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Something that has been bothering me lately in my design of Oricana, is that some of the abilities feel sort of... Simple. Use. Bang. Result. As if everything is a fireball. Flash. Damage. Done.
Okay then. Then, what is something interesting? What is interesting? When does something go from simple, to affording possibility?
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This summer I went to a small Greek island for vacation. I sat on my balcony in the afternoon and evening, drinking beer and iced tea, while 7th Dragon III.