forked from ohayo-jacob/takunomi-blog
21 lines
1.2 KiB
HTML
21 lines
1.2 KiB
HTML
<p><p><figure><img src="/images/game1/first_fight_small.gif"></br></img></figure>
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<time datetime="2013-01-01">2013-01-01</time></p>
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<p>We're making this game. It's pretty good so far. Write us if you want to try it, I'll send you an early build</p>
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<p>You control a girl. She fights ghostly, rabbit-like creatures.
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They keep coming until you win the level somehow (it's complicated (but fun!)).
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When you kill enemies, they drop power-ups or stuff to craft new spells.
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Battles are turn-based.</p>
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<p><p><figure><img src="/images/game1/city_small.gif"></br></img></figure></p>
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<p>The spells, systems, and enemy behaviour, lend themselves to a lot of interesting choices, but it isn't really a strategy game.
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Maybe on par with a JRPG, but there is no leveling or character outfitting. Nor is there really a plot. There's a setting, and a bunch of levels.</p>
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<p><p><figure><img src="/images/game1/initial_small.gif"></br></img></figure></p>
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<p>It runs on Windows, MacOS, and Debian. Write me if you wanna try it (Like seriously, playtesters are the best).</p>
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<p>I maintain a sporadic development log on TIGSource (<a href="https://forums.tigsource.com/index.php?topic=71999.0">here</a>)</p>
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