From f07584c3aec85f52e991f12d8089ec1eb7683d03 Mon Sep 17 00:00:00 2001 From: Jacob Hartmann Date: Fri, 26 Feb 2021 09:12:20 +0100 Subject: [PATCH] updated images to be surrounded by figure tag in two posts --- posts/Interesting Mechanics and Bravely Second.html | 2 +- posts/Some of Us Like JRPGs.html | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/posts/Interesting Mechanics and Bravely Second.html b/posts/Interesting Mechanics and Bravely Second.html index a442cba..23f0531 100644 --- a/posts/Interesting Mechanics and Bravely Second.html +++ b/posts/Interesting Mechanics and Bravely Second.html @@ -1,4 +1,4 @@ -


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Something that has been bothering me lately in my design of Oricana, is that some of the abilities feel sort of... Simple. Use. Bang. Result. As if everything is a fireball. Flash. Damage. Done.

Okay then. Then, what is something interesting? What is interesting? When does something go from simple, to affording possibility?

diff --git a/posts/Some of Us Like JRPGs.html b/posts/Some of Us Like JRPGs.html index e1d0513..3540cbb 100644 --- a/posts/Some of Us Like JRPGs.html +++ b/posts/Some of Us Like JRPGs.html @@ -1,4 +1,4 @@ -

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