An almost trope-like part of FF games is the fan craving for more and more of the that is, as well as Square Enix giving that, with just enough innovation to both stay stale and fresh, simultaneously seem unoriginal and being at the forefront. The structure changes to gameplay, change of narrative focus, new systems and change of platform focus (to handheld and mobile) are all aspects of this in the Final Fantasy Tactics series.

It's hard to scry whether we'll ever get a new Tactics game, but seeing as I really want that, I can at least speak to some of the important signs and potentials that might be in store for a Nintendo Switch release.

None of this speak to any system that might be implemented or people who are gonna work on it and add their flavor (Yuichi Murasawa, the return of Matsuno?).

Skulls of the Shogun of course showed a more fluidly continues world, where the analog sticks mattered for controls, and the reimagining of XCOM from 2012 did a lot of what I'm talking about here, it truly feels more like a game rooted in the series own history and the preferences of western board games. Even a game like Lord of Magna: Maiden Heaven felt more like a continuation of the ideas of Nippon Ichi and their Phantom Brave or Disgaea series.

In fact, this train of thought is making me think of how fighting games haven't really been able to transition into 3d (gameplay) either, and keep their roots, as sort of overview and area-control-based gameplay becomes hard do an equivalent of in 3d.

A few different possible paths are beginning to become apparent