advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/utils/Converters.cs

981 lines
34 KiB
C#
Raw Permalink Normal View History

using System;
using System.Collections.Generic;
using OpenCVForUnity.CoreModule;
#if !UNITY_WSA_10_0
using OpenCVForUnity.DnnModule;
#endif
namespace OpenCVForUnity.UtilsModule
{
public class Converters
{
public static Mat vector_Point_to_Mat (List<Point> pts)
{
return vector_Point_to_Mat (pts, CvType.CV_32S);
}
public static Mat vector_Point2f_to_Mat (List<Point> pts)
{
return vector_Point_to_Mat (pts, CvType.CV_32F);
}
public static Mat vector_Point2d_to_Mat (List<Point> pts)
{
return vector_Point_to_Mat (pts, CvType.CV_64F);
}
public static Mat vector_Point_to_Mat (List<Point> pts, int typeDepth)
{
Mat res;
int count = (pts != null) ? pts.Count : 0;
if (count > 0) {
switch (typeDepth) {
case CvType.CV_32S:
{
res = new Mat (count, 1, CvType.CV_32SC2);
int[] buff = new int[count * 2];
for (int i = 0; i < count; i++) {
Point p = pts [i];
buff [i * 2] = (int)p.x;
buff [i * 2 + 1] = (int)p.y;
}
res.put (0, 0, buff);
}
break;
case CvType.CV_32F:
{
res = new Mat (count, 1, CvType.CV_32FC2);
float[] buff = new float[count * 2];
for (int i = 0; i < count; i++) {
Point p = pts [i];
buff [i * 2] = (float)p.x;
buff [i * 2 + 1] = (float)p.y;
}
res.put (0, 0, buff);
}
break;
case CvType.CV_64F:
{
res = new Mat (count, 1, CvType.CV_64FC2);
double[] buff = new double[count * 2];
for (int i = 0; i < count; i++) {
Point p = pts [i];
buff [i * 2] = p.x;
buff [i * 2 + 1] = p.y;
}
res.put (0, 0, buff);
}
break;
default:
throw new CvException ("'typeDepth' can be CV_32S, CV_32F or CV_64F");
}
} else {
res = new Mat ();
}
return res;
}
public static Mat vector_Point3i_to_Mat (List<Point3> pts)
{
return vector_Point3_to_Mat (pts, CvType.CV_32S);
}
public static Mat vector_Point3f_to_Mat (List<Point3> pts)
{
return vector_Point3_to_Mat (pts, CvType.CV_32F);
}
public static Mat vector_Point3d_to_Mat (List<Point3> pts)
{
return vector_Point3_to_Mat (pts, CvType.CV_64F);
}
public static Mat vector_Point3_to_Mat (List<Point3> pts, int typeDepth)
{
Mat res;
int count = (pts != null) ? pts.Count : 0;
if (count > 0) {
switch (typeDepth) {
case CvType.CV_32S:
{
res = new Mat (count, 1, CvType.CV_32SC3);
int[] buff = new int[count * 3];
for (int i = 0; i < count; i++) {
Point3 p = pts [i];
buff [i * 3] = (int)p.x;
buff [i * 3 + 1] = (int)p.y;
buff [i * 3 + 2] = (int)p.z;
}
res.put (0, 0, buff);
}
break;
case CvType.CV_32F:
{
res = new Mat (count, 1, CvType.CV_32FC3);
float[] buff = new float[count * 3];
for (int i = 0; i < count; i++) {
Point3 p = pts [i];
buff [i * 3] = (float)p.x;
buff [i * 3 + 1] = (float)p.y;
buff [i * 3 + 2] = (float)p.z;
}
res.put (0, 0, buff);
}
break;
case CvType.CV_64F:
{
res = new Mat (count, 1, CvType.CV_64FC3);
double[] buff = new double[count * 3];
for (int i = 0; i < count; i++) {
Point3 p = pts [i];
buff [i * 3] = p.x;
buff [i * 3 + 1] = p.y;
buff [i * 3 + 2] = p.z;
}
res.put (0, 0, buff);
}
break;
default:
throw new CvException ("'typeDepth' can be CV_32S, CV_32F or CV_64F");
}
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_Point2f (Mat m, List<Point> pts)
{
if (m != null)
m.ThrowIfDisposed ();
Mat_to_vector_Point (m, pts);
}
public static void Mat_to_vector_Point2d (Mat m, List<Point> pts)
{
if (m != null)
m.ThrowIfDisposed ();
Mat_to_vector_Point (m, pts);
}
public static void Mat_to_vector_Point (Mat m, List<Point> pts)
{
if (m != null)
m.ThrowIfDisposed ();
if (pts == null)
throw new CvException ("Output List can't be null");
int count = m.rows ();
int type = m.type ();
if (m.cols () != 1)
throw new CvException ("Input Mat should have one column\n" + m);
pts.Clear ();
if (type == CvType.CV_32SC2) {
int[] buff = new int[2 * count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
pts.Add (new Point (buff [i * 2], buff [i * 2 + 1]));
}
} else if (type == CvType.CV_32FC2) {
float[] buff = new float[2 * count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
pts.Add (new Point (buff [i * 2], buff [i * 2 + 1]));
}
} else if (type == CvType.CV_64FC2) {
double[] buff = new double[2 * count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
pts.Add (new Point (buff [i * 2], buff [i * 2 + 1]));
}
} else {
throw new CvException (
"Input Mat should be of CV_32SC2, CV_32FC2 or CV_64FC2 type\n" + m);
}
}
public static void Mat_to_vector_Point3i (Mat m, List<Point3> pts)
{
if (m != null)
m.ThrowIfDisposed ();
Mat_to_vector_Point3 (m, pts);
}
public static void Mat_to_vector_Point3f (Mat m, List<Point3> pts)
{
if (m != null)
m.ThrowIfDisposed ();
Mat_to_vector_Point3 (m, pts);
}
public static void Mat_to_vector_Point3d (Mat m, List<Point3> pts)
{
if (m != null)
m.ThrowIfDisposed ();
Mat_to_vector_Point3 (m, pts);
}
public static void Mat_to_vector_Point3 (Mat m, List<Point3> pts)
{
if (m != null)
m.ThrowIfDisposed ();
if (pts == null)
throw new CvException ("Output List can't be null");
int count = m.rows ();
int type = m.type ();
if (m.cols () != 1)
throw new CvException ("Input Mat should have one column\n" + m);
pts.Clear ();
if (type == CvType.CV_32SC3) {
int[] buff = new int[3 * count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
pts.Add (new Point3 (buff [i * 3], buff [i * 3 + 1], buff [i * 3 + 2]));
}
} else if (type == CvType.CV_32FC3) {
float[] buff = new float[3 * count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
pts.Add (new Point3 (buff [i * 3], buff [i * 3 + 1], buff [i * 3 + 2]));
}
} else if (type == CvType.CV_64FC3) {
double[] buff = new double[3 * count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
pts.Add (new Point3 (buff [i * 3], buff [i * 3 + 1], buff [i * 3 + 2]));
}
} else {
throw new CvException (
"Input Mat should be of CV_32SC3, CV_32FC3 or CV_64FC3 type\n" + m);
}
}
public static Mat vector_Mat_to_Mat (List<Mat> mats)
{
Mat res;
int count = (mats != null) ? mats.Count : 0;
if (count > 0) {
res = new Mat (count, 1, CvType.CV_32SC2);
int[] buff = new int[count * 2];
for (int i = 0; i < count; i++) {
long addr = mats [i].nativeObj.ToInt64 ();//TODO:@check
buff [i * 2] = (int)(addr >> 32);
buff [i * 2 + 1] = (int)(addr & 0xffffffff);
}
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_Mat (Mat m, List<Mat> mats)
{
if (m != null)
m.ThrowIfDisposed ();
if (mats == null)
throw new CvException ("mats == null");
int count = m.rows ();
if (CvType.CV_32SC2 != m.type () || m.cols () != 1)
throw new CvException (
"CvType.CV_32SC2 != m.type() || m.cols()!=1\n" + m);
mats.Clear ();
int[] buff = new int[count * 2];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
long addr = (((long)buff [i * 2]) << 32) | (((long)buff [i * 2 + 1]) & 0xffffffffL);
// mats.add(new Mat(addr));
mats.Add (new Mat (new IntPtr (addr)));//TODO:@check
}
}
public static Mat vector_float_to_Mat (List<float> fs)
{
Mat res;
int count = (fs != null) ? fs.Count : 0;
if (count > 0) {
res = new Mat (count, 1, CvType.CV_32FC1);
float[] buff = new float[count];
for (int i = 0; i < count; i++) {
float f = fs [i];
buff [i] = f;
}
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_float (Mat m, List<float> fs)
{
if (m != null)
m.ThrowIfDisposed ();
if (fs == null)
throw new CvException ("fs == null");
int count = m.rows ();
if (CvType.CV_32FC1 != m.type () || m.cols () != 1)
throw new CvException (
"CvType.CV_32FC1 != m.type() || m.cols()!=1\n" + m);
fs.Clear ();
float[] buff = new float[count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
fs.Add (buff [i]);
}
}
public static Mat vector_uchar_to_Mat (List<byte> bs)
{
Mat res;
int count = (bs != null) ? bs.Count : 0;
if (count > 0) {
res = new Mat (count, 1, CvType.CV_8UC1);
byte[] buff = new byte[count];
for (int i = 0; i < count; i++) {
byte b = bs [i];
buff [i] = b;
}
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_uchar (Mat m, List<byte> us)
{
if (m != null)
m.ThrowIfDisposed ();
if (us == null)
throw new CvException ("Output List can't be null");
int count = m.rows ();
if (CvType.CV_8UC1 != m.type () || m.cols () != 1)
throw new CvException (
"CvType.CV_8UC1 != m.type() || m.cols()!=1\n" + m);
us.Clear ();
byte[] buff = new byte[count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
us.Add (buff [i]);
}
}
public static Mat vector_char_to_Mat (List<byte> bs)
{
Mat res;
int count = (bs != null) ? bs.Count : 0;
if (count > 0) {
res = new Mat (count, 1, CvType.CV_8SC1);
byte[] buff = new byte[count];
for (int i = 0; i < count; i++) {
byte b = bs [i];
buff [i] = b;
}
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static Mat vector_int_to_Mat (List<int> _is)
{
Mat res;
int count = (_is != null) ? _is.Count : 0;
if (count > 0) {
res = new Mat (count, 1, CvType.CV_32SC1);
int[] buff = new int[count];
for (int i = 0; i < count; i++) {
int v = _is [i];
buff [i] = v;
}
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_int (Mat m, List<int> _is)
{
if (m != null)
m.ThrowIfDisposed ();
if (_is == null)
throw new CvException ("is == null");
int count = m.rows ();
if (CvType.CV_32SC1 != m.type () || m.cols () != 1)
throw new CvException (
"CvType.CV_32SC1 != m.type() || m.cols()!=1\n" + m);
_is.Clear ();
int[] buff = new int[count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
_is.Add (buff [i]);
}
}
public static void Mat_to_vector_char (Mat m, List<byte> bs)
{
if (m != null)
m.ThrowIfDisposed ();
if (bs == null)
throw new CvException ("Output List can't be null");
int count = m.rows ();
if (CvType.CV_8SC1 != m.type () || m.cols () != 1)
throw new CvException (
"CvType.CV_8SC1 != m.type() || m.cols()!=1\n" + m);
bs.Clear ();
byte[] buff = new byte[count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
bs.Add (buff [i]);
}
}
public static Mat vector_Rect_to_Mat (List<Rect> rs)
{
Mat res;
int count = (rs != null) ? rs.Count : 0;
if (count > 0) {
res = new Mat (count, 1, CvType.CV_32SC4);
int[] buff = new int[4 * count];
for (int i = 0; i < count; i++) {
Rect r = rs [i];
buff [4 * i] = r.x;
buff [4 * i + 1] = r.y;
buff [4 * i + 2] = r.width;
buff [4 * i + 3] = r.height;
}
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_Rect (Mat m, List<Rect> rs)
{
if (m != null)
m.ThrowIfDisposed ();
if (rs == null)
throw new CvException ("rs == null");
int count = m.rows ();
if (CvType.CV_32SC4 != m.type () || m.cols () != 1)
throw new CvException (
"CvType.CV_32SC4 != m.type() || m.rows()!=1\n" + m);
rs.Clear ();
int[] buff = new int[4 * count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
rs.Add (new Rect (buff [4 * i], buff [4 * i + 1], buff [4 * i + 2], buff [4 * i + 3]));
}
}
public static Mat vector_KeyPoint_to_Mat (List<KeyPoint> kps)
{
Mat res;
int count = (kps != null) ? kps.Count : 0;
if (count > 0) {
res = new Mat (count, 1, CvType.CV_64FC (7));
double[] buff = new double[count * 7];
for (int i = 0; i < count; i++) {
KeyPoint kp = kps [i];
buff [7 * i] = kp.pt.x;
buff [7 * i + 1] = kp.pt.y;
buff [7 * i + 2] = kp.size;
buff [7 * i + 3] = kp.angle;
buff [7 * i + 4] = kp.response;
buff [7 * i + 5] = kp.octave;
buff [7 * i + 6] = kp.class_id;
}
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_KeyPoint (Mat m, List<KeyPoint> kps)
{
if (m != null)
m.ThrowIfDisposed ();
if (kps == null)
throw new CvException ("Output List can't be null");
int count = m.rows ();
if (CvType.CV_64FC (7) != m.type () || m.cols () != 1)
throw new CvException (
"CvType.CV_64FC(7) != m.type() || m.cols()!=1\n" + m);
kps.Clear ();
double[] buff = new double[7 * count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
kps.Add (new KeyPoint ((float)buff [7 * i], (float)buff [7 * i + 1], (float)buff [7 * i + 2], (float)buff [7 * i + 3],
(float)buff [7 * i + 4], (int)buff [7 * i + 5], (int)buff [7 * i + 6]));
}
}
// vector_vector_Point
public static Mat vector_vector_Point_to_Mat (List<MatOfPoint> pts, List<Mat> mats)
{
Mat res;
int lCount = (pts != null) ? pts.Count : 0;
if (lCount > 0) {
foreach (MatOfPoint vpt in pts)
mats.Add (vpt);
res = vector_Mat_to_Mat (mats);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_vector_Point (Mat m, List<MatOfPoint> pts)
{
if (m != null)
m.ThrowIfDisposed ();
if (pts == null)
throw new CvException ("Output List can't be null");
if (m == null)
throw new CvException ("Input Mat can't be null");
List<Mat> mats = new List<Mat> (m.rows ());
Mat_to_vector_Mat (m, mats);
foreach (Mat mi in mats) {
MatOfPoint pt = new MatOfPoint (mi);
pts.Add (pt);
mi.release ();
}
mats.Clear ();
}
// vector_vector_Point2f
public static void Mat_to_vector_vector_Point2f (Mat m, List<MatOfPoint2f> pts)
{
if (m != null)
m.ThrowIfDisposed ();
if (pts == null)
throw new CvException ("Output List can't be null");
if (m == null)
throw new CvException ("Input Mat can't be null");
List<Mat> mats = new List<Mat> (m.rows ());
Mat_to_vector_Mat (m, mats);
foreach (Mat mi in mats) {
MatOfPoint2f pt = new MatOfPoint2f (mi);
pts.Add (pt);
mi.release ();
}
mats.Clear ();
}
// vector_vector_Point2f
public static Mat vector_vector_Point2f_to_Mat (List<MatOfPoint2f> pts, List<Mat> mats)
{
Mat res;
int lCount = (pts != null) ? pts.Count : 0;
if (lCount > 0) {
foreach (MatOfPoint2f vpt in pts)
mats.Add (vpt);
res = vector_Mat_to_Mat (mats);
} else {
res = new Mat ();
}
return res;
}
// vector_vector_Point3f
public static void Mat_to_vector_vector_Point3f (Mat m, List<MatOfPoint3f> pts)
{
if (m != null)
m.ThrowIfDisposed ();
if (pts == null)
throw new CvException ("Output List can't be null");
if (m == null)
throw new CvException ("Input Mat can't be null");
List<Mat> mats = new List<Mat> (m.rows ());
Mat_to_vector_Mat (m, mats);
foreach (Mat mi in mats) {
MatOfPoint3f pt = new MatOfPoint3f (mi);
pts.Add (pt);
mi.release ();
}
mats.Clear ();
}
// vector_vector_Point3f
public static Mat vector_vector_Point3f_to_Mat (List<MatOfPoint3f> pts, List<Mat> mats)
{
Mat res;
int lCount = (pts != null) ? pts.Count : 0;
if (lCount > 0) {
foreach (MatOfPoint3f vpt in pts)
mats.Add (vpt);
res = vector_Mat_to_Mat (mats);
} else {
res = new Mat ();
}
return res;
}
// vector_vector_KeyPoint
public static Mat vector_vector_KeyPoint_to_Mat (List<MatOfKeyPoint> kps, List<Mat> mats)
{
Mat res;
int lCount = (kps != null) ? kps.Count : 0;
if (lCount > 0) {
foreach (MatOfKeyPoint vkp in kps)
mats.Add (vkp);
res = vector_Mat_to_Mat (mats);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_vector_KeyPoint (Mat m, List<MatOfKeyPoint> kps)
{
if (m != null)
m.ThrowIfDisposed ();
if (kps == null)
throw new CvException ("Output List can't be null");
if (m == null)
throw new CvException ("Input Mat can't be null");
List<Mat> mats = new List<Mat> (m.rows ());
Mat_to_vector_Mat (m, mats);
foreach (Mat mi in mats) {
MatOfKeyPoint vkp = new MatOfKeyPoint (mi);
kps.Add (vkp);
mi.release ();
}
mats.Clear ();
}
public static Mat vector_double_to_Mat (List<double> ds)
{
Mat res;
int count = (ds != null) ? ds.Count : 0;
if (count > 0) {
res = new Mat (count, 1, CvType.CV_64FC1);
double[] buff = new double[count];
for (int i = 0; i < count; i++) {
double v = ds [i];
buff [i] = v;
}
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_double (Mat m, List<double> ds)
{
if (m != null)
m.ThrowIfDisposed ();
if (ds == null)
throw new CvException ("ds == null");
int count = m.rows ();
if (CvType.CV_64FC1 != m.type () || m.cols () != 1)
throw new CvException (
"CvType.CV_64FC1 != m.type() || m.cols()!=1\n" + m);
ds.Clear ();
double[] buff = new double[count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
ds.Add (buff [i]);
}
}
public static Mat vector_DMatch_to_Mat (List<DMatch> matches)
{
Mat res;
int count = (matches != null) ? matches.Count : 0;
if (count > 0) {
res = new Mat (count, 1, CvType.CV_64FC4);
double[] buff = new double[count * 4];
for (int i = 0; i < count; i++) {
DMatch m = matches [i];
buff [4 * i] = m.queryIdx;
buff [4 * i + 1] = m.trainIdx;
buff [4 * i + 2] = m.imgIdx;
buff [4 * i + 3] = m.distance;
}
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_DMatch (Mat m, List<DMatch> matches)
{
if (m != null)
m.ThrowIfDisposed ();
if (matches == null)
throw new CvException ("Output List can't be null");
int count = m.rows ();
if (CvType.CV_64FC4 != m.type () || m.cols () != 1)
throw new CvException (
"CvType.CV_64FC4 != m.type() || m.cols()!=1\n" + m);
matches.Clear ();
double[] buff = new double[4 * count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
matches.Add (new DMatch ((int)buff [4 * i], (int)buff [4 * i + 1], (int)buff [4 * i + 2], (float)buff [4 * i + 3]));
}
}
// vector_vector_DMatch
public static Mat vector_vector_DMatch_to_Mat (List<MatOfDMatch> lvdm, List<Mat> mats)
{
Mat res;
int lCount = (lvdm != null) ? lvdm.Count : 0;
if (lCount > 0) {
foreach (MatOfDMatch vdm in lvdm)
mats.Add (vdm);
res = vector_Mat_to_Mat (mats);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_vector_DMatch (Mat m, List<MatOfDMatch> lvdm)
{
if (m != null)
m.ThrowIfDisposed ();
if (lvdm == null)
throw new CvException ("Output List can't be null");
if (m == null)
throw new CvException ("Input Mat can't be null");
List<Mat> mats = new List<Mat> (m.rows ());
Mat_to_vector_Mat (m, mats);
lvdm.Clear ();
foreach (Mat mi in mats) {
MatOfDMatch vdm = new MatOfDMatch (mi);
lvdm.Add (vdm);
mi.release ();
}
mats.Clear ();
}
// vector_vector_char
public static Mat vector_vector_char_to_Mat (List<MatOfByte> lvb, List<Mat> mats)
{
Mat res;
int lCount = (lvb != null) ? lvb.Count : 0;
if (lCount > 0) {
foreach (MatOfByte vb in lvb)
mats.Add (vb);
res = vector_Mat_to_Mat (mats);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_vector_char (Mat m, List<List<byte>> llb)
{
if (m != null)
m.ThrowIfDisposed ();
if (llb == null)
throw new CvException ("Output List can't be null");
if (m == null)
throw new CvException ("Input Mat can't be null");
List<Mat> mats = new List<Mat> (m.rows ());
Mat_to_vector_Mat (m, mats);
foreach (Mat mi in mats) {
List<byte> lb = new List<byte> ();
Mat_to_vector_char (mi, lb);
llb.Add (lb);
mi.release ();
}
mats.Clear ();
}
public static Mat vector_RotatedRect_to_Mat (List<RotatedRect> rs)
{
Mat res;
int count = (rs != null) ? rs.Count : 0;
if (count > 0) {
res = new Mat (count, 1, CvType.CV_32FC (5));
float[] buff = new float[5 * count];
for (int i = 0; i < count; i++) {
RotatedRect r = rs [i];
buff [5 * i] = (float)r.center.x;
buff [5 * i + 1] = (float)r.center.y;
buff [5 * i + 2] = (float)r.size.width;
buff [5 * i + 3] = (float)r.size.height;
buff [5 * i + 4] = (float)r.angle;
}
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_RotatedRect (Mat m, List<RotatedRect> rs)
{
if (rs == null)
throw new CvException ("rs == null");
int count = m.rows ();
if (CvType.CV_32FC (5) != m.type () || m.cols () != 1)
throw new CvException (
"CvType.CV_32FC5 != m.type() || m.rows()!=1\n" + m);
rs.Clear ();
float[] buff = new float[5 * count];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
rs.Add (new RotatedRect (new Point (buff [5 * i], buff [5 * i + 1]), new Size (buff [5 * i + 2], buff [5 * i + 3]), buff [5 * i + 4]));
}
}
public static Mat vector_String_to_Mat (List<string> strings)
{
Mat res;
int count = (strings != null) ? strings.Count : 0;
if (count > 0) {
System.Text.StringBuilder sb = new System.Text.StringBuilder ();
for (int i = 0; i < count; i++) {
if (i > 0)
sb.Append (",");
sb.Append (strings [i]);
}
// byte[] buff = System.Text.Encoding.ASCII.GetBytes (sb.ToString ());
byte[] buff = System.Text.Encoding.UTF8.GetBytes (sb.ToString ());
res = new Mat (1, buff.Length, CvType.CV_8SC1);
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_String (Mat m, List<string> strings)
{
if (m != null)
m.ThrowIfDisposed ();
if (strings == null)
throw new CvException ("strings == null");
int count = m.cols ();
if (CvType.CV_8SC1 != m.type () || m.rows () != 1)
throw new CvException (
"CvType.CV_8SC1 != m.type() || m.rows()!=1\n" + m);
strings.Clear ();
if (count > 0) {
byte[] buff = new byte[count];
m.get (0, 0, buff);
// string str = System.Text.Encoding.ASCII.GetString (buff);
// string str = System.Text.Encoding.UTF8.GetString (buff);
// strings.AddRange (System.Text.Encoding.ASCII.GetString (buff).Split (','));
strings.AddRange (System.Text.Encoding.UTF8.GetString (buff).Split (','));
}
}
#if !UNITY_WSA_10_0
public static Mat vector_MatShape_to_Mat (List<MatOfInt> matshapes)
{
Mat res;
int count = (matshapes != null) ? matshapes.Count : 0;
if (count > 0) {
res = new Mat (count, 1, CvType.CV_32SC2);
int[] buff = new int[count * 2];
for (int i = 0; i < count; i++) {
long addr = matshapes [i].nativeObj.ToInt64 ();//TODO:@check
buff [i * 2] = (int)(addr >> 32);
buff [i * 2 + 1] = (int)(addr & 0xffffffff);
}
res.put (0, 0, buff);
} else {
res = new Mat ();
}
return res;
}
public static void Mat_to_vector_Ptr_Layer (Mat m, List<Layer> ptr_layers)
{
if (m != null)
m.ThrowIfDisposed ();
if (ptr_layers == null)
throw new CvException ("ptr_layers == null");
int count = m.rows ();
if (CvType.CV_32SC2 != m.type () || m.cols () != 1)
throw new CvException (
"CvType.CV_32SC2 != m.type() || m.cols()!=1\n" + m);
ptr_layers.Clear ();
int[] buff = new int[count * 2];
m.get (0, 0, buff);
for (int i = 0; i < count; i++) {
long addr = (((long)buff [i * 2]) << 32) | (((long)buff [i * 2 + 1]) & 0xffffffffL);
ptr_layers.Add (new Layer (new IntPtr (addr)));//TODO:@check
}
}
#endif
}
}