forked from ohayo-jacob/takunomi-blog
54 lines
3.5 KiB
HTML
54 lines
3.5 KiB
HTML
<p><figure style="margin-left: 0; margin-right: 0;"><img style="border-radius: 5px; margin-bottom: 10px;" src="/images/game1/all_one.gif"><img style="border-radius: 5px; margin-bottom: 10px;" src="/images/game1/walk_city.gif"><img style="border-radius: 5px; margin-bottom: 10px;" src="/images/game1/intro.gif"></figure></p>
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<p><time datetime="2013-01-01">2013-01-01</time></p>
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<p style="text-indent: 0px">"The Girl Who Kicked a Rabbit" is an ethereal, pulp spraying, contemplative stroll from one end of a city to the other.</p>
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<p style="text-indent: 0px">As the little combat wizard Lys, you'll use the "Arcana" to fight a geyser of cute, and clever spirit bunnies.</p>
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<p></br></p>
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<p><figure style="margin-left: 0; margin-right: 0;"><img style="border-radius: 5px; margin: 0;" src="/images/game1/narratively_minimal.png"></br></img></figure>
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<p style="text-indent: 0px">Lys dabbles in the mystical arts: The knowledge of Arcana.</p>
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<p style="text-indent: 0px">Like so many others, she patrols the city at night, fighting the ghostly rabbit monsters.</p>
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<p style="text-indent: 0px">Although this night... there sure are a LOT of rabbits.</p>
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<p></br></p>
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<p><figure style="margin-left: 0; margin-right: 0;"><img style="border-radius: 5px; margin: 0;" src="/images/game1/puzzle_battles.png"></br></img></figure>
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<p style="text-indent: 0px">Combat in "The Girl Who Kicked a Rabbit" is designed as an easy-going experience, with a whole basket of meticulously crafted mechanics to fiddle around with.</p>
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<p style="text-indent: 0px">Every element of the game is engineered to react in the fastest, most responsive way.</p>
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<p></br></p>
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<p><figure style="margin-left: 0; margin-right: 0;"><img style="border-radius: 5px; margin: 0;" src="/images/game1/mildly_tactical.png"></br></img></figure>
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<p style="text-indent: 0px">Selecting one of your astral weapons and obliterating a long-eared bugger, is an interface delight. The bunnies will hold "Catalysts", that you'll need in order to win.</p>
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<p style="text-indent: 0px">Understanding which of these otherworldly baubles you need, and actually getting them before they disappear, will be half the battle.</p>
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<p></br></p>
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<p><figure style="margin-left: 0; margin-right: 0;"><img style="border-radius: 5px; margin: 0;" src="/images/game1/mini-crafting.png"></br></img></figure>
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<p style="text-indent: 0px">No reason to get all tricked out before the next hand-to-hand: Every battle gives you a different collection of mystical "Arcana" to wield. Some of them are good to go, and others you have to unlock on the job.</p>
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<p style="text-indent: 0px">Good thing every critter killed is a piñata of goo-covered treasure.</p>
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<p></br></p>
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<p><figure style="margin-left: 0; margin-right: 0;"><img style="border-radius: 5px; margin: 0;" src="/images/game1/all_day.png"></br></img></figure>
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<p style="text-indent: 0px">Murdering doe-eyed bunny beasts isn't enough to win! Somehow, you'll need to get enough "God's Wine" to close the flaming portals that keep sending out more opponents.</p>
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<p style="text-indent: 0px">Sometimes the rabbits will drop this celestial nectar, and sometimes a more economic approach is required.</p>
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<p style="text-indent: 0px">If you've got a little chemist inside you somewhere, perhaps you'd prefer making your own divine kombucha.</p>
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<p></br></p>
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<p style="text-indent: 0px">It runs on Windows, MacOS, and Debian. Write me if you wanna try it (Like seriously, playtesters are the best).</p>
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<p></br>
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I maintain a sporadic development log on TIGSource (<a href="https://forums.tigsource.com/index.php?topic=71999.0">here</a>)</p>
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