forked from ohayo-jacob/takunomi-blog
11 lines
1.6 KiB
HTML
11 lines
1.6 KiB
HTML
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<iframe width="560" height="315" src="https://www.youtube.com/embed/ppNUvX-Lsbg" frameborder="0" allowfullscreen></iframe>
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<time datetime="2017-02-25">2017-02-25</time>
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<p>Lots of late posts this week, but I gotta say, it was still a good one. This video of <em>Ririri</em> (「りりり」) is so fucking full of energy, and was one of the original inspirations for Sodagirl. I always feel like getting stuff done when I hear this.</p>
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<ul>
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<li>Monday. <a href="http://takunomi.space/post/157477834036/blow-up-some-shit-then-tell-a-story-its"><strong>Blow up some Shit - Then Tell a Story</strong></a>. What if not just story, but gameplay too, got in the way of gameplay? I know, that's like, a paradox!</li>
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<li>Tuesday. <a href="http://takunomi.space/post/157526071540/the-mandatory-beach-episode-going-full-on"><strong>The Mandatory Beach Episode</strong></a>. I can't promise any fan-service here, but a walk on the beach is nice too, right? Even in video games.</li>
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<li>Wednesday. <a href="http://takunomi.space/post/157578927035/playful-space-ive-been-reading-a-book-called"><strong>Playful Space</strong></a>. The book of the week. This probably won't become a weekly thing, but it's still nice.</li>
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<li>Thursday. <a href="http://takunomi.space/post/157629131810/the-lowliest-enemy-it-doesnt-take-more-than-one"><strong>The Lowliest Enemy</strong></a>. There's a lot to be gained by giving the less important enemies some extra thought.</li>
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<li>Friday. <a href="http://takunomi.space/post/157665181010/less-is-bore-so-a-few-weeks-ago-i-wrote-about"><strong>… Less is Bore</strong></a>. Marvelling at the size of some seemingly small and simple games.</li>
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</ul>
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