Allows for demoing both pubeval and network
This commit is contained in:
parent
594f4546cd
commit
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11
index.html
11
index.html
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@ -16,11 +16,16 @@
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<script src="typescript/func.js"></script>
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<div>
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<p id="roll" style="font-size: 20px"></p>
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<p id="roll" style="font-size: 20px"></p>
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<button onclick="noMovesAvailable()">No moves can be done :(</button>
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Toggle pubeval?<input type="checkbox" id="myCheck" onclick="togglePubeval()">
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Do pubeval demo?<input type="checkbox" id="doPubevalDemo">
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<button onclick="toggleDemoOn()">Demo on?</button>
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<button onclick="toggleDemoOff()">Demo off?</button>
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</div>
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<div id="pins">
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<div id="pins">
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</div>
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</div>
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</body>
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16
style.css
16
style.css
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@ -33,23 +33,31 @@ ul.checkers_list {
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div.pin {
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min-height: 25em;
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position: relative;
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width: 5.5em;
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}
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div.pin-top {
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-webkit-clip-path: polygon(100% 0%, 1% 0%, 50% 100%);
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clip-path: polygon(100% 0%, 1% 0%, 50% 100%);
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// -webkit-clip-path: polygon(100% 0%, 1% 0%, 50% 100%);
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// clip-path: polygon(100% 0%, 1% 0%, 50% 100%);
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display: flex;
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flex-direction: column;
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}
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div.pin-bottom {
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-webkit-clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
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clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
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// -webkit-clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
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// clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
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display: flex;
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flex-direction: column-reverse;
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}
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input[type=checkbox] {
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margin-left: 15px;
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transform: scale(2);
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}
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#pin-0 {
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grid-column-start: 7;
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@ -1,18 +1,23 @@
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const ip = "users.guava.space";
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var interval;
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const ip = "http://127.0.0.1";
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const port = "35270";
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var totalRoll = 0;
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var quad = false;
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var prevBoard = [];
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var pubeval = false;
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var currentPlayer = 1;
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var toggled = false;
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const init_board = [0, 2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2, 0];
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// const init_board = [0,1,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
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$(function () {
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const init_board = [0, 2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2, 0];
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var board = [];
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// var init_board = [0,2,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
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const red = "#E83D04";
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const white = "#E8E077";
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const brown = "#4C2E00";
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var prevBoard = [];
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var color = white;
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let quad = false;
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var roll = [Math.floor(Math.random() * 6) + 1, Math.floor(Math.random() * 6) + 1];
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// var roll = [1,3];
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var totalRoll = roll[0] + roll[1];
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var roll = [1, 2];
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totalRoll = roll[0] + roll[1];
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if (roll[0] == roll[1]) {
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totalRoll = roll[0] * 4;
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roll = [roll[0], roll[0], roll[0], roll[0]];
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@ -55,6 +60,10 @@ $(function () {
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div.append(checkers_div);
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$("#pins").append(div);
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convertToPins(init_board);
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//prevBoard = convertToBoard();
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let initBotResult = getBotMove(init_board);
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prevBoard = initBotResult.board;
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convertToPins(prevBoard);
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prevBoard = convertToBoard();
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$(".checkers_list").sortable({
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connectWith: ".checkers_list",
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@ -100,6 +109,7 @@ $(function () {
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console.log(totalRoll);
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if (totalRoll == 0) {
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if (board != convertToBoard()) {
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currentPlayer = -1;
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let botResult = getBotMove(prevBoard);
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prevBoard = botResult.board;
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convertToPins(prevBoard);
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}
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}
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}
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currentPlayer = 1;
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$("#roll").text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
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}
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});
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});
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function handleMove(prevBoard, board, roll, totalRoll, quad) {
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var data = postRequest(prevBoard, board, roll, totalRoll, quad);
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function toggleDemoOn() {
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prevBoard = convertToBoard();
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if (!toggled) {
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toggled = true;
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interval = setInterval(doDemoMove, 500);
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}
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// Make sure that the demo doesn't stop on player 1's turn, so take one extra step, if that's the case
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// Also make sure that the board reverts to init board, if a player is done.
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}
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function toggleDemoOff() {
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if (toggled) {
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clearInterval(interval);
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if (currentPlayer == 1) {
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doDemoMove();
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}
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clearInterval(interval);
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toggled = false;
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}
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}
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function isBlackDone(pin) {
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return pin >= 0;
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}
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function isWhiteDone(pin) {
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return pin <= 0;
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}
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function isGameDone(board) {
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return (board.every(isBlackDone) || board.every(isWhiteDone));
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}
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function doDemoMove() {
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prevBoard = convertToBoard();
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let tmp = convertToBoard();
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let isFinished = isGameDone(tmp);
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if (isFinished) {
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prevBoard = init_board;
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}
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var doDemoMove;
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if ($("#doPubevalDemo").is(':checked')) {
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doDemoMove = getPubevalMove;
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}
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else {
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doDemoMove = getNetworkMove;
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}
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let res = doDemoMove(prevBoard, currentPlayer);
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prevBoard = res.board;
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convertToPins(prevBoard);
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currentPlayer = currentPlayer * -1;
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}
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function handleMove(previousBoard, board, roll, totalRoll, quad) {
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var data = postRequest(previousBoard, board, roll, totalRoll, quad);
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return data;
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}
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;
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function togglePubeval() {
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if (pubeval == true) {
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pubeval = false;
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}
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else {
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pubeval = true;
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}
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}
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function convertToBoard() {
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let board = [];
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for (var i = 0; i < 26; i++) {
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var tmp = parseInt(board[i]);
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for (var amt_at_pin = 0; amt_at_pin < Math.abs(tmp); amt_at_pin++) {
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var sign = Math.sign(tmp);
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if (sign > 0) {
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if (sign < 0) {
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var list_obj = $("<li><img src='black.png' width='40'></li>").addClass(Math.sign(tmp).toString());
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}
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else if (sign < 0) {
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else if (sign > 0) {
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var list_obj = $("<li><img src='white.png' width='40'></li>").addClass(Math.sign(tmp).toString());
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}
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$('#checkers_list-' + i).append(list_obj);
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@ -166,13 +232,13 @@ function convertToPins(board) {
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}
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}
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;
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function getBotMove(board) {
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let data = { 'board': board.toString() };
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function getNetworkMove(board, player) {
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let data = { 'board': board.toString(), 'player': player.toString() };
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let result = { board: [] };
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$.ajax({
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type: "POST",
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async: false,
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url: ip + ":" + port + "/bot_move",
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url: "http://127.0.0.1:" + port + "/network_move",
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data: JSON.stringify(data),
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success: function (data) {
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data.split(",").forEach(function (item, index) {
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return result;
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}
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;
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function postRequest(prevBoard, board, roll, totalRoll, quad) {
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function getPubevalMove(board, player) {
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let data = { 'board': board.toString(), 'player': player.toString() };
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let result = { board: [] };
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$.ajax({
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type: "POST",
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async: false,
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url: "http://127.0.0.1:" + port + "/pubeval_move",
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data: JSON.stringify(data),
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success: function (data) {
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data.split(",").forEach(function (item, index) {
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result.board.push(parseInt(item));
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});
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}
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});
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return result;
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}
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;
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function getBotMove(board) {
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let data = { 'board': board.toString(), 'pubeval': pubeval };
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let result = { board: [] };
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$.ajax({
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type: "POST",
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async: false,
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url: "http://127.0.0.1:" + port + "/bot_move",
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data: JSON.stringify(data),
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success: function (data) {
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data.split(",").forEach(function (item, index) {
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result.board.push(parseInt(item));
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});
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}
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});
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return result;
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}
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;
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function noMovesAvailable() {
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let curBoard = convertToBoard();
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console.log(curBoard);
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let res = getBotMove(curBoard);
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prevBoard = res.board;
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console.log(prevBoard);
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convertToPins(prevBoard);
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var roll = [Math.floor(Math.random() * 6) + 1, Math.floor(Math.random() * 6) + 1];
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if (roll[0] == roll[1]) {
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console.log("huehue");
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totalRoll = roll[0] * 4;
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roll = [roll[0], roll[0], roll[0], roll[0]];
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quad = true;
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}
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$("#roll").text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
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}
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function postRequest(previousBoard, board, roll, totalRoll, quad) {
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let result = { board: [], totalRoll: 0, roll: [] };
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var data = { 'board': board.toString(), 'prevBoard': prevBoard.toString(), 'roll': roll.toString(),
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var data = { 'board': board.toString(), 'prevBoard': previousBoard.toString(), 'roll': roll.toString(),
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'totalRoll': totalRoll.toString(),
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'quad': quad.toString()
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};
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$.ajax({
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type: "POST",
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async: false,
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url: ip + ":" + port + "/post_board",
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url: "http://127.0.0.1:" + port + "/post_board",
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data: JSON.stringify(data),
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success: function (data) {
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let splitData = data.split("#");
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419
typescript/func.ts
Normal file
419
typescript/func.ts
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var interval;
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const ip: string = "http://127.0.0.1";
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const port: string = "35270";
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var totalRoll = 0;
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var quad = false;
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var prevBoard = []
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var pubeval = false;
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var currentPlayer = 1;
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var toggled: boolean = false;
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const init_board = [0, 2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2, 0];
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// const init_board = [0,1,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
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$(function () {
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var board = []
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const red = "#E83D04"
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const white = "#E8E077"
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const brown = "#4C2E00"
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var color = white;
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var roll = [Math.floor(Math.random() * 6)+1, Math.floor(Math.random() * 6)+1]
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var roll = [1,2];
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totalRoll = roll[0] + roll[1];
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if (roll[0] == roll[1]) {
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totalRoll = roll[0] * 4;
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roll = [roll[0], roll[0], roll[0], roll[0]];
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quad = true;
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}
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$( "#roll" ).text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
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console.log("Initial roll:");
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console.log(roll);
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// Build pins
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for (var i = 0; i < 26; i++) {
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if (i < 13 && 0 < i) {
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var pos = 'bottom';
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} else if (i > 12 && i < 25) {
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var pos = 'top';
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} else {
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var pos = 'bar';
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}
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if (color == white) {
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color = red;
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} else {
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color = white;
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}
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if (i == 0 || i == 25) {
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color = brown;
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}
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var div = $("<div style='background-color:"+color+"'/>").addClass("pin").addClass("pin-"+pos).attr('id', 'pin-'+i);
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var checkers_div = $("<div />").addClass("checkers").attr('id', 'checkers-'+i);
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var checkers_list = $("<ul />").addClass("checkers_list").attr('id', 'checkers_list-'+i).attr('pinId', i);
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checkers_div.append(checkers_list);
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div.append(checkers_div);
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$( "#pins" ).append(div);
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}
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var div = $("<div style='background-color:black'/>").addClass("pin").addClass("pin-26").attr('id', 'pin-26');
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var checkers_div = $("<div />").addClass("checkers").attr('id', 'checkers-26');
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var checkers_list = $("<ul />").addClass("checkers_list").attr('id', 'checkers_list-26').attr('pinId', 26);
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checkers_div.append(checkers_list);
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div.append(checkers_div);
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$( "#pins" ).append(div);
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convertToPins(init_board);
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//prevBoard = convertToBoard();
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let initBotResult = getBotMove(init_board);
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prevBoard = initBotResult.board;
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convertToPins(prevBoard);
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prevBoard = convertToBoard();
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($( ".checkers_list") as any).sortable({
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connectWith: ".checkers_list",
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receive: function (event, ui) {
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// Handle putting people on the bar correclty and getting off it.
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// Something like look at the index you drop the checker at
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var toIdx = event.target.attributes.pinId.value;
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var fromIdx = ui.sender.attr("pinId");
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// console.log(fromIdx);
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// console.log(toIdx);
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if (toIdx < 26) {
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var cloned_board = prevBoard.slice();
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var sign = Math.sign(cloned_board[fromIdx]);
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// if bar stuff has to be handled
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if (cloned_board[toIdx] * sign == -1) {
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// Lift checker
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cloned_board[fromIdx] += -(sign);
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// Check where the opponents bar is
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if (sign == -1) {
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cloned_board[0] += -(sign);
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} else {
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cloned_board[25] += -(sign);
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}
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// flip the piece at target index
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cloned_board[toIdx] *= -1
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// Load the board into the pins
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convertToPins(cloned_board);
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}
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}
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board = convertToBoard();
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// console.log("board!!!!");
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// console.log(board);
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var dataObject = handleMove(prevBoard, board, roll, totalRoll, quad);
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prevBoard = dataObject.board;
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// prevBoard = data_stuff['board'];
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roll = dataObject.roll;
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// roll = data_stuff['roll'];
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totalRoll = dataObject.totalRoll;
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// totalRoll = data_stuff['totalRoll'];
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convertToPins(prevBoard);
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console.log("total roll is:");
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console.log(totalRoll);
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if (totalRoll == 0) {
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if (board != convertToBoard()) {
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currentPlayer = -1;
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let botResult = getBotMove(prevBoard);
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prevBoard = botResult.board;
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convertToPins(prevBoard);
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roll = [Math.floor(Math.random() * 6)+1, Math.floor(Math.random() * 6)+1]
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totalRoll = roll[0] + roll[1];
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if (roll[0] == roll[1]) {
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console.log("huehue");
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totalRoll = roll[0] * 4;
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roll = [roll[0], roll[0], roll[0], roll[0]]
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quad = true;
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}
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}
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}
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currentPlayer = 1;
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$( "#roll" ).text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
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}
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});
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});
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function toggleDemoOn() {
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prevBoard = convertToBoard();
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if (!toggled) {
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toggled = true;
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interval = setInterval(doDemoMove, 500);
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}
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// Make sure that the demo doesn't stop on player 1's turn, so take one extra step, if that's the case
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// Also make sure that the board reverts to init board, if a player is done.
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}
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|
||||
function toggleDemoOff() {
|
||||
if (toggled) {
|
||||
clearInterval(interval);
|
||||
if (currentPlayer == 1) {
|
||||
doDemoMove();
|
||||
}
|
||||
clearInterval(interval);
|
||||
toggled = false;
|
||||
}
|
||||
}
|
||||
|
||||
function isBlackDone(pin) {
|
||||
return pin >= 0;
|
||||
}
|
||||
|
||||
function isWhiteDone(pin) {
|
||||
return pin <= 0;
|
||||
}
|
||||
|
||||
function isGameDone(board: number[]): boolean {
|
||||
|
||||
return (board.every(isBlackDone) || board.every(isWhiteDone));
|
||||
|
||||
}
|
||||
|
||||
function doDemoMove() {
|
||||
|
||||
prevBoard = convertToBoard();
|
||||
let tmp: number[] = convertToBoard();
|
||||
let isFinished = isGameDone(tmp);
|
||||
if (isFinished) {
|
||||
prevBoard = init_board;
|
||||
}
|
||||
|
||||
var doDemoMove;
|
||||
|
||||
if ($("#doPubevalDemo").is(':checked')) {
|
||||
doDemoMove = getPubevalMove;
|
||||
} else {
|
||||
doDemoMove = getNetworkMove;
|
||||
}
|
||||
|
||||
let res = doDemoMove(prevBoard, currentPlayer);
|
||||
prevBoard = res.board;
|
||||
convertToPins(prevBoard);
|
||||
currentPlayer = currentPlayer * -1;
|
||||
}
|
||||
|
||||
|
||||
function handleMove(previousBoard, board, roll, totalRoll, quad): {board: number[]; totalRoll: number; roll: number[]}{
|
||||
var data = postRequest(previousBoard, board, roll, totalRoll, quad);
|
||||
|
||||
return data;
|
||||
};
|
||||
|
||||
function togglePubeval() {
|
||||
if (pubeval == true) {
|
||||
pubeval = false;
|
||||
} else {
|
||||
pubeval = true;
|
||||
}
|
||||
}
|
||||
|
||||
function convertToBoard() {
|
||||
let board = []
|
||||
|
||||
for (var i = 0; i < 26; i++) {
|
||||
var amount: number = $( "#checkers_list-"+i ).children('li').length;
|
||||
if (amount != 0) {
|
||||
var sign: number = parseInt(($("#checkers_list-"+i+"> li").attr('class').split(' ')[0]));
|
||||
if (i == 21) {
|
||||
// console.log(amount)
|
||||
// console.log(sign)
|
||||
}
|
||||
let checkers: number = sign*amount;
|
||||
board.push(checkers);
|
||||
} else {
|
||||
board.push(0);
|
||||
}
|
||||
|
||||
}
|
||||
// console.log("The built board");
|
||||
// console.log(board);
|
||||
return board
|
||||
}
|
||||
|
||||
function emptyLists() {
|
||||
for (var i=0; i < 27; i++) {
|
||||
$( '#checkers_list-'+i ).empty();
|
||||
}
|
||||
}
|
||||
|
||||
function convertToPins(board ) {
|
||||
// console.log(board);
|
||||
|
||||
emptyLists();
|
||||
|
||||
for (var i = 0; i < 26; i++) {
|
||||
var tmp = parseInt(board[i]);
|
||||
for (var amt_at_pin = 0; amt_at_pin < Math.abs(tmp); amt_at_pin++) {
|
||||
var sign = Math.sign(tmp);
|
||||
if (sign < 0) {
|
||||
var list_obj = $( "<li><img src='black.png' width='40'></li>").addClass(Math.sign(tmp).toString());
|
||||
} else if (sign > 0) {
|
||||
var list_obj = $( "<li><img src='white.png' width='40'></li>").addClass(Math.sign(tmp).toString());
|
||||
}
|
||||
|
||||
$( '#checkers_list-'+i ).append(list_obj);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
interface botMove {
|
||||
board: number[];
|
||||
}
|
||||
|
||||
|
||||
function getNetworkMove(board, player): botMove {
|
||||
|
||||
let data = {'board' : board.toString(), 'player' : player.toString()}
|
||||
let result : botMove = {board: []}
|
||||
|
||||
$.ajax({
|
||||
type : "POST",
|
||||
async: false,
|
||||
url : "http://127.0.0.1:"+port+"/network_move",
|
||||
data: JSON.stringify(data),
|
||||
success: function(data) {
|
||||
data.split(",").forEach(function(item, index) {
|
||||
result.board.push(parseInt(item));
|
||||
});
|
||||
}
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
|
||||
function getPubevalMove(board, player): botMove {
|
||||
|
||||
let data = {'board' : board.toString(), 'player' : player.toString()}
|
||||
let result : botMove = {board: []}
|
||||
|
||||
$.ajax({
|
||||
type : "POST",
|
||||
async: false,
|
||||
url : "http://127.0.0.1:"+port+"/pubeval_move",
|
||||
data: JSON.stringify(data),
|
||||
success: function(data) {
|
||||
data.split(",").forEach(function(item, index) {
|
||||
result.board.push(parseInt(item));
|
||||
});
|
||||
}
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
|
||||
|
||||
function getBotMove(board): botMove {
|
||||
|
||||
let data = {'board' : board.toString(), 'pubeval' : pubeval}
|
||||
let result : botMove = {board: []}
|
||||
|
||||
$.ajax({
|
||||
type : "POST",
|
||||
async: false,
|
||||
url : "http://127.0.0.1:"+port+"/bot_move",
|
||||
data: JSON.stringify(data),
|
||||
success: function(data) {
|
||||
data.split(",").forEach(function(item, index) {
|
||||
result.board.push(parseInt(item));
|
||||
});
|
||||
}
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
function noMovesAvailable() {
|
||||
let curBoard = convertToBoard();
|
||||
console.log(curBoard);
|
||||
let res = getBotMove(curBoard);
|
||||
prevBoard = res.board;
|
||||
console.log(prevBoard);
|
||||
convertToPins(prevBoard);
|
||||
|
||||
var roll = [Math.floor(Math.random() * 6)+1, Math.floor(Math.random() * 6)+1]
|
||||
|
||||
if (roll[0] == roll[1]) {
|
||||
console.log("huehue");
|
||||
totalRoll = roll[0] * 4;
|
||||
roll = [roll[0], roll[0], roll[0], roll[0]]
|
||||
quad = true;
|
||||
}
|
||||
|
||||
$( "#roll" ).text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
|
||||
}
|
||||
|
||||
|
||||
interface requestResult {
|
||||
board: number[];
|
||||
totalRoll: number;
|
||||
roll: number[];
|
||||
}
|
||||
|
||||
function postRequest(previousBoard: number[], board: number[], roll: number[], totalRoll: number, quad: boolean) : requestResult {
|
||||
|
||||
let result: requestResult = {board: [], totalRoll: 0, roll: []};
|
||||
|
||||
var data = {'board' : board.toString(), 'prevBoard': previousBoard.toString(), 'roll': roll.toString(),
|
||||
'totalRoll': totalRoll.toString(),
|
||||
'quad': quad.toString()
|
||||
}
|
||||
$.ajax({
|
||||
type : "POST",
|
||||
async: false,
|
||||
url : "http://127.0.0.1:"+port+"/post_board",
|
||||
data: JSON.stringify(data),
|
||||
success: function(data) {
|
||||
let splitData: string = data.split("#");
|
||||
|
||||
|
||||
splitData[0].split(",").forEach(function(item, index) {
|
||||
result.board.push(parseInt(item));
|
||||
});
|
||||
|
||||
result.totalRoll = parseInt(splitData[1]);
|
||||
|
||||
splitData[2].split(",").forEach(function(item, index) {
|
||||
result.roll.push(parseInt(item));
|
||||
});
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
return result;
|
||||
}
|
Loading…
Reference in New Issue
Block a user