diff --git a/posts/The Girl Who Kicked a Rabbit.html b/posts/The Girl Who Kicked a Rabbit.html index f538163..c404dba 100644 --- a/posts/The Girl Who Kicked a Rabbit.html +++ b/posts/The Girl Who Kicked a Rabbit.html @@ -1,20 +1,48 @@ -


-

+

-

We're making this game. It's pretty good so far. Write us if you want to try it, I'll send you an early build

+

"The Girl Who Kicked a Rabbit" is an ethereal, pulp splurging, contemplative stroll from one end of a city to the other.

-

You control a girl. She fights ghostly, rabbit-like creatures. -They keep coming until you win the level somehow (it's complicated (but fun!)). -When you kill enemies, they drop power-ups or stuff to craft new spells. -Battles are turn-based.

+

As the little combat wizard Lys, you'll use the "Arcana" to fight a geyser of cute, and clever spirit bunnies.

-


+


-

The spells, systems, and enemy behaviour, lend themselves to a lot of interesting choices, but it isn't really a strategy game. -Maybe on par with a JRPG, but there is no leveling or character outfitting. Nor is there really a plot. There's a setting, and a bunch of levels.

+


+

You dabble in the mystical arts: The knowledge of Arcana.

-


+

Like so many others, Lys patrols the city at night, fighting the ghostly rabbit monsters.

-

It runs on Windows, MacOS, and Debian. Write me if you wanna try it (Like seriously, playtesters are the best).

+

Although this night... there sure a LOT of rabbits.

-

I maintain a sporadic development log on TIGSource (here)

+


+ +


+

Combat in "The Girl Who Kicked a Rabbit" is designed as an easy-going experience, with a whole basket of meticulously crafted mechanics to fiddle around with.

+ +

Every element of the game is engineered to react in the fastest, most responsive way.

+ +

Selecting one of your astral weapons and obliterating a long-eared bugger, is an interface delight. The bunnies will hold "Catalysts", that you'll need in order to win.

+ +

Understanding which of these otherworldly baubles you need, and actually getting them before they disappear, will be half the battle.

+ +


+ +


+

No reason to get all tricked out before the next hand-to-hand: Every battle gives you a different collection of mystical "Arcana" to wield. Some of them are good to go, and others you have to unlock on the job.

+ +

Good thing every critter killed is a piƱata of goo-covered treasure.

+ +


+ +


+

Even victory is tied to this: Murdering doe-eyed bunny beasts isn't always enough! Somehow, you'll need to get enough "God's Wine" to close the flaming portals that keep sending out more opponents.

+ +

Sometimes the rabbits will drop this celestial nectar, and sometimes a more economic approach is required.

+ +

If you've got a little chemist inside you somewhere, there might be an option as well.

+ +


+ +

It runs on Windows, MacOS, and Debian. Write me if you wanna try it (Like seriously, playtesters are the best).

+ +


+I maintain a sporadic development log on TIGSource (here)