compiled a new func.js with typescript. Yay for types

This commit is contained in:
Alexander Munch-Hansen 2018-05-22 00:33:11 +02:00
parent 805966baeb
commit f558bd0bcc
2 changed files with 210 additions and 1 deletions

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@ -13,7 +13,7 @@
<script src="https://code.jquery.com/jquery-1.12.4.js"></script> <script src="https://code.jquery.com/jquery-1.12.4.js"></script>
<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script> <script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script>
<script src="func.js"></script> <script src="typescript/func.js"></script>
<div> <div>
<button id="tester" onclick="getRequest()">pls</button> <button id="tester" onclick="getRequest()">pls</button>

209
typescript/func.js Normal file
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const ip = "127.0.0.1";
const port = "35270";
$(function () {
const init_board = [0, 2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2, 0];
var board = [];
// var init_board = [0,2,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
const red = "#E83D04";
const white = "#E8E077";
const brown = "#4C2E00";
var prevBoard = [];
var color = white;
let quad = false;
var roll = [Math.floor(Math.random() * 6) + 1, Math.floor(Math.random() * 6) + 1];
// var roll = [1,3];
var totalRoll = roll[0] + roll[1];
if (roll[0] == roll[1]) {
totalRoll = roll[0] * 4;
roll = [roll[0], roll[0], roll[0], roll[0]];
quad = true;
}
$("#roll").text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
console.log("Initial roll:");
console.log(roll);
// Build pins
for (var i = 0; i < 26; i++) {
if (i < 13 && 0 < i) {
var pos = 'bottom';
}
else if (i > 12 && i < 25) {
var pos = 'top';
}
else {
var pos = 'bar';
}
if (color == white) {
color = red;
}
else {
color = white;
}
if (i == 0 || i == 25) {
color = brown;
}
var div = $("<div style='background-color:" + color + "'/>").addClass("pin").addClass("pin-" + pos).attr('id', 'pin-' + i);
var checkers_div = $("<div />").addClass("checkers").attr('id', 'checkers-' + i);
var checkers_list = $("<ul />").addClass("checkers_list").attr('id', 'checkers_list-' + i).attr('pinId', i);
checkers_div.append(checkers_list);
div.append(checkers_div);
$("#pins").append(div);
}
var div = $("<div style='background-color:black'/>").addClass("pin").addClass("pin-26").attr('id', 'pin-26');
var checkers_div = $("<div />").addClass("checkers").attr('id', 'checkers-26');
var checkers_list = $("<ul />").addClass("checkers_list").attr('id', 'checkers_list-26').attr('pinId', 26);
checkers_div.append(checkers_list);
div.append(checkers_div);
$("#pins").append(div);
convertToPins(init_board);
prevBoard = convertToBoard();
$(".checkers_list").sortable({
connectWith: ".checkers_list",
receive: function (event, ui) {
// Handle putting people on the bar correclty and getting off it.
// Something like look at the index you drop the checker at
var toIdx = event.target.attributes.pinId.value;
var fromIdx = ui.sender.attr("pinId");
// console.log(fromIdx);
// console.log(toIdx);
if (toIdx < 26) {
var cloned_board = prevBoard.slice();
var sign = Math.sign(cloned_board[fromIdx]);
// if bar stuff has to be handled
if (cloned_board[toIdx] * sign == -1) {
// Lift checker
cloned_board[fromIdx] += -(sign);
// Check where the opponents bar is
if (sign == -1) {
cloned_board[0] += -(sign);
}
else {
cloned_board[25] += -(sign);
}
// flip the piece at target index
cloned_board[toIdx] *= -1;
// Load the board into the pins
convertToPins(cloned_board);
}
}
board = convertToBoard();
// console.log("board!!!!");
// console.log(board);
var dataObject = handleMove(prevBoard, board, roll, totalRoll, quad);
prevBoard = dataObject.board;
// prevBoard = data_stuff['board'];
roll = dataObject.roll;
// roll = data_stuff['roll'];
totalRoll = dataObject.totalRoll;
// totalRoll = data_stuff['totalRoll'];
convertToPins(prevBoard);
console.log("total roll is:");
console.log(totalRoll);
if (totalRoll == 0) {
if (board != convertToBoard()) {
let botResult = getBotMove(prevBoard);
prevBoard = botResult.board;
convertToPins(prevBoard);
roll = [Math.floor(Math.random() * 6) + 1, Math.floor(Math.random() * 6) + 1];
totalRoll = roll[0] + roll[1];
if (roll[0] == roll[1]) {
console.log("huehue");
totalRoll = roll[0] * 4;
roll = [roll[0], roll[0], roll[0], roll[0]];
quad = true;
}
}
}
$("#roll").text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
}
});
});
function handleMove(prevBoard, board, roll, totalRoll, quad) {
var data = postRequest(prevBoard, board, roll, totalRoll, quad);
return data;
}
;
function convertToBoard() {
let board = [];
for (var i = 0; i < 26; i++) {
var amount = $("#checkers_list-" + i).children('li').length;
if (amount != 0) {
var sign = parseInt(($("#checkers_list-" + i + "> li").attr('class').split(' ')[0]));
if (i == 21) {
// console.log(amount)
// console.log(sign)
}
let checkers = sign * amount;
board.push(checkers);
}
else {
board.push(0);
}
}
// console.log("The built board");
// console.log(board);
return board;
}
function emptyLists() {
for (var i = 0; i < 27; i++) {
$('#checkers_list-' + i).empty();
}
}
function convertToPins(board) {
// console.log(board);
emptyLists();
for (var i = 0; i < 26; i++) {
var tmp = parseInt(board[i]);
for (var amt_at_pin = 0; amt_at_pin < Math.abs(tmp); amt_at_pin++) {
var sign = Math.sign(tmp);
if (sign > 0) {
var list_obj = $("<li><img src='black.png' width='40'></li>").addClass(Math.sign(tmp).toString());
}
else if (sign < 0) {
var list_obj = $("<li><img src='white.png' width='40'></li>").addClass(Math.sign(tmp).toString());
}
$('#checkers_list-' + i).append(list_obj);
}
}
}
;
function getBotMove(board) {
let data = { 'board': board.toString() };
let result = { board: [] };
$.ajax({
type: "POST",
async: false,
url: "http://" + ip + ":" + port + "/bot_move",
data: JSON.stringify(data),
success: function (data) {
data.split(",").forEach(function (item, index) {
result.board.push(parseInt(item));
});
}
});
return result;
}
;
function postRequest(prevBoard, board, roll, totalRoll, quad) {
let result = { board: [], totalRoll: 0, roll: [] };
var data = { 'board': board.toString(), 'prevBoard': prevBoard.toString(), 'roll': roll.toString(),
'totalRoll': totalRoll.toString(),
'quad': quad.toString()
};
$.ajax({
type: "POST",
async: false,
url: "http://" + ip + ":" + port + "/post_board",
data: JSON.stringify(data),
success: function (data) {
let splitData = data.split("#");
splitData[0].split(",").forEach(function (item, index) {
result.board.push(parseInt(item));
});
result.totalRoll = parseInt(splitData[1]);
splitData[2].split(",").forEach(function (item, index) {
result.roll.push(parseInt(item));
});
}
});
return result;
}