advancedskrald/ChessAR/Assets/OpenCVForUnity/Examples/MainModules/ml/SVMExample/SVMExample.cs

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using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.MlModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
/// <summary>
/// SVM Example
/// An example of find a separating straight line using the Support Vector Machines (SVM).
/// Referring to http://docs.opencv.org/3.1.0/d1/d73/tutorial_introduction_to_svm.html#gsc.tab=0.
/// </summary>
public class SVMExample : MonoBehaviour
{
// Use this for initialization
void Start ()
{
// Data for visual representation
int width = 512, height = 512;
Mat image = Mat.zeros (height, width, CvType.CV_8UC4);
// Set up training data
int[] labels = { 1, -1, -1, -1 };
float[] trainingData = { 501, 10, 255, 10, 501, 255, 10, 501 };
Mat trainingDataMat = new Mat (4, 2, CvType.CV_32FC1);
trainingDataMat.put (0, 0, trainingData);
Mat labelsMat = new Mat (4, 1, CvType.CV_32SC1);
labelsMat.put (0, 0, labels);
// Train the SVM
SVM svm = SVM.create ();
svm.setType (SVM.C_SVC);
svm.setKernel (SVM.LINEAR);
svm.setTermCriteria (new TermCriteria (TermCriteria.MAX_ITER, 100, 1e-6));
svm.train (trainingDataMat, Ml.ROW_SAMPLE, labelsMat);
// Show the decision regions given by the SVM
byte[] green = { 0, 255, 0, 255 };
byte[] blue = { 0, 0, 255, 255 };
for (int i = 0; i < image.rows (); ++i)
for (int j = 0; j < image.cols (); ++j) {
Mat sampleMat = new Mat (1, 2, CvType.CV_32FC1);
sampleMat.put (0, 0, j, i);
float response = svm.predict (sampleMat);
if (response == 1)
image.put (i, j, green);
else if (response == -1)
image.put (i, j, blue);
}
// Show the training data
int thickness = -1;
int lineType = 8;
Imgproc.circle (image, new Point (501, 10), 5, new Scalar (0, 0, 0, 255), thickness, lineType, 0);
Imgproc.circle (image, new Point (255, 10), 5, new Scalar (255, 255, 255, 255), thickness, lineType, 0);
Imgproc.circle (image, new Point (501, 255), 5, new Scalar (255, 255, 255, 255), thickness, lineType, 0);
Imgproc.circle (image, new Point (10, 501), 5, new Scalar (255, 255, 255, 255), thickness, lineType, 0);
// Show support vectors
thickness = 2;
lineType = 8;
Mat sv = svm.getUncompressedSupportVectors ();
// Debug.Log ("sv.ToString() " + sv.ToString ());
// Debug.Log ("sv.dump() " + sv.dump ());
for (int i = 0; i < sv.rows (); ++i) {
Imgproc.circle (image, new Point ((int)sv.get (i, 0) [0], (int)sv.get (i, 1) [0]), 6, new Scalar (128, 128, 128, 255), thickness, lineType, 0);
}
Texture2D texture = new Texture2D (image.width (), image.height (), TextureFormat.RGBA32, false);
Utils.matToTexture2D (image, texture);
gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
}
// Update is called once per frame
void Update ()
{
}
/// <summary>
/// Raises the back button click event.
/// </summary>
public void OnBackButtonClick ()
{
SceneManager.LoadScene ("OpenCVForUnityExample");
}
}
}