Merge pull request 'new post' (#10) from ohayo-jacob/takunomi-blog:master into master
Reviewed-on: christoffer/takunomi-blog#10
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<p><figure><img src="/images/2025-07-03/a.png"></br></img></figure>
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<time datetime="2025-07-03">2025-07-03</time>
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Let's oversimplify. At some point (we'll call this the Informational Dark Age) life still occurred, science was done, and culture blossomed. Generally though, it wasn't really recorded. Some information definitely was, but what people were talking about, what was happening in everyday life, and so on, was lost. Either because people weren't able to, didn't have the time, or the skills, or the medium, or the ephemerality of the data.
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As we come closer to the present day of the early 21st century, let's say, the 19th century (but of course also earlier) together with the industrial revolution, we had an informational revolution. Vast quantities of data were stored physically, through printed and written mediums. Books, newspapers, notes, letters, propaganda, art, laws, politics, sciences, humanities (which is also science (sorry, cunts)). Everything was stored, catalogued, quantified and analysed. Well a lot of it anyway. And in all sorts of languages, across cultures and countries. Even as we entered the digital age, even greater amounts of data were stored, and this absolutely proved the necessity of digitising data. How else were we going to store this ever increasing body of knowledge? Not only that, but these tools enabled us to utilise the data in new, incredible ways. We could search in amazingly specific ways, juxtapose facts, and in ever increasing speeds.
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The same tools that enabled this storage were also suddenly the creator of ever more knowledge. A globe spanning network of machines enabled communications between common individuals in a manner that had been foreseen in fiction, although nowhere near to the scale. A veritable informational Dyson Sphere was created, and the body of labour required to maintain it dwarfed any other work force ever before. Almost concurrently, the tools to create more data exploded, with personal video and audio recording devices spread to every person of every age, and also connected through the previously mentioned Internet. Storage and creation of information became almost synonymous, and this acceleration of information creation was also an acceleration of culture. I'd compare it to a singularity of culture, but not really, because as the culture accelerates, it is lost, not remembered or seen.
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Think of it as channels and nodes. Data was stored in nodes, and travelling between nodes required channels. Nodes were books, magazines, websites, articles, movies, video games, comics, scripts. All kinds of static media. With nodes, you can define a culture. What has happened previously is collected in the node, analysed, discussed and so forth, and what comes out of a node, is a prediction of the future. A node is static. Channels, on the other hand, are exactly what they sound like: stuff moving along a road. You can observe it, interact with it, but you can't stop it. And at this point (July 3rd, 2025), we've replaced almost everything, with just a few gigantic channels.
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From here we get a concept like Dead Internet Theory, but what's important is, to understand that these channels are themselves just huge nodes, that don't want to interact with other nodes. So they consist of nothing but channels inside themselves. They are not unlike cities that only consist of roads, with gas stations along the way. We pay to travel to these roads (one way or another), and we can pay to have our nodes displayed for the travellers, but we don't own the roads, or any spot on them.
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What's more distressing, is how these Giga Channel-Nodes have destroyed all the old nodes and channels: Bookshops and movie stores (channels), books, newspapers, magazines. All dead.
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And as noted earlier: traffic on the channels is accelerating. And a constant acceleration isn't sustainable, neither culturally nor economically. I would describe it as we are already living in this Second Informational Dark Age. We just don't know it, because we are still inside the walls of the Giga Channel-Nodes. But as people observe when they discuss Dead Internet Theory: outside is a fucking wasteland.
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I'll just interject to say, at least we still have physical video game consoles, and digital stores to buy video games in. Sure, Steam and its ilk are their own Giga Channel-Nodes, but they facilitate nodes to exist.
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Right: we have to rebuild. 'Cuz... well, maybe you don't give a shit, but I like having cultures, discussion, and media. And if we want these things again, we're gonna need channels and nodes. We're gonna need bookshops, websites, movie theaters, maybe physical media. I'm not saying I'm gonna make the next big channel and the next big node. I'm saying, we need to make new ones, and connect them. So yeah, I will make a channel (well, I've already made one (you're reading it)) but I want to make more. They're gonna be slow and impractical. This isn't to say that all channels must be, but it's my way of fighting acceleration. I am making slowness a feature.
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posts/Retardation.html
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<p><p><figure><img src="/images/2025-07-03/a.png"></br></img></figure>
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<time datetime="2025-07-03">2025-07-03</time></p>
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<p>Let's oversimplify. At some point (we'll call this the Informational Dark Age) life still occurred, science was done, and culture blossomed. Generally though, it wasn't really recorded. Some information definitely was, but what people were talking about, what was happening in everyday life, and so on, was lost. Either because people weren't able to, didn't have the time, or the skills, or the medium, or the ephemerality of the data.</p>
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<p>As we come closer to the present day of the early 21st century, let's say, the 19th century (but of course also earlier) together with the industrial revolution, we had an informational revolution. Vast quantities of data were stored physically, through printed and written mediums. Books, newspapers, notes, letters, propaganda, art, laws, politics, sciences, humanities (which is also science (sorry, cunts)). Everything was stored, catalogued, quantified and analysed. Well a lot of it anyway. And in all sorts of languages, across cultures and countries. Even as we entered the digital age, even greater amounts of data were stored, and this absolutely proved the necessity of digitising data. How else were we going to store this ever increasing body of knowledge? Not only that, but these tools enabled us to utilise the data in new, incredible ways. We could search in amazingly specific ways, juxtapose facts, and in ever increasing speeds.</p>
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<p>The same tools that enabled this storage were also suddenly the creator of ever more knowledge. A globe spanning network of machines enabled communications between common individuals in a manner that had been foreseen in fiction, although nowhere near to the scale. A veritable informational Dyson Sphere was created, and the body of labour required to maintain it dwarfed any other work force ever before. Almost concurrently, the tools to create more data exploded, with personal video and audio recording devices spread to every person of every age, and also connected through the previously mentioned Internet. Storage and creation of information became almost synonymous, and this acceleration of information creation was also an acceleration of culture. I'd compare it to a singularity of culture, but not really, because as the culture accelerates, it is lost, not remembered or seen.</p>
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<p>Think of it as channels and nodes. Data was stored in nodes, and travelling between nodes required channels. Nodes were books, magazines, websites, articles, movies, video games, comics, scripts. All kinds of static media. With nodes, you can define a culture. What has happened previously is collected in the node, analysed, discussed and so forth, and what comes out of a node, is a prediction of the future. A node is static. Channels, on the other hand, are exactly what they sound like: stuff moving along a road. You can observe it, interact with it, but you can't stop it. And at this point (July 3rd, 2025), we've replaced almost everything, with just a few gigantic channels.</p>
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<p>From here we get a concept like Dead Internet Theory, but what's important is, to understand that these channels are themselves just huge nodes, that don't want to interact with other nodes. So they consist of nothing but channels inside themselves. They are not unlike cities that only consist of roads, with gas stations along the way. We pay to travel to these roads (one way or another), and we can pay to have our nodes displayed for the travellers, but we don't own the roads, or any spot on them.</p>
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<p>What's more distressing, is how these Giga Channel-Nodes have destroyed all the old nodes and channels: Bookshops and movie stores (channels), books, newspapers, magazines. All dead.</p>
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<p>And as noted earlier: traffic on the channels is accelerating. And a constant acceleration isn't sustainable, neither culturally nor economically. I would describe it as we are already living in this Second Informational Dark Age. We just don't know it, because we are still inside the walls of the Giga Channel-Nodes. But as people observe when they discuss Dead Internet Theory: outside is a fucking wasteland.</p>
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<p>I'll just interject to say, at least we still have physical video game consoles, and digital stores to buy video games in. Sure, Steam and its ilk are their own Giga Channel-Nodes, but they facilitate nodes to exist.</p>
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<p>Right: we have to rebuild. 'Cuz... well, maybe you don't give a shit, but I like having cultures, discussion, and media. And if we want these things again, we're gonna need channels and nodes. We're gonna need bookshops, websites, movie theaters, maybe physical media. I'm not saying I'm gonna make the next big channel and the next big node. I'm saying, we need to make new ones, and connect them. So yeah, I will make a channel (well, I've already made one (you're reading it)) but I want to make more. They're gonna be slow and impractical. This isn't to say that all channels must be, but it's my way of fighting acceleration. I am making slowness a feature.</p>
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