forked from ohayo-jacob/takunomi-blog
26 lines
1.6 KiB
Markdown
26 lines
1.6 KiB
Markdown
|
<p><figure><img src="/images/2025-01-21/a.png"></br></img></figure>
|
||
|
<time datetime="2025-01-21">2025-01-21</time>
|
||
|
|
||
|
We're getting ready for Nordic Game Jam 2025. By getting our ideas straight and by fixing stuff in old projects for grander ideas.
|
||
|
|
||
|
Also, I think I forgot to mention Home Dungeon, our 2024 game. This game is just fantastic. You'll thank me: <https://takunomi.itch.io/home-dungeon>
|
||
|
|
||
|
Stuffed Wombat of Mosa Lina fame (you know, that awesome game you've already played that I still haven't gotten around to (least descriptive description ever)) has been blogging. Blogging is that thing we did. Trust me: any one of these stray thoughts is worth more than every tweet you're gonna read today. <https://stuffedwomb.at/blogagain>
|
||
|
|
||
|
Droqen of Cruel World fame (nah nah nah nah naaaah nah, you can't get this) started Sky Shitting (that's posting on bluesky, right?) about his idea of "kill gameplay". It's a very esoteric conversation, but he also did a summary-of-sorts: <https://newforum.droqen.com/index.php?PHPSESSID=5a8969b0cab0e9c99f9cd590e4c2725a;topic=799.msg4171#msg4171>
|
||
|
|
||
|
And here:
|
||
|
|
||
|
<https://newforum.droqen.com/index.php?topic=810>
|
||
|
|
||
|
Jesper Juul, the Danish philosopher who DOESN'T make you sad, summarized the Commodore 64 in 11 (soon 12) little articles. <https://www.jesperjuul.net/c64/history/>
|
||
|
|
||
|
Kayin wrote this thoughtful argument against quality of life improvements. He can't help saying dark souls, but goes beyond that too (wink).
|
||
|
<https://kayin.moe/quality-of-life>
|
||
|
|
||
|
I've been playing;
|
||
|
|
||
|
- Cave Story ported to Vita (beat hell)
|
||
|
- Arco (I like it. Maybe I'll write more later)
|
||
|
- Weird games I invent when I stare into nothing during meetings
|