From f306d0f3b5e6db1b90ad419004f6916ffb566506 Mon Sep 17 00:00:00 2001 From: jacobhartmann Date: Sun, 19 Nov 2017 19:33:26 +0100 Subject: [PATCH] another spelling error --- posts/Takunomi Coffee Reveries, Vol. I | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/posts/Takunomi Coffee Reveries, Vol. I b/posts/Takunomi Coffee Reveries, Vol. I index aab80a6..99b246e 100644 --- a/posts/Takunomi Coffee Reveries, Vol. I +++ b/posts/Takunomi Coffee Reveries, Vol. I @@ -15,7 +15,7 @@

2 - Revitalizing the Ancients


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I would be remise not to talk Breath of the Wild. The only problem is, the game pretty much speaks for itself, quality and qualities wise, doesn't it? Yet, since last I posted, I completed Final Fantasy XV, so it's not a bad idea to talk abot how these two ancient giants deal with awakening in today's gaming world.

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I would be remise not to talk Breath of the Wild. The only problem is, the game pretty much speaks for itself, quality and qualities wise, doesn't it? Yet, since last I posted, I completed Final Fantasy XV, so it's not a bad idea to talk about how these two ancient giants deal with awakening in today's gaming world.

I wasn't immediately floored by FFXV, but the sort of chill, super-realistic setting of magical pretty-boys and roadtripping in hostile territory quickly won me over. Talking about it's story is both a laughably short excercise and a maddingly long one, so I'm going to simply say: It's quite good, and quite incomplete. If you haven't played FFXV, just wait till all the updates and DLC are out, you'll get the full experience.

What FFXV truly was to me, was a fantasy of travelling around a lush green environment and mowing down wildlife and roaming weaponized armor troupes. The open world element, I realized, was simply a part of the mood. I could hardly go wherever I liked, and trying to explore, rarely revealed anything surprising. FFXV was, like so many earlier entried in the series, about it's combat. I'll get to why that's more than ok.

I haven't finished Breath of the Wild yet, but it's not trying to hide where it'll end up, so it doesn't require a lot of confidence to say that I see the bigger picture by now. BotW gets open world design. It gets it like no game before it. Everything is traversable and though there isn't a purpose to going all places, neither does it ever feel like a time waste. The level of detail in both the big picture and the smallest iota, is astounding. To be fair, BotW doesn't play much different from so many other games. Instead, it seems to say "This is how you should do open world", drops a mic and let's you play.