corrected spelling errors in reveries

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Jacob 2017-11-19 19:11:31 +01:00
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<h3><a name="sec1"></a> 2 - Revitalizing the Ancients</h3>
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<p>I would be remise not to talk <em>Breath of the Wild</em>. The only problem is, the game pretty much speaks for itself, quality and qualities wise, doesn't it? Yet, since last I posted, I completed <em>Final Fantasy XV</em>, so it's not a bad idea to talk abot how these two ancient giants deal with awakening in today's gaming world.</p>
<p>I wasn't immediately floored by <em>FFXV</em>, but the sort of chill, super-realistic setting of magical pretty-boys and roadtripping in hostile territory quickly won me over. Talking abot it's story is both a laughably sort excercise and a maddingly long one, so I'm going to simply say: It's quite good, and quite incomplete. If you haven't played <em>FFXV</em>, just wait till all the updates and DLC are out, you'll get the full experience.</p>
<p>I wasn't immediately floored by <em>FFXV</em>, but the sort of chill, super-realistic setting of magical pretty-boys and roadtripping in hostile territory quickly won me over. Talking about it's story is both a laughably short excercise and a maddingly long one, so I'm going to simply say: It's quite good, and quite incomplete. If you haven't played <em>FFXV</em>, just wait till all the updates and DLC are out, you'll get the full experience.</p>
<p>What <em>FFXV</em> truly was to me, was a fantasy of travelling around a lush green environment and mowing down wildlife and roaming weaponized armor troupes. The open world element, I realized, was simply a part of the mood. I could hardly go wherever I liked, and trying to explore, rarely revealed anything surprising. <em>FFXV</em> was, like so many earlier entried in the series, about it's combat. I'll get to why that's more than ok.</p>
<p>I haven't finished <em>Breath of the Wild</em> yet, but it's not trying to hide where it'll end up, so it doesn't require a lot of confidence to say that I see the bigger picture by now. <em>BotW</em> <strong>gets</strong> open world design. It gets it like no game before it. Everything is traversable and though there isn't a purpose to going all places, neither does it ever feel like a time waste. The level of detail in both the big picture and the smallest iota, is astounding. To be fair, <em>BotW</em> doesn't play much different from so many other games. Instead, it seems to say &quot;<em>This is how you should do open world</em>&quot;, drops a mic and let's you play.</p>
<p>Both <em>FFXV</em> and <em>BotW</em> initially appear to be entering the modern world by seemingly accepting how Western developers design games: Real-time combat, ultra realistic graphics (<em>FFXV</em>) and go-where-ever-you-like, play-how-you-feel-like (<em>BotW</em>). Instead they both end up adhering to their roots in decidedly new ways. The Zelda puzzles, space-comprehension-requiring dungeons, grunting NPCs, tangible environments. It's all there, but in a far greater and smoother scale.</p>