finished board
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87cfc2b8a9
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@ -15,7 +15,7 @@
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<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script>
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<script src="typescript/func.js"></script>
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<div>
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<div id="topStuff">
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<p id="roll" style="font-size: 20px"></p>
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<button onclick="noMovesAvailable()">No moves can be done :(</button>
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Toggle pubeval?<input type="checkbox" id="myCheck" onclick="togglePubeval()">
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@ -23,10 +23,11 @@
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<button onclick="toggleDemoOn()">Demo on?</button>
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<button onclick="toggleDemoOff()">Demo off?</button>
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</div>
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<div id="pinsContainer">
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<div id="pins">
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</div>
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</div>
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</body>
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</html>
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44
style.css
44
style.css
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@ -1,11 +1,20 @@
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body {
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background-color: green;
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font-family: Helvetica;
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}
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#pinsContainer {
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border:4px solid black;
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background-color: #4C2E00;
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}
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#pins {
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display: grid;
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grid-template-columns: auto auto auto;
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margin: 1.5em;
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grid-gap: 30px;
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padding: 10px;
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@ -16,6 +25,10 @@ body {
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border: 1px solid rgba(0, 0, 0, 0.8);
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}
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p {
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font-size: 25px;
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}
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.ul {
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padding-top:50px;
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width:100px;
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@ -23,6 +36,8 @@ body {
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div.checkers {
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height: 100%;
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margin-left: -1em;
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margin-top: -2.5em;
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}
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ul.checkers_list {
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@ -37,6 +52,35 @@ div.pin {
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width: 5.5em;
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}
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#topStuff {
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margin-bottom: 2em;
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}
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.pinNumber-bottom {
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position: absolute;
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margin-top: 55px;
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width: 100%;
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text-align: center;
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}
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.pinNumber-top {
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position: absolute;
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margin-top: -55px;
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width: 100%;
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text-align: center;
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}
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.pinNumber-top > p {
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// background-color: #4d1a00;
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color: whitesmoke;
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}
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.pinNumber-bottom > p {
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// background-color: #4d1a00;
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color: whitesmoke;
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}
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div.pin-top {
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// -webkit-clip-path: polygon(100% 0%, 1% 0%, 50% 100%);
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// clip-path: polygon(100% 0%, 1% 0%, 50% 100%);
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@ -1,6 +1,7 @@
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var interval;
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const ip = "http://127.0.0.1";
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const port = "35270";
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var roll;
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var totalRoll = 0;
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var quad = false;
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var prevBoard = [];
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@ -15,15 +16,7 @@ $(function () {
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const white = "#E8E077";
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const brown = "#4C2E00";
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var color = white;
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var roll = [Math.floor(Math.random() * 6) + 1, Math.floor(Math.random() * 6) + 1];
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var roll = [1, 2];
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totalRoll = roll[0] + roll[1];
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if (roll[0] == roll[1]) {
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totalRoll = roll[0] * 4;
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roll = [roll[0], roll[0], roll[0], roll[0]];
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quad = true;
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}
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$("#roll").text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
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handleRoll();
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console.log("Initial roll:");
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console.log(roll);
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// Build pins
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@ -49,8 +42,13 @@ $(function () {
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var div = $("<div style='background-color:" + color + "'/>").addClass("pin").addClass("pin-" + pos).attr('id', 'pin-' + i);
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var checkers_div = $("<div />").addClass("checkers").attr('id', 'checkers-' + i);
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var checkers_list = $("<ul />").addClass("checkers_list").attr('id', 'checkers_list-' + i).attr('pinId', i);
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var pinNumber = $("<div />").addClass("pinNumber-" + pos);
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if (i != 0 && i != 25) {
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pinNumber.append("<p>" + i + "</p>");
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}
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checkers_div.append(checkers_list);
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div.append(checkers_div);
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div.append(pinNumber);
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$("#pins").append(div);
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}
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var div = $("<div style='background-color:black'/>").addClass("pin").addClass("pin-26").attr('id', 'pin-26');
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@ -61,9 +59,9 @@ $(function () {
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$("#pins").append(div);
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convertToPins(init_board);
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//prevBoard = convertToBoard();
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let initBotResult = getBotMove(init_board);
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prevBoard = initBotResult.board;
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convertToPins(prevBoard);
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// let initBotResult = getBotMove(init_board);
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// prevBoard = initBotResult.board;
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// convertToPins(prevBoard);
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prevBoard = convertToBoard();
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$(".checkers_list").sortable({
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connectWith: ".checkers_list",
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@ -113,14 +111,7 @@ $(function () {
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let botResult = getBotMove(prevBoard);
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prevBoard = botResult.board;
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convertToPins(prevBoard);
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roll = [Math.floor(Math.random() * 6) + 1, Math.floor(Math.random() * 6) + 1];
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totalRoll = roll[0] + roll[1];
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if (roll[0] == roll[1]) {
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console.log("huehue");
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totalRoll = roll[0] * 4;
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roll = [roll[0], roll[0], roll[0], roll[0]];
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quad = true;
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}
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handleRoll();
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}
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}
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currentPlayer = 1;
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@ -128,6 +119,17 @@ $(function () {
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}
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});
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});
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function handleRoll() {
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roll = [Math.floor(Math.random() * 6) + 1, Math.floor(Math.random() * 6) + 1];
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// var roll = [1,2];
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totalRoll = roll[0] + roll[1];
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if (roll[0] == roll[1]) {
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totalRoll = roll[0] * 4;
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roll = [roll[0], roll[0], roll[0], roll[0]];
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quad = true;
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}
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$("#roll").text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
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}
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function toggleDemoOn() {
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prevBoard = convertToBoard();
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if (!toggled) {
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@ -1,6 +1,7 @@
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var interval;
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const ip: string = "http://127.0.0.1";
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const port: string = "35270";
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var roll;
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var totalRoll = 0;
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var quad = false;
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var prevBoard = []
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var color = white;
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var roll = [Math.floor(Math.random() * 6)+1, Math.floor(Math.random() * 6)+1]
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var roll = [1,2];
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totalRoll = roll[0] + roll[1];
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if (roll[0] == roll[1]) {
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totalRoll = roll[0] * 4;
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roll = [roll[0], roll[0], roll[0], roll[0]];
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quad = true;
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}
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$( "#roll" ).text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
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handleRoll();
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console.log("Initial roll:");
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console.log(roll);
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@ -66,9 +57,13 @@ $(function () {
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var checkers_div = $("<div />").addClass("checkers").attr('id', 'checkers-'+i);
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var checkers_list = $("<ul />").addClass("checkers_list").attr('id', 'checkers_list-'+i).attr('pinId', i);
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var pinNumber = $("<div />").addClass("pinNumber-"+pos);
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if (i != 0 && i != 25) {
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pinNumber.append("<p>"+i+"</p>")
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}
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checkers_div.append(checkers_list);
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div.append(checkers_div);
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div.append(pinNumber);
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$( "#pins" ).append(div);
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}
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convertToPins(init_board);
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//prevBoard = convertToBoard();
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prevBoard = convertToBoard();
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let initBotResult = getBotMove(init_board);
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prevBoard = initBotResult.board;
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convertToPins(prevBoard);
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prevBoard = botResult.board;
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convertToPins(prevBoard);
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roll = [Math.floor(Math.random() * 6)+1, Math.floor(Math.random() * 6)+1]
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totalRoll = roll[0] + roll[1];
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handleRoll();
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if (roll[0] == roll[1]) {
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console.log("huehue");
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totalRoll = roll[0] * 4;
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roll = [roll[0], roll[0], roll[0], roll[0]]
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quad = true;
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}
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}
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}
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currentPlayer = 1;
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});
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function handleRoll() {
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roll = [Math.floor(Math.random() * 6)+1, Math.floor(Math.random() * 6)+1]
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// var roll = [1,2];
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totalRoll = roll[0] + roll[1];
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if (roll[0] == roll[1]) {
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totalRoll = roll[0] * 4;
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roll = [roll[0], roll[0], roll[0], roll[0]];
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quad = true;
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}
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$( "#roll" ).text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
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}
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function toggleDemoOn() {
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prevBoard = convertToBoard();
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