Added further functionality to check for connected nodes and disconnect
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5553cc5389
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@ -1 +0,0 @@
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Subproject commit 65b8cf069318223b1e722b4b36e729e5e9bb9eab
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@ -6,15 +6,18 @@ import (
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)
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func main() {
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n := &graph.Node{Value: "1"}
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n2 := &graph.Node{Value: "2"}
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n3 := &graph.Node{Value: "3"}
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n := new(graph.Node)
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n.Value = "1"
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n2 := new(graph.Node)
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n2.Value = "2"
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n3 := new(graph.Node)
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n3.Value = "3"
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n.Connect(n2)
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n.Connect(n3)
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n3.Connect(n.GetConnections()[0])
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//n.Disconnect(&n2) test
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//fmt.Println(n.RemovePointerTo(n3))
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n2.Connect(n3)
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n.DisconnectAll()
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fmt.Println(n.IsConnectedTo(n3))
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fmt.Println("n -> n2: ", n2.IsConnectedTo(n), " n <- n2: ", n.IsConnectedTo(n2))
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fmt.Println("n -> n3: ", n.IsConnectedTo(n3), " n <- n3: ", n3.IsConnectedTo(n))
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fmt.Println("n2 -> n3: ", n2.IsConnectedTo(n3), " n2 <- n3: ", n3.IsConnectedTo(n2))
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@ -1,27 +0,0 @@
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// Package collection implements a generic stack.
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package collection
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// The zero value for Stack is an empty stack ready to use.
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type Stack struct {
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data []interface{}
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}
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// Push adds x to the top of the stack.
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func (s *Stack) Push(x interface{}) {
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s.data = append(s.data, x)
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}
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// Pop removes and returns the top element of the stack.
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// It’s a run-time error to call Pop on an empty stack.
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func (s *Stack) Pop() interface{} {
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i := len(s.data) - 1
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res := s.data[i]
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s.data[i] = nil // to avoid memory leak
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s.data = s.data[:i]
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return res
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}
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// Size returns the number of elements in the stack.
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func (s *Stack) Size() int {
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return len(s.data)
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}
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@ -11,6 +11,14 @@ type Node struct {
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messages []string
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}
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//GetConnection returns the i'th connected node if it exists
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func (n *Node) GetConnection(i int) (*Node, error) {
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if n.NrOfConnectedNodes() > i {
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return n.connections[i], nil
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}
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return n, fmt.Errorf("slice out of bounds")
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}
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//GetConnections returns all connections
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func (n *Node) GetConnections() []*Node {
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return n.connections
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@ -29,7 +37,9 @@ func (n *Node) Connect(otherNode *Node) {
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//SetPointTo sets this Node to point towards the given Node
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func (n *Node) SetPointTo(otherNode *Node) {
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if n.IsConnectedTo(otherNode) == false {
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n.connections = append(n.connections, otherNode)
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}
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}
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//RemovePointerTo removes pointer to a node (a "child")
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@ -56,20 +66,28 @@ func (n *Node) Disconnect(otherNode *Node) int {
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return -1
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}
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//DisconnectAll disconnects all Nodes
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func (n *Node) DisconnectAll() {
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for _, v := range n.connections {
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n.Disconnect(v)
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}
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}
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//IsConnectedTo checks if this node is connected (has a pointer) to the given node
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func (n *Node) IsConnectedTo(otherNode *Node) bool {
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if n.GetIndexOf(otherNode) != -1 {
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nPointsToOther := n.GetIndexOf(otherNode)
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otherPointsToN := otherNode.GetIndexOf(n)
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if nPointsToOther != -1 && otherPointsToN != -1 {
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return true
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}
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return false
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}
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//GetIndexOf gets the index of the specified node
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//GetIndexOf gets the index of the specified node.
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//May alternatively be used to check if n is pointing to otherNode
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func (n *Node) GetIndexOf(otherNode *Node) int {
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for i := range n.connections {
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//fmt.Printf("%p and %p \n", n.connections[i], otherNode)
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if n.connections[i] == otherNode { //addresses are compared
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for i, v := range n.connections {
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if v == otherNode { //addresses are compared
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return i
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}
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}
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