advancedskrald/ChessAR/Assets/OpenCVForUnity/Examples/MainModules/photo/SeamlessCloneExample/SeamlessCloneExample.cs

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using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.PhotoModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
/// <summary>
/// SeamlessClone Example
/// An example of seamless photo synthesis using the Photo.seamlessClone function.
/// </summary>
public class SeamlessCloneExample : MonoBehaviour
{
// Use this for initialization
void Start ()
{
Texture2D srcTexture = Resources.Load ("template") as Texture2D;
Texture2D dstTexture = Resources.Load ("lena") as Texture2D;
Mat src = new Mat (srcTexture.height, srcTexture.width, CvType.CV_8UC3);
Mat dst = new Mat (dstTexture.height, dstTexture.width, CvType.CV_8UC3);
Utils.texture2DToMat (srcTexture, src);
Utils.texture2DToMat (dstTexture, dst);
Mat mask = new Mat (src.rows (), src.cols (), CvType.CV_8UC1, new Scalar (255));
Mat result = new Mat ();
Point point = new Point (315, 450);
Photo.seamlessClone (src, dst, mask, point, result, Photo.NORMAL_CLONE);
Debug.Log ("result ToString " + result.ToString ());
Texture2D texture = new Texture2D (result.cols (), result.rows (), TextureFormat.RGBA32, false);
Utils.matToTexture2D (result, texture);
gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
}
// Update is called once per frame
void Update ()
{
}
/// <summary>
/// Raises the back button click event.
/// </summary>
public void OnBackButtonClick ()
{
SceneManager.LoadScene ("OpenCVForUnityExample");
}
}
}