diff --git a/drafts/Not Not-noise.md b/drafts/Not Not-noise.md index 0a3dabd..f2b8c4d 100644 --- a/drafts/Not Not-noise.md +++ b/drafts/Not Not-noise.md @@ -1,8 +1,6 @@


-Not Not-Noise - Reading Droqen's thoughts on bluesky, I've been delving into the concept of noise and void. Gonna quote his thoughts here: _"i watched a film today (A Man Escapes) and i also played a game today (Splatoon 3). im thinking about the difference between these two experiences. i have played Splatoon 3 many times before and i knew what it would be like, roughly speaking; i envisioned in my mind the best experiences i've had with the game, and hoped that i would be able to achieve once more such a beautiful harmony with the systems, or with my partner, by contrast i had no idea what i was getting into when i watched A Man Escapes. but what is notable to me is the intentionality of the film over the chaos of the game... in playing Splatoon 3, i did not know whether that moment of synchronicity would occur, though i imagined it. setting aside the 'value' of the kind of feeling i can get from Splatoon 3, it's clear that it is a distinctly different experience; pressing the buttons and feeling things happen in response to my action is nothing like watching a movie. they both do different things. but at the moment i am thinking a lot about why it is that in a session of a videogame i am able to experience so many moments other than the one i am after. how much of is this intentional? desirable? just a consequence of the material involvement of my imperfect self? and it is not only moments other than what i am after, i also receive moments other than what the designer was after -- i assume? although in some cases a designer is excited to deliver a feeling of failure, in many cases it feels like something to accept & deal with -- for the designer too. this noise is troubling to me, as someone who wants to think about the work. that's all, i guess. the presence of noise, i understand. even wading through noise is not the worst. but it is the volume of noise over signal that makes me question the thing, kill it. who am i hearing speak? chaos?"_ ([a bluesky tweet](https://bsky.app/profile/droqen.bsky.social/post/3ltj6r5ohpc2t)) diff --git a/posts/Not Not-noise.html b/posts/Not Not-noise.html index 6b00523..ccd5371 100644 --- a/posts/Not Not-noise.html +++ b/posts/Not Not-noise.html @@ -1,8 +1,6 @@


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Not Not-Noise

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Reading Droqen's thoughts on bluesky, I've been delving into the concept of noise and void. Gonna quote his thoughts here:

"i watched a film today (A Man Escapes) and i also played a game today (Splatoon 3). im thinking about the difference between these two experiences. i have played Splatoon 3 many times before and i knew what it would be like, roughly speaking; i envisioned in my mind the best experiences i've had with the game, and hoped that i would be able to achieve once more such a beautiful harmony with the systems, or with my partner, by contrast i had no idea what i was getting into when i watched A Man Escapes. but what is notable to me is the intentionality of the film over the chaos of the game... in playing Splatoon 3, i did not know whether that moment of synchronicity would occur, though i imagined it. setting aside the 'value' of the kind of feeling i can get from Splatoon 3, it's clear that it is a distinctly different experience; pressing the buttons and feeling things happen in response to my action is nothing like watching a movie. they both do different things. but at the moment i am thinking a lot about why it is that in a session of a videogame i am able to experience so many moments other than the one i am after. how much of is this intentional? desirable? just a consequence of the material involvement of my imperfect self? and it is not only moments other than what i am after, i also receive moments other than what the designer was after -- i assume? although in some cases a designer is excited to deliver a feeling of failure, in many cases it feels like something to accept & deal with -- for the designer too. this noise is troubling to me, as someone who wants to think about the work. that's all, i guess. the presence of noise, i understand. even wading through noise is not the worst. but it is the volume of noise over signal that makes me question the thing, kill it. who am i hearing speak? chaos?" (a bluesky tweet)