keru soujo article updated again

This commit is contained in:
Jacob 2022-07-17 19:46:51 +02:00
parent e8ef6fff08
commit 2bfcdf1048
7 changed files with 7 additions and 2 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.6 KiB

After

Width:  |  Height:  |  Size: 6.6 KiB

BIN
images/game1/headline.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.3 KiB

After

Width:  |  Height:  |  Size: 7.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.0 KiB

After

Width:  |  Height:  |  Size: 6.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.8 KiB

After

Width:  |  Height:  |  Size: 6.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.9 KiB

After

Width:  |  Height:  |  Size: 7.2 KiB

View File

@ -1,4 +1,6 @@
<p><time datetime="2013-01-01">2013-01-01</time></p>
<p><figure style="margin-left: 0; margin-right: 0;"><img style="border-radius: 5px; margin: 0;" src="/images/game1/headline.png"></br></img></figure>
<time datetime="2013-01-01">2013-01-01</time>
<p style="text-indent: 0px">"The Girl Who Kicked a Rabbit" is an ethereal, pulp spraying, contemplative stroll from one end of a city to the other.</p>
@ -15,11 +17,14 @@
<p></br></p>
<p><figure style="margin-left: 0; margin-right: 0;"><img style="border-radius: 5px; margin: 0;" src="/images/game1/mildly_tactical.png"></br></img></figure>
<p><figure style="margin-left: 0; margin-right: 0;"><img style="border-radius: 5px; margin: 0;" src="/images/game1/puzzle_battles.png"></br></img></figure>
<p style="text-indent: 0px">Combat in "The Girl Who Kicked a Rabbit" is designed as an easy-going experience, with a whole basket of meticulously crafted mechanics to fiddle around with.</p>
<p style="text-indent: 0px">Every element of the game is engineered to react in the fastest, most responsive way.</p>
<p></br></p>
<p><figure style="margin-left: 0; margin-right: 0;"><img style="border-radius: 5px; margin: 0;" src="/images/game1/mildly_tactical.png"></br></img></figure>
<p style="text-indent: 0px">Selecting one of your astral weapons and obliterating a long-eared bugger, is an interface delight. The bunnies will hold "Catalysts", that you'll need in order to win.</p>
<p style="text-indent: 0px">Understanding which of these otherworldly baubles you need, and actually getting them before they disappear, will be half the battle.</p>