diff --git a/posts/The Girl Who Kicked a Rabbit.html b/posts/The Girl Who Kicked a Rabbit.html index f538163..c404dba 100644 --- a/posts/The Girl Who Kicked a Rabbit.html +++ b/posts/The Girl Who Kicked a Rabbit.html @@ -1,20 +1,48 @@ -
-
+ -We're making this game. It's pretty good so far. Write us if you want to try it, I'll send you an early build
+"The Girl Who Kicked a Rabbit" is an ethereal, pulp splurging, contemplative stroll from one end of a city to the other.
-You control a girl. She fights ghostly, rabbit-like creatures. -They keep coming until you win the level somehow (it's complicated (but fun!)). -When you kill enemies, they drop power-ups or stuff to craft new spells. -Battles are turn-based.
+As the little combat wizard Lys, you'll use the "Arcana" to fight a geyser of cute, and clever spirit bunnies.
- + -The spells, systems, and enemy behaviour, lend themselves to a lot of interesting choices, but it isn't really a strategy game. -Maybe on par with a JRPG, but there is no leveling or character outfitting. Nor is there really a plot. There's a setting, and a bunch of levels.
++
You dabble in the mystical arts: The knowledge of Arcana.
- +Like so many others, Lys patrols the city at night, fighting the ghostly rabbit monsters.
-It runs on Windows, MacOS, and Debian. Write me if you wanna try it (Like seriously, playtesters are the best).
+Although this night... there sure a LOT of rabbits.
-I maintain a sporadic development log on TIGSource (here)
+ + ++
Combat in "The Girl Who Kicked a Rabbit" is designed as an easy-going experience, with a whole basket of meticulously crafted mechanics to fiddle around with.
+ +Every element of the game is engineered to react in the fastest, most responsive way.
+ +Selecting one of your astral weapons and obliterating a long-eared bugger, is an interface delight. The bunnies will hold "Catalysts", that you'll need in order to win.
+ +Understanding which of these otherworldly baubles you need, and actually getting them before they disappear, will be half the battle.
+ + + ++
No reason to get all tricked out before the next hand-to-hand: Every battle gives you a different collection of mystical "Arcana" to wield. Some of them are good to go, and others you have to unlock on the job.
+ +Good thing every critter killed is a piƱata of goo-covered treasure.
+ + + ++
Even victory is tied to this: Murdering doe-eyed bunny beasts isn't always enough! Somehow, you'll need to get enough "God's Wine" to close the flaming portals that keep sending out more opponents.
+ +Sometimes the rabbits will drop this celestial nectar, and sometimes a more economic approach is required.
+ +If you've got a little chemist inside you somewhere, there might be an option as well.
+ + + +It runs on Windows, MacOS, and Debian. Write me if you wanna try it (Like seriously, playtesters are the best).
+ ++I maintain a sporadic development log on TIGSource (here)