forked from ohayo-jacob/takunomi-blog
updated, now with correct images
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@ -6,12 +6,12 @@ They keep coming until you win the level somehow.
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When you kill enemies, they drop power-ups or stuff to craft new spells.
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When you kill enemies, they drop power-ups or stuff to craft new spells.
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Battles are turn-based.</p>
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Battles are turn-based.</p>
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<p><p><figure><img src="/images/game1/battlesmall.png"></br></img></figure></p>
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<p><p><figure><img src="/images/game1/battlesmall.gif"></br></img></figure></p>
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<p>The spells, systems, and enemy behaviour, lend themselves to a lot of interesting choices, but it isn't really a strategy game.
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<p>The spells, systems, and enemy behaviour, lend themselves to a lot of interesting choices, but it isn't really a strategy game.
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Maybe on par with a JRPG, but there is no leveling or character outfitting. Nor is there really a plot. There's a setting, and a bunch of levels.</p>
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Maybe on par with a JRPG, but there is no leveling or character outfitting. Nor is there really a plot. There's a setting, and a bunch of levels.</p>
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<p><p><figure><img src="/images/game1/mapsmall.png"></br></img></figure></p>
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<p><p><figure><img src="/images/game1/mapsmall.gif"></br></img></figure></p>
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<p>It runs on Windows, MacOS, and Debian. Write me if you wanna try it.</p>
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<p>It runs on Windows, MacOS, and Debian. Write me if you wanna try it.</p>
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