var interval;
const ip = "http://127.0.0.1";
const port = "35270";
var roll;
var totalRoll = 0;
var quad = false;
var prevBoard = [];
var pubeval = false;
var currentPlayer = 1;
var toggled = false;
const init_board = [0, 2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2, 0];
// const init_board = [0,1,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
$(function () {
var board = [];
const red = "#E83D04";
const white = "#E8E077";
const brown = "#4C2E00";
var color = white;
handleRoll();
console.log("Initial roll:");
console.log(roll);
// Build pins
for (var i = 0; i < 26; i++) {
if (i < 13 && 0 < i) {
var pos = 'bottom';
}
else if (i > 12 && i < 25) {
var pos = 'top';
}
else {
var pos = 'bar';
}
if (color == white) {
color = red;
}
else {
color = white;
}
if (i == 0 || i == 25) {
color = brown;
}
var div = $("
").addClass("pin").addClass("pin-" + pos).attr('id', 'pin-' + i);
var checkers_div = $("").addClass("checkers").attr('id', 'checkers-' + i);
var checkers_list = $("").addClass("checkers_list").attr('id', 'checkers_list-' + i).attr('pinId', i);
var pinNumber = $("").addClass("pinNumber-" + pos);
if (i != 0 && i != 25) {
pinNumber.append("" + i + "
");
}
checkers_div.append(checkers_list);
div.append(checkers_div);
div.append(pinNumber);
$("#pins").append(div);
}
var div = $("").addClass("pin").addClass("pin-26").attr('id', 'pin-26');
var checkers_div = $("").addClass("checkers").attr('id', 'checkers-26');
var checkers_list = $("").addClass("checkers_list").attr('id', 'checkers_list-26').attr('pinId', 26);
checkers_div.append(checkers_list);
div.append(checkers_div);
$("#pins").append(div);
convertToPins(init_board);
//prevBoard = convertToBoard();
// let initBotResult = getBotMove(init_board);
// prevBoard = initBotResult.board;
// convertToPins(prevBoard);
prevBoard = convertToBoard();
$(".checkers_list").sortable({
connectWith: ".checkers_list",
receive: function (event, ui) {
// Handle putting people on the bar correclty and getting off it.
// Something like look at the index you drop the checker at
var toIdx = event.target.attributes.pinId.value;
var fromIdx = ui.sender.attr("pinId");
// console.log(fromIdx);
// console.log(toIdx);
if (toIdx < 26) {
var cloned_board = prevBoard.slice();
var sign = Math.sign(cloned_board[fromIdx]);
// if bar stuff has to be handled
if (cloned_board[toIdx] * sign == -1) {
// Lift checker
cloned_board[fromIdx] += -(sign);
// Check where the opponents bar is
if (sign == -1) {
cloned_board[0] += -(sign);
}
else {
cloned_board[25] += -(sign);
}
// flip the piece at target index
cloned_board[toIdx] *= -1;
// Load the board into the pins
convertToPins(cloned_board);
}
}
board = convertToBoard();
// console.log("board!!!!");
// console.log(board);
var dataObject = handleMove(prevBoard, board, roll, totalRoll, quad);
prevBoard = dataObject.board;
// prevBoard = data_stuff['board'];
roll = dataObject.roll;
// roll = data_stuff['roll'];
totalRoll = dataObject.totalRoll;
// totalRoll = data_stuff['totalRoll'];
convertToPins(prevBoard);
console.log("total roll is:");
console.log(totalRoll);
if (totalRoll == 0) {
if (board != convertToBoard()) {
currentPlayer = -1;
let botResult = getBotMove(prevBoard);
prevBoard = botResult.board;
convertToPins(prevBoard);
handleRoll();
}
}
currentPlayer = 1;
$("#roll").text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
}
});
});
function handleRoll() {
roll = [Math.floor(Math.random() * 6) + 1, Math.floor(Math.random() * 6) + 1];
// var roll = [1,2];
totalRoll = roll[0] + roll[1];
if (roll[0] == roll[1]) {
totalRoll = roll[0] * 4;
roll = [roll[0], roll[0], roll[0], roll[0]];
quad = true;
}
$("#roll").text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
}
function toggleDemoOn() {
prevBoard = convertToBoard();
if (!toggled) {
toggled = true;
interval = setInterval(doDemoMove, 500);
}
// Make sure that the demo doesn't stop on player 1's turn, so take one extra step, if that's the case
// Also make sure that the board reverts to init board, if a player is done.
}
function toggleDemoOff() {
if (toggled) {
clearInterval(interval);
if (currentPlayer == 1) {
doDemoMove();
}
clearInterval(interval);
toggled = false;
}
}
function isBlackDone(pin) {
return pin >= 0;
}
function isWhiteDone(pin) {
return pin <= 0;
}
function isGameDone(board) {
return (board.every(isBlackDone) || board.every(isWhiteDone));
}
function doDemoMove() {
prevBoard = convertToBoard();
let tmp = convertToBoard();
let isFinished = isGameDone(tmp);
if (isFinished) {
prevBoard = init_board;
}
var doDemoMove;
if ($("#doPubevalDemo").is(':checked')) {
doDemoMove = getPubevalMove;
}
else {
doDemoMove = getNetworkMove;
}
let res = doDemoMove(prevBoard, currentPlayer);
prevBoard = res.board;
convertToPins(prevBoard);
currentPlayer = currentPlayer * -1;
}
function handleMove(previousBoard, board, roll, totalRoll, quad) {
var data = postRequest(previousBoard, board, roll, totalRoll, quad);
return data;
}
;
function togglePubeval() {
if (pubeval == true) {
pubeval = false;
}
else {
pubeval = true;
}
}
function convertToBoard() {
let board = [];
for (var i = 0; i < 26; i++) {
var amount = $("#checkers_list-" + i).children('li').length;
if (amount != 0) {
var sign = parseInt(($("#checkers_list-" + i + "> li").attr('class').split(' ')[0]));
if (i == 21) {
// console.log(amount)
// console.log(sign)
}
let checkers = sign * amount;
board.push(checkers);
}
else {
board.push(0);
}
}
// console.log("The built board");
// console.log(board);
return board;
}
function emptyLists() {
for (var i = 0; i < 27; i++) {
$('#checkers_list-' + i).empty();
}
}
function convertToPins(board) {
// console.log(board);
emptyLists();
for (var i = 0; i < 26; i++) {
var tmp = parseInt(board[i]);
for (var amt_at_pin = 0; amt_at_pin < Math.abs(tmp); amt_at_pin++) {
var sign = Math.sign(tmp);
if (sign < 0) {
var list_obj = $("").addClass(Math.sign(tmp).toString());
}
else if (sign > 0) {
var list_obj = $("").addClass(Math.sign(tmp).toString());
}
$('#checkers_list-' + i).append(list_obj);
}
}
}
;
function getNetworkMove(board, player) {
let data = { 'board': board.toString(), 'player': player.toString() };
let result = { board: [] };
$.ajax({
type: "POST",
async: false,
url: "http://127.0.0.1:" + port + "/network_move",
data: JSON.stringify(data),
success: function (data) {
data.split(",").forEach(function (item, index) {
result.board.push(parseInt(item));
});
}
});
return result;
}
;
function getPubevalMove(board, player) {
let data = { 'board': board.toString(), 'player': player.toString() };
let result = { board: [] };
$.ajax({
type: "POST",
async: false,
url: "http://127.0.0.1:" + port + "/pubeval_move",
data: JSON.stringify(data),
success: function (data) {
data.split(",").forEach(function (item, index) {
result.board.push(parseInt(item));
});
}
});
return result;
}
;
function getBotMove(board) {
let data = { 'board': board.toString(), 'pubeval': pubeval };
let result = { board: [] };
$.ajax({
type: "POST",
async: false,
url: "http://127.0.0.1:" + port + "/bot_move",
data: JSON.stringify(data),
success: function (data) {
data.split(",").forEach(function (item, index) {
result.board.push(parseInt(item));
});
}
});
return result;
}
;
function noMovesAvailable() {
let curBoard = convertToBoard();
console.log(curBoard);
let res = getBotMove(curBoard);
prevBoard = res.board;
console.log(prevBoard);
convertToPins(prevBoard);
var roll = [Math.floor(Math.random() * 6) + 1, Math.floor(Math.random() * 6) + 1];
if (roll[0] == roll[1]) {
console.log("huehue");
totalRoll = roll[0] * 4;
roll = [roll[0], roll[0], roll[0], roll[0]];
quad = true;
}
$("#roll").text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
}
function postRequest(previousBoard, board, roll, totalRoll, quad) {
let result = { board: [], totalRoll: 0, roll: [] };
var data = { 'board': board.toString(), 'prevBoard': previousBoard.toString(), 'roll': roll.toString(),
'totalRoll': totalRoll.toString(),
'quad': quad.toString()
};
$.ajax({
type: "POST",
async: false,
url: "http://127.0.0.1:" + port + "/post_board",
data: JSON.stringify(data),
success: function (data) {
let splitData = data.split("#");
splitData[0].split(",").forEach(function (item, index) {
result.board.push(parseInt(item));
});
result.totalRoll = parseInt(splitData[1]);
splitData[2].split(",").forEach(function (item, index) {
result.roll.push(parseInt(item));
});
}
});
return result;
}