advancedskrald/ChessAR/Assets/OpenCVForUnity/Examples/MainModules/photo/InpaintExample/InpaintExample.cs

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using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.PhotoModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
/// <summary>
/// Inpaint Example
/// An example of image restoration using the Photo.inpaint function.
/// http://docs.opencv.org/trunk/df/d3d/tutorial_py_inpainting.html
/// </summary>
public class InpaintExample : MonoBehaviour
{
// Use this for initialization
void Start ()
{
Texture2D srcTexture = Resources.Load ("lena") as Texture2D;
Mat srcMat = new Mat (srcTexture.height, srcTexture.width, CvType.CV_8UC3);
Utils.texture2DToMat (srcTexture, srcMat);
Debug.Log ("srcMat.ToString() " + srcMat.ToString ());
Texture2D maskTexture = Resources.Load ("lena_inpaint_mask") as Texture2D;
Mat maskMat = new Mat (maskTexture.height, maskTexture.width, CvType.CV_8UC1);
Utils.texture2DToMat (maskTexture, maskMat);
Debug.Log ("maskMat.ToString() " + maskMat.ToString ());
Mat dstMat = new Mat (srcMat.rows (), srcMat.cols (), CvType.CV_8UC3);
Photo.inpaint (srcMat, maskMat, dstMat, 5, Photo.INPAINT_NS);
Texture2D texture = new Texture2D (dstMat.cols (), dstMat.rows (), TextureFormat.RGBA32, false);
Utils.matToTexture2D (dstMat, texture);
gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
}
// Update is called once per frame
void Update ()
{
}
/// <summary>
/// Raises the back button click event.
/// </summary>
public void OnBackButtonClick ()
{
SceneManager.LoadScene ("OpenCVForUnityExample");
}
}
}