new indie round up post #7

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<time datetime="2025-01-21">2025-01-21</time>
We're getting ready for Nordic Game Jam 2025. By getting our ideas straight and by fixing stuff in old projects for grander ideas.
Also, I think I forgot to mention Home Dungeon, our 2024 game. This game is just fantastic. You'll thank me: <https://takunomi.itch.io/home-dungeon>
Stuffed Wombat of Mosa Lina fame (you know, that awesome game you've already played that I still haven't gotten around to (least descriptive description ever)) has been blogging. Blogging is that thing we did. Trust me: any one of these stray thoughts is worth more than every tweet you're gonna read today. <https://stuffedwomb.at/blogagain>
Droqen of Cruel World fame (nah nah nah nah naaaah nah, you can't get this) started Sky Shitting (that's posting on bluesky, right?) about his idea of "kill gameplay". It's a very esoteric conversation, but he also did a summary-of-sorts: <https://newforum.droqen.com/index.php?PHPSESSID=5a8969b0cab0e9c99f9cd590e4c2725a;topic=799.msg4171#msg4171>
And here:
<https://newforum.droqen.com/index.php?topic=810>
Jesper Juul, the Danish philosopher who DOESN'T make you sad, summarized the Commodore 64 in 11 (soon 12) little articles. <https://www.jesperjuul.net/c64/history/>
Kayin wrote this thoughtful argument against quality of life improvements. He can't help saying dark souls, but goes beyond that too (wink).
<https://kayin.moe/quality-of-life>
I've been playing;
- Cave Story ported to Vita (beat hell)
- Arco (I like it. Maybe I'll write more later)
- Weird games I invent when I stare into nothing during meetings

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<p><p><figure><img src="/images/2025-01-21/a.png"></br></img></figure>
<time datetime="2025-01-21">2025-01-21</time></p>
<p>We're getting ready for Nordic Game Jam 2025. By getting our ideas straight and by fixing stuff in old projects for grander ideas.</p>
<p>Also, I think I forgot to mention Home Dungeon, our 2024 game. This game is just fantastic. You'll thank me: <a href="https://takunomi.itch.io/home-dungeon">https://takunomi.itch.io/home-dungeon</a></p>
<p>Stuffed Wombat of Mosa Lina fame (you know, that awesome game you've already played that I still haven't gotten around to (least descriptive description ever)) has been blogging. Blogging is that thing we did. Trust me: any one of these stray thoughts is worth more than every tweet you're gonna read today. <a href="https://stuffedwomb.at/blogagain">https://stuffedwomb.at/blogagain</a></p>
<p>Droqen of Cruel World fame (nah nah nah nah naaaah nah, you can't get this) started Sky Shitting (that's posting on bluesky, right?) about his idea of "kill gameplay". It's a very esoteric conversation, but he also did a summary-of-sorts: <a href="https://newforum.droqen.com/index.php?PHPSESSID=5a8969b0cab0e9c99f9cd590e4c2725a;topic=799.msg4171#msg4171">https://newforum.droqen.com/index.php?PHPSESSID=5a8969b0cab0e9c99f9cd590e4c2725a;topic=799.msg4171#msg4171</a> </p>
<p>And here:</p>
<p><a href="https://newforum.droqen.com/index.php?topic=810">https://newforum.droqen.com/index.php?topic=810</a></p>
<p>Jesper Juul, the Danish philosopher who DOESN'T make you sad, summarized the Commodore 64 in 11 (soon 12) little articles. <a href="https://www.jesperjuul.net/c64/history/">https://www.jesperjuul.net/c64/history/</a> </p>
<p>Kayin wrote this thoughtful argument against quality of life improvements. He can't help saying dark souls, but goes beyond that too (wink).
<a href="https://kayin.moe/quality-of-life">https://kayin.moe/quality-of-life</a> </p>
<p>I've been playing;</p>
<ul>
<li>Cave Story ported to Vita (beat hell)</li>
<li>Arco (I like it. Maybe I'll write more later)</li>
<li>Weird games I invent when I stare into nothing during meetings</li>
</ul>