advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/features2d/KAZE.cs

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using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.Features2dModule
{
// C++: class KAZE
//javadoc: KAZE
public class KAZE : Feature2D
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
features2d_KAZE_delete (nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal KAZE (IntPtr addr)
: base (addr)
{
}
// internal usage only
public static new KAZE __fromPtr__ (IntPtr addr)
{
return new KAZE (addr);
}
// C++: enum DiffusivityType
public const int DIFF_PM_G1 = 0;
public const int DIFF_PM_G2 = 1;
public const int DIFF_WEICKERT = 2;
public const int DIFF_CHARBONNIER = 3;
//
// C++: KAZE_DiffusivityType cv::KAZE::getDiffusivity()
//
//javadoc: KAZE::getDiffusivity()
public int getDiffusivity ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_KAZE_getDiffusivity_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: static Ptr_KAZE cv::KAZE::create(bool extended = false, bool upright = false, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2)
//
//javadoc: KAZE::create(extended, upright, threshold, nOctaves, nOctaveLayers, diffusivity)
public static KAZE create (bool extended, bool upright, float threshold, int nOctaves, int nOctaveLayers, int diffusivity)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_10 (extended, upright, threshold, nOctaves, nOctaveLayers, diffusivity));
return retVal;
#else
return null;
#endif
}
//javadoc: KAZE::create(extended, upright, threshold, nOctaves, nOctaveLayers)
public static KAZE create (bool extended, bool upright, float threshold, int nOctaves, int nOctaveLayers)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_11 (extended, upright, threshold, nOctaves, nOctaveLayers));
return retVal;
#else
return null;
#endif
}
//javadoc: KAZE::create(extended, upright, threshold, nOctaves)
public static KAZE create (bool extended, bool upright, float threshold, int nOctaves)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_12 (extended, upright, threshold, nOctaves));
return retVal;
#else
return null;
#endif
}
//javadoc: KAZE::create(extended, upright, threshold)
public static KAZE create (bool extended, bool upright, float threshold)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_13 (extended, upright, threshold));
return retVal;
#else
return null;
#endif
}
//javadoc: KAZE::create(extended, upright)
public static KAZE create (bool extended, bool upright)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_14 (extended, upright));
return retVal;
#else
return null;
#endif
}
//javadoc: KAZE::create(extended)
public static KAZE create (bool extended)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_15 (extended));
return retVal;
#else
return null;
#endif
}
//javadoc: KAZE::create()
public static KAZE create ()
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_16 ());
return retVal;
#else
return null;
#endif
}
//
// C++: String cv::KAZE::getDefaultName()
//
//javadoc: KAZE::getDefaultName()
public override string getDefaultName ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
string retVal = Marshal.PtrToStringAnsi (features2d_KAZE_getDefaultName_10 (nativeObj));
return retVal;
#else
return null;
#endif
}
//
// C++: bool cv::KAZE::getExtended()
//
//javadoc: KAZE::getExtended()
public bool getExtended ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
bool retVal = features2d_KAZE_getExtended_10 (nativeObj);
return retVal;
#else
return false;
#endif
}
//
// C++: bool cv::KAZE::getUpright()
//
//javadoc: KAZE::getUpright()
public bool getUpright ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
bool retVal = features2d_KAZE_getUpright_10 (nativeObj);
return retVal;
#else
return false;
#endif
}
//
// C++: double cv::KAZE::getThreshold()
//
//javadoc: KAZE::getThreshold()
public double getThreshold ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
double retVal = features2d_KAZE_getThreshold_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::KAZE::getNOctaveLayers()
//
//javadoc: KAZE::getNOctaveLayers()
public int getNOctaveLayers ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_KAZE_getNOctaveLayers_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::KAZE::getNOctaves()
//
//javadoc: KAZE::getNOctaves()
public int getNOctaves ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_KAZE_getNOctaves_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void cv::KAZE::setDiffusivity(KAZE_DiffusivityType diff)
//
//javadoc: KAZE::setDiffusivity(diff)
public void setDiffusivity (int diff)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_KAZE_setDiffusivity_10 (nativeObj, diff);
return;
#else
return;
#endif
}
//
// C++: void cv::KAZE::setExtended(bool extended)
//
//javadoc: KAZE::setExtended(extended)
public void setExtended (bool extended)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_KAZE_setExtended_10 (nativeObj, extended);
return;
#else
return;
#endif
}
//
// C++: void cv::KAZE::setNOctaveLayers(int octaveLayers)
//
//javadoc: KAZE::setNOctaveLayers(octaveLayers)
public void setNOctaveLayers (int octaveLayers)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_KAZE_setNOctaveLayers_10 (nativeObj, octaveLayers);
return;
#else
return;
#endif
}
//
// C++: void cv::KAZE::setNOctaves(int octaves)
//
//javadoc: KAZE::setNOctaves(octaves)
public void setNOctaves (int octaves)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_KAZE_setNOctaves_10 (nativeObj, octaves);
return;
#else
return;
#endif
}
//
// C++: void cv::KAZE::setThreshold(double threshold)
//
//javadoc: KAZE::setThreshold(threshold)
public void setThreshold (double threshold)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_KAZE_setThreshold_10 (nativeObj, threshold);
return;
#else
return;
#endif
}
//
// C++: void cv::KAZE::setUpright(bool upright)
//
//javadoc: KAZE::setUpright(upright)
public void setUpright (bool upright)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_KAZE_setUpright_10 (nativeObj, upright);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: KAZE_DiffusivityType cv::KAZE::getDiffusivity()
[DllImport (LIBNAME)]
private static extern int features2d_KAZE_getDiffusivity_10 (IntPtr nativeObj);
// C++: static Ptr_KAZE cv::KAZE::create(bool extended = false, bool upright = false, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2)
[DllImport (LIBNAME)]
private static extern IntPtr features2d_KAZE_create_10 (bool extended, bool upright, float threshold, int nOctaves, int nOctaveLayers, int diffusivity);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_KAZE_create_11 (bool extended, bool upright, float threshold, int nOctaves, int nOctaveLayers);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_KAZE_create_12 (bool extended, bool upright, float threshold, int nOctaves);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_KAZE_create_13 (bool extended, bool upright, float threshold);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_KAZE_create_14 (bool extended, bool upright);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_KAZE_create_15 (bool extended);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_KAZE_create_16 ();
// C++: String cv::KAZE::getDefaultName()
[DllImport (LIBNAME)]
private static extern IntPtr features2d_KAZE_getDefaultName_10 (IntPtr nativeObj);
// C++: bool cv::KAZE::getExtended()
[DllImport (LIBNAME)]
private static extern bool features2d_KAZE_getExtended_10 (IntPtr nativeObj);
// C++: bool cv::KAZE::getUpright()
[DllImport (LIBNAME)]
private static extern bool features2d_KAZE_getUpright_10 (IntPtr nativeObj);
// C++: double cv::KAZE::getThreshold()
[DllImport (LIBNAME)]
private static extern double features2d_KAZE_getThreshold_10 (IntPtr nativeObj);
// C++: int cv::KAZE::getNOctaveLayers()
[DllImport (LIBNAME)]
private static extern int features2d_KAZE_getNOctaveLayers_10 (IntPtr nativeObj);
// C++: int cv::KAZE::getNOctaves()
[DllImport (LIBNAME)]
private static extern int features2d_KAZE_getNOctaves_10 (IntPtr nativeObj);
// C++: void cv::KAZE::setDiffusivity(KAZE_DiffusivityType diff)
[DllImport (LIBNAME)]
private static extern void features2d_KAZE_setDiffusivity_10 (IntPtr nativeObj, int diff);
// C++: void cv::KAZE::setExtended(bool extended)
[DllImport (LIBNAME)]
private static extern void features2d_KAZE_setExtended_10 (IntPtr nativeObj, bool extended);
// C++: void cv::KAZE::setNOctaveLayers(int octaveLayers)
[DllImport (LIBNAME)]
private static extern void features2d_KAZE_setNOctaveLayers_10 (IntPtr nativeObj, int octaveLayers);
// C++: void cv::KAZE::setNOctaves(int octaves)
[DllImport (LIBNAME)]
private static extern void features2d_KAZE_setNOctaves_10 (IntPtr nativeObj, int octaves);
// C++: void cv::KAZE::setThreshold(double threshold)
[DllImport (LIBNAME)]
private static extern void features2d_KAZE_setThreshold_10 (IntPtr nativeObj, double threshold);
// C++: void cv::KAZE::setUpright(bool upright)
[DllImport (LIBNAME)]
private static extern void features2d_KAZE_setUpright_10 (IntPtr nativeObj, bool upright);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void features2d_KAZE_delete (IntPtr nativeObj);
}
}