Mat prevImg, Mat nextImg, Mat prevPts, Mat nextPts, Mat status)
{
ThrowIfDisposed ();
if (prevImg != null) prevImg.ThrowIfDisposed ();
if (nextImg != null) nextImg.ThrowIfDisposed ();
if (prevPts != null) prevPts.ThrowIfDisposed ();
if (nextPts != null) nextPts.ThrowIfDisposed ();
if (status != null) status.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
video_SparseOpticalFlow_calc_11(nativeObj, prevImg.nativeObj, nextImg.nativeObj, prevPts.nativeObj, nextPts.nativeObj, status.nativeObj);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: void cv::SparseOpticalFlow::calc(Mat prevImg, Mat nextImg, Mat prevPts, Mat& nextPts, Mat& status, Mat& err = cv::Mat())
[DllImport (LIBNAME)]
private static extern void video_SparseOpticalFlow_calc_10 (IntPtr nativeObj, IntPtr prevImg_nativeObj, IntPtr nextImg_nativeObj, IntPtr prevPts_nativeObj, IntPtr nextPts_nativeObj, IntPtr status_nativeObj, IntPtr err_nativeObj);
[DllImport (LIBNAME)]
private static extern void video_SparseOpticalFlow_calc_11 (IntPtr nativeObj, IntPtr prevImg_nativeObj, IntPtr nextImg_nativeObj, IntPtr prevPts_nativeObj, IntPtr nextPts_nativeObj, IntPtr status_nativeObj);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void video_SparseOpticalFlow_delete (IntPtr nativeObj);
}
}