Allows for demoing both pubeval and network
This commit is contained in:
parent
594f4546cd
commit
62e35d868b
|
@ -17,6 +17,11 @@
|
|||
|
||||
<div>
|
||||
<p id="roll" style="font-size: 20px"></p>
|
||||
<button onclick="noMovesAvailable()">No moves can be done :(</button>
|
||||
Toggle pubeval?<input type="checkbox" id="myCheck" onclick="togglePubeval()">
|
||||
Do pubeval demo?<input type="checkbox" id="doPubevalDemo">
|
||||
<button onclick="toggleDemoOn()">Demo on?</button>
|
||||
<button onclick="toggleDemoOff()">Demo off?</button>
|
||||
</div>
|
||||
<div id="pins">
|
||||
|
||||
|
|
16
style.css
16
style.css
|
@ -33,23 +33,31 @@ ul.checkers_list {
|
|||
|
||||
div.pin {
|
||||
min-height: 25em;
|
||||
position: relative;
|
||||
width: 5.5em;
|
||||
}
|
||||
|
||||
div.pin-top {
|
||||
-webkit-clip-path: polygon(100% 0%, 1% 0%, 50% 100%);
|
||||
clip-path: polygon(100% 0%, 1% 0%, 50% 100%);
|
||||
// -webkit-clip-path: polygon(100% 0%, 1% 0%, 50% 100%);
|
||||
// clip-path: polygon(100% 0%, 1% 0%, 50% 100%);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
div.pin-bottom {
|
||||
-webkit-clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
|
||||
clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
|
||||
// -webkit-clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
|
||||
// clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
|
||||
display: flex;
|
||||
flex-direction: column-reverse;
|
||||
}
|
||||
|
||||
|
||||
input[type=checkbox] {
|
||||
margin-left: 15px;
|
||||
transform: scale(2);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#pin-0 {
|
||||
grid-column-start: 7;
|
||||
|
|
|
@ -1,18 +1,23 @@
|
|||
const ip = "users.guava.space";
|
||||
var interval;
|
||||
const ip = "http://127.0.0.1";
|
||||
const port = "35270";
|
||||
var totalRoll = 0;
|
||||
var quad = false;
|
||||
var prevBoard = [];
|
||||
var pubeval = false;
|
||||
var currentPlayer = 1;
|
||||
var toggled = false;
|
||||
const init_board = [0, 2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2, 0];
|
||||
// const init_board = [0,1,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
|
||||
$(function () {
|
||||
const init_board = [0, 2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2, 0];
|
||||
var board = [];
|
||||
// var init_board = [0,2,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
|
||||
const red = "#E83D04";
|
||||
const white = "#E8E077";
|
||||
const brown = "#4C2E00";
|
||||
var prevBoard = [];
|
||||
var color = white;
|
||||
let quad = false;
|
||||
var roll = [Math.floor(Math.random() * 6) + 1, Math.floor(Math.random() * 6) + 1];
|
||||
// var roll = [1,3];
|
||||
var totalRoll = roll[0] + roll[1];
|
||||
var roll = [1, 2];
|
||||
totalRoll = roll[0] + roll[1];
|
||||
if (roll[0] == roll[1]) {
|
||||
totalRoll = roll[0] * 4;
|
||||
roll = [roll[0], roll[0], roll[0], roll[0]];
|
||||
|
@ -55,6 +60,10 @@ $(function () {
|
|||
div.append(checkers_div);
|
||||
$("#pins").append(div);
|
||||
convertToPins(init_board);
|
||||
//prevBoard = convertToBoard();
|
||||
let initBotResult = getBotMove(init_board);
|
||||
prevBoard = initBotResult.board;
|
||||
convertToPins(prevBoard);
|
||||
prevBoard = convertToBoard();
|
||||
$(".checkers_list").sortable({
|
||||
connectWith: ".checkers_list",
|
||||
|
@ -100,6 +109,7 @@ $(function () {
|
|||
console.log(totalRoll);
|
||||
if (totalRoll == 0) {
|
||||
if (board != convertToBoard()) {
|
||||
currentPlayer = -1;
|
||||
let botResult = getBotMove(prevBoard);
|
||||
prevBoard = botResult.board;
|
||||
convertToPins(prevBoard);
|
||||
|
@ -113,15 +123,71 @@ $(function () {
|
|||
}
|
||||
}
|
||||
}
|
||||
currentPlayer = 1;
|
||||
$("#roll").text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
|
||||
}
|
||||
});
|
||||
});
|
||||
function handleMove(prevBoard, board, roll, totalRoll, quad) {
|
||||
var data = postRequest(prevBoard, board, roll, totalRoll, quad);
|
||||
function toggleDemoOn() {
|
||||
prevBoard = convertToBoard();
|
||||
if (!toggled) {
|
||||
toggled = true;
|
||||
interval = setInterval(doDemoMove, 500);
|
||||
}
|
||||
// Make sure that the demo doesn't stop on player 1's turn, so take one extra step, if that's the case
|
||||
// Also make sure that the board reverts to init board, if a player is done.
|
||||
}
|
||||
function toggleDemoOff() {
|
||||
if (toggled) {
|
||||
clearInterval(interval);
|
||||
if (currentPlayer == 1) {
|
||||
doDemoMove();
|
||||
}
|
||||
clearInterval(interval);
|
||||
toggled = false;
|
||||
}
|
||||
}
|
||||
function isBlackDone(pin) {
|
||||
return pin >= 0;
|
||||
}
|
||||
function isWhiteDone(pin) {
|
||||
return pin <= 0;
|
||||
}
|
||||
function isGameDone(board) {
|
||||
return (board.every(isBlackDone) || board.every(isWhiteDone));
|
||||
}
|
||||
function doDemoMove() {
|
||||
prevBoard = convertToBoard();
|
||||
let tmp = convertToBoard();
|
||||
let isFinished = isGameDone(tmp);
|
||||
if (isFinished) {
|
||||
prevBoard = init_board;
|
||||
}
|
||||
var doDemoMove;
|
||||
if ($("#doPubevalDemo").is(':checked')) {
|
||||
doDemoMove = getPubevalMove;
|
||||
}
|
||||
else {
|
||||
doDemoMove = getNetworkMove;
|
||||
}
|
||||
let res = doDemoMove(prevBoard, currentPlayer);
|
||||
prevBoard = res.board;
|
||||
convertToPins(prevBoard);
|
||||
currentPlayer = currentPlayer * -1;
|
||||
}
|
||||
function handleMove(previousBoard, board, roll, totalRoll, quad) {
|
||||
var data = postRequest(previousBoard, board, roll, totalRoll, quad);
|
||||
return data;
|
||||
}
|
||||
;
|
||||
function togglePubeval() {
|
||||
if (pubeval == true) {
|
||||
pubeval = false;
|
||||
}
|
||||
else {
|
||||
pubeval = true;
|
||||
}
|
||||
}
|
||||
function convertToBoard() {
|
||||
let board = [];
|
||||
for (var i = 0; i < 26; i++) {
|
||||
|
@ -155,10 +221,10 @@ function convertToPins(board) {
|
|||
var tmp = parseInt(board[i]);
|
||||
for (var amt_at_pin = 0; amt_at_pin < Math.abs(tmp); amt_at_pin++) {
|
||||
var sign = Math.sign(tmp);
|
||||
if (sign > 0) {
|
||||
if (sign < 0) {
|
||||
var list_obj = $("<li><img src='black.png' width='40'></li>").addClass(Math.sign(tmp).toString());
|
||||
}
|
||||
else if (sign < 0) {
|
||||
else if (sign > 0) {
|
||||
var list_obj = $("<li><img src='white.png' width='40'></li>").addClass(Math.sign(tmp).toString());
|
||||
}
|
||||
$('#checkers_list-' + i).append(list_obj);
|
||||
|
@ -166,13 +232,13 @@ function convertToPins(board) {
|
|||
}
|
||||
}
|
||||
;
|
||||
function getBotMove(board) {
|
||||
let data = { 'board': board.toString() };
|
||||
function getNetworkMove(board, player) {
|
||||
let data = { 'board': board.toString(), 'player': player.toString() };
|
||||
let result = { board: [] };
|
||||
$.ajax({
|
||||
type: "POST",
|
||||
async: false,
|
||||
url: ip + ":" + port + "/bot_move",
|
||||
url: "http://127.0.0.1:" + port + "/network_move",
|
||||
data: JSON.stringify(data),
|
||||
success: function (data) {
|
||||
data.split(",").forEach(function (item, index) {
|
||||
|
@ -183,16 +249,66 @@ function getBotMove(board) {
|
|||
return result;
|
||||
}
|
||||
;
|
||||
function postRequest(prevBoard, board, roll, totalRoll, quad) {
|
||||
function getPubevalMove(board, player) {
|
||||
let data = { 'board': board.toString(), 'player': player.toString() };
|
||||
let result = { board: [] };
|
||||
$.ajax({
|
||||
type: "POST",
|
||||
async: false,
|
||||
url: "http://127.0.0.1:" + port + "/pubeval_move",
|
||||
data: JSON.stringify(data),
|
||||
success: function (data) {
|
||||
data.split(",").forEach(function (item, index) {
|
||||
result.board.push(parseInt(item));
|
||||
});
|
||||
}
|
||||
});
|
||||
return result;
|
||||
}
|
||||
;
|
||||
function getBotMove(board) {
|
||||
let data = { 'board': board.toString(), 'pubeval': pubeval };
|
||||
let result = { board: [] };
|
||||
$.ajax({
|
||||
type: "POST",
|
||||
async: false,
|
||||
url: "http://127.0.0.1:" + port + "/bot_move",
|
||||
data: JSON.stringify(data),
|
||||
success: function (data) {
|
||||
data.split(",").forEach(function (item, index) {
|
||||
result.board.push(parseInt(item));
|
||||
});
|
||||
}
|
||||
});
|
||||
return result;
|
||||
}
|
||||
;
|
||||
function noMovesAvailable() {
|
||||
let curBoard = convertToBoard();
|
||||
console.log(curBoard);
|
||||
let res = getBotMove(curBoard);
|
||||
prevBoard = res.board;
|
||||
console.log(prevBoard);
|
||||
convertToPins(prevBoard);
|
||||
var roll = [Math.floor(Math.random() * 6) + 1, Math.floor(Math.random() * 6) + 1];
|
||||
if (roll[0] == roll[1]) {
|
||||
console.log("huehue");
|
||||
totalRoll = roll[0] * 4;
|
||||
roll = [roll[0], roll[0], roll[0], roll[0]];
|
||||
quad = true;
|
||||
}
|
||||
$("#roll").text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
|
||||
}
|
||||
function postRequest(previousBoard, board, roll, totalRoll, quad) {
|
||||
let result = { board: [], totalRoll: 0, roll: [] };
|
||||
var data = { 'board': board.toString(), 'prevBoard': prevBoard.toString(), 'roll': roll.toString(),
|
||||
var data = { 'board': board.toString(), 'prevBoard': previousBoard.toString(), 'roll': roll.toString(),
|
||||
'totalRoll': totalRoll.toString(),
|
||||
'quad': quad.toString()
|
||||
};
|
||||
$.ajax({
|
||||
type: "POST",
|
||||
async: false,
|
||||
url: ip + ":" + port + "/post_board",
|
||||
url: "http://127.0.0.1:" + port + "/post_board",
|
||||
data: JSON.stringify(data),
|
||||
success: function (data) {
|
||||
let splitData = data.split("#");
|
||||
|
|
419
typescript/func.ts
Normal file
419
typescript/func.ts
Normal file
|
@ -0,0 +1,419 @@
|
|||
var interval;
|
||||
const ip: string = "http://127.0.0.1";
|
||||
const port: string = "35270";
|
||||
var totalRoll = 0;
|
||||
var quad = false;
|
||||
var prevBoard = []
|
||||
var pubeval = false;
|
||||
var currentPlayer = 1;
|
||||
var toggled: boolean = false;
|
||||
const init_board = [0, 2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2, 0];
|
||||
// const init_board = [0,1,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
|
||||
|
||||
|
||||
$(function () {
|
||||
var board = []
|
||||
|
||||
const red = "#E83D04"
|
||||
const white = "#E8E077"
|
||||
const brown = "#4C2E00"
|
||||
|
||||
var color = white;
|
||||
|
||||
|
||||
var roll = [Math.floor(Math.random() * 6)+1, Math.floor(Math.random() * 6)+1]
|
||||
var roll = [1,2];
|
||||
totalRoll = roll[0] + roll[1];
|
||||
|
||||
if (roll[0] == roll[1]) {
|
||||
totalRoll = roll[0] * 4;
|
||||
roll = [roll[0], roll[0], roll[0], roll[0]];
|
||||
quad = true;
|
||||
}
|
||||
|
||||
$( "#roll" ).text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
|
||||
|
||||
console.log("Initial roll:");
|
||||
console.log(roll);
|
||||
|
||||
|
||||
// Build pins
|
||||
for (var i = 0; i < 26; i++) {
|
||||
|
||||
if (i < 13 && 0 < i) {
|
||||
var pos = 'bottom';
|
||||
} else if (i > 12 && i < 25) {
|
||||
var pos = 'top';
|
||||
} else {
|
||||
var pos = 'bar';
|
||||
}
|
||||
|
||||
if (color == white) {
|
||||
color = red;
|
||||
} else {
|
||||
color = white;
|
||||
}
|
||||
|
||||
if (i == 0 || i == 25) {
|
||||
color = brown;
|
||||
}
|
||||
|
||||
|
||||
|
||||
var div = $("<div style='background-color:"+color+"'/>").addClass("pin").addClass("pin-"+pos).attr('id', 'pin-'+i);
|
||||
|
||||
|
||||
var checkers_div = $("<div />").addClass("checkers").attr('id', 'checkers-'+i);
|
||||
var checkers_list = $("<ul />").addClass("checkers_list").attr('id', 'checkers_list-'+i).attr('pinId', i);
|
||||
|
||||
|
||||
checkers_div.append(checkers_list);
|
||||
div.append(checkers_div);
|
||||
$( "#pins" ).append(div);
|
||||
}
|
||||
|
||||
var div = $("<div style='background-color:black'/>").addClass("pin").addClass("pin-26").attr('id', 'pin-26');
|
||||
|
||||
var checkers_div = $("<div />").addClass("checkers").attr('id', 'checkers-26');
|
||||
var checkers_list = $("<ul />").addClass("checkers_list").attr('id', 'checkers_list-26').attr('pinId', 26);
|
||||
|
||||
checkers_div.append(checkers_list);
|
||||
div.append(checkers_div);
|
||||
$( "#pins" ).append(div);
|
||||
|
||||
|
||||
convertToPins(init_board);
|
||||
//prevBoard = convertToBoard();
|
||||
let initBotResult = getBotMove(init_board);
|
||||
prevBoard = initBotResult.board;
|
||||
convertToPins(prevBoard);
|
||||
|
||||
prevBoard = convertToBoard();
|
||||
|
||||
($( ".checkers_list") as any).sortable({
|
||||
connectWith: ".checkers_list",
|
||||
receive: function (event, ui) {
|
||||
|
||||
// Handle putting people on the bar correclty and getting off it.
|
||||
// Something like look at the index you drop the checker at
|
||||
|
||||
|
||||
|
||||
var toIdx = event.target.attributes.pinId.value;
|
||||
var fromIdx = ui.sender.attr("pinId");
|
||||
|
||||
// console.log(fromIdx);
|
||||
// console.log(toIdx);
|
||||
|
||||
if (toIdx < 26) {
|
||||
var cloned_board = prevBoard.slice();
|
||||
var sign = Math.sign(cloned_board[fromIdx]);
|
||||
|
||||
// if bar stuff has to be handled
|
||||
if (cloned_board[toIdx] * sign == -1) {
|
||||
// Lift checker
|
||||
cloned_board[fromIdx] += -(sign);
|
||||
|
||||
// Check where the opponents bar is
|
||||
if (sign == -1) {
|
||||
cloned_board[0] += -(sign);
|
||||
} else {
|
||||
cloned_board[25] += -(sign);
|
||||
}
|
||||
|
||||
// flip the piece at target index
|
||||
cloned_board[toIdx] *= -1
|
||||
// Load the board into the pins
|
||||
convertToPins(cloned_board);
|
||||
}
|
||||
}
|
||||
|
||||
board = convertToBoard();
|
||||
// console.log("board!!!!");
|
||||
// console.log(board);
|
||||
var dataObject = handleMove(prevBoard, board, roll, totalRoll, quad);
|
||||
prevBoard = dataObject.board;
|
||||
// prevBoard = data_stuff['board'];
|
||||
roll = dataObject.roll;
|
||||
// roll = data_stuff['roll'];
|
||||
totalRoll = dataObject.totalRoll;
|
||||
// totalRoll = data_stuff['totalRoll'];
|
||||
|
||||
convertToPins(prevBoard);
|
||||
|
||||
console.log("total roll is:");
|
||||
console.log(totalRoll);
|
||||
if (totalRoll == 0) {
|
||||
if (board != convertToBoard()) {
|
||||
currentPlayer = -1;
|
||||
let botResult = getBotMove(prevBoard);
|
||||
prevBoard = botResult.board;
|
||||
convertToPins(prevBoard);
|
||||
|
||||
roll = [Math.floor(Math.random() * 6)+1, Math.floor(Math.random() * 6)+1]
|
||||
totalRoll = roll[0] + roll[1];
|
||||
|
||||
if (roll[0] == roll[1]) {
|
||||
console.log("huehue");
|
||||
totalRoll = roll[0] * 4;
|
||||
roll = [roll[0], roll[0], roll[0], roll[0]]
|
||||
quad = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
currentPlayer = 1;
|
||||
$( "#roll" ).text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
|
||||
}
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
function toggleDemoOn() {
|
||||
prevBoard = convertToBoard();
|
||||
|
||||
if (!toggled) {
|
||||
toggled = true;
|
||||
interval = setInterval(doDemoMove, 500);
|
||||
}
|
||||
|
||||
// Make sure that the demo doesn't stop on player 1's turn, so take one extra step, if that's the case
|
||||
// Also make sure that the board reverts to init board, if a player is done.
|
||||
}
|
||||
|
||||
function toggleDemoOff() {
|
||||
if (toggled) {
|
||||
clearInterval(interval);
|
||||
if (currentPlayer == 1) {
|
||||
doDemoMove();
|
||||
}
|
||||
clearInterval(interval);
|
||||
toggled = false;
|
||||
}
|
||||
}
|
||||
|
||||
function isBlackDone(pin) {
|
||||
return pin >= 0;
|
||||
}
|
||||
|
||||
function isWhiteDone(pin) {
|
||||
return pin <= 0;
|
||||
}
|
||||
|
||||
function isGameDone(board: number[]): boolean {
|
||||
|
||||
return (board.every(isBlackDone) || board.every(isWhiteDone));
|
||||
|
||||
}
|
||||
|
||||
function doDemoMove() {
|
||||
|
||||
prevBoard = convertToBoard();
|
||||
let tmp: number[] = convertToBoard();
|
||||
let isFinished = isGameDone(tmp);
|
||||
if (isFinished) {
|
||||
prevBoard = init_board;
|
||||
}
|
||||
|
||||
var doDemoMove;
|
||||
|
||||
if ($("#doPubevalDemo").is(':checked')) {
|
||||
doDemoMove = getPubevalMove;
|
||||
} else {
|
||||
doDemoMove = getNetworkMove;
|
||||
}
|
||||
|
||||
let res = doDemoMove(prevBoard, currentPlayer);
|
||||
prevBoard = res.board;
|
||||
convertToPins(prevBoard);
|
||||
currentPlayer = currentPlayer * -1;
|
||||
}
|
||||
|
||||
|
||||
function handleMove(previousBoard, board, roll, totalRoll, quad): {board: number[]; totalRoll: number; roll: number[]}{
|
||||
var data = postRequest(previousBoard, board, roll, totalRoll, quad);
|
||||
|
||||
return data;
|
||||
};
|
||||
|
||||
function togglePubeval() {
|
||||
if (pubeval == true) {
|
||||
pubeval = false;
|
||||
} else {
|
||||
pubeval = true;
|
||||
}
|
||||
}
|
||||
|
||||
function convertToBoard() {
|
||||
let board = []
|
||||
|
||||
for (var i = 0; i < 26; i++) {
|
||||
var amount: number = $( "#checkers_list-"+i ).children('li').length;
|
||||
if (amount != 0) {
|
||||
var sign: number = parseInt(($("#checkers_list-"+i+"> li").attr('class').split(' ')[0]));
|
||||
if (i == 21) {
|
||||
// console.log(amount)
|
||||
// console.log(sign)
|
||||
}
|
||||
let checkers: number = sign*amount;
|
||||
board.push(checkers);
|
||||
} else {
|
||||
board.push(0);
|
||||
}
|
||||
|
||||
}
|
||||
// console.log("The built board");
|
||||
// console.log(board);
|
||||
return board
|
||||
}
|
||||
|
||||
function emptyLists() {
|
||||
for (var i=0; i < 27; i++) {
|
||||
$( '#checkers_list-'+i ).empty();
|
||||
}
|
||||
}
|
||||
|
||||
function convertToPins(board ) {
|
||||
// console.log(board);
|
||||
|
||||
emptyLists();
|
||||
|
||||
for (var i = 0; i < 26; i++) {
|
||||
var tmp = parseInt(board[i]);
|
||||
for (var amt_at_pin = 0; amt_at_pin < Math.abs(tmp); amt_at_pin++) {
|
||||
var sign = Math.sign(tmp);
|
||||
if (sign < 0) {
|
||||
var list_obj = $( "<li><img src='black.png' width='40'></li>").addClass(Math.sign(tmp).toString());
|
||||
} else if (sign > 0) {
|
||||
var list_obj = $( "<li><img src='white.png' width='40'></li>").addClass(Math.sign(tmp).toString());
|
||||
}
|
||||
|
||||
$( '#checkers_list-'+i ).append(list_obj);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
interface botMove {
|
||||
board: number[];
|
||||
}
|
||||
|
||||
|
||||
function getNetworkMove(board, player): botMove {
|
||||
|
||||
let data = {'board' : board.toString(), 'player' : player.toString()}
|
||||
let result : botMove = {board: []}
|
||||
|
||||
$.ajax({
|
||||
type : "POST",
|
||||
async: false,
|
||||
url : "http://127.0.0.1:"+port+"/network_move",
|
||||
data: JSON.stringify(data),
|
||||
success: function(data) {
|
||||
data.split(",").forEach(function(item, index) {
|
||||
result.board.push(parseInt(item));
|
||||
});
|
||||
}
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
|
||||
function getPubevalMove(board, player): botMove {
|
||||
|
||||
let data = {'board' : board.toString(), 'player' : player.toString()}
|
||||
let result : botMove = {board: []}
|
||||
|
||||
$.ajax({
|
||||
type : "POST",
|
||||
async: false,
|
||||
url : "http://127.0.0.1:"+port+"/pubeval_move",
|
||||
data: JSON.stringify(data),
|
||||
success: function(data) {
|
||||
data.split(",").forEach(function(item, index) {
|
||||
result.board.push(parseInt(item));
|
||||
});
|
||||
}
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
|
||||
|
||||
function getBotMove(board): botMove {
|
||||
|
||||
let data = {'board' : board.toString(), 'pubeval' : pubeval}
|
||||
let result : botMove = {board: []}
|
||||
|
||||
$.ajax({
|
||||
type : "POST",
|
||||
async: false,
|
||||
url : "http://127.0.0.1:"+port+"/bot_move",
|
||||
data: JSON.stringify(data),
|
||||
success: function(data) {
|
||||
data.split(",").forEach(function(item, index) {
|
||||
result.board.push(parseInt(item));
|
||||
});
|
||||
}
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
function noMovesAvailable() {
|
||||
let curBoard = convertToBoard();
|
||||
console.log(curBoard);
|
||||
let res = getBotMove(curBoard);
|
||||
prevBoard = res.board;
|
||||
console.log(prevBoard);
|
||||
convertToPins(prevBoard);
|
||||
|
||||
var roll = [Math.floor(Math.random() * 6)+1, Math.floor(Math.random() * 6)+1]
|
||||
|
||||
if (roll[0] == roll[1]) {
|
||||
console.log("huehue");
|
||||
totalRoll = roll[0] * 4;
|
||||
roll = [roll[0], roll[0], roll[0], roll[0]]
|
||||
quad = true;
|
||||
}
|
||||
|
||||
$( "#roll" ).text("roll: " + roll.toString() + " total moves: " + totalRoll.toString());
|
||||
}
|
||||
|
||||
|
||||
interface requestResult {
|
||||
board: number[];
|
||||
totalRoll: number;
|
||||
roll: number[];
|
||||
}
|
||||
|
||||
function postRequest(previousBoard: number[], board: number[], roll: number[], totalRoll: number, quad: boolean) : requestResult {
|
||||
|
||||
let result: requestResult = {board: [], totalRoll: 0, roll: []};
|
||||
|
||||
var data = {'board' : board.toString(), 'prevBoard': previousBoard.toString(), 'roll': roll.toString(),
|
||||
'totalRoll': totalRoll.toString(),
|
||||
'quad': quad.toString()
|
||||
}
|
||||
$.ajax({
|
||||
type : "POST",
|
||||
async: false,
|
||||
url : "http://127.0.0.1:"+port+"/post_board",
|
||||
data: JSON.stringify(data),
|
||||
success: function(data) {
|
||||
let splitData: string = data.split("#");
|
||||
|
||||
|
||||
splitData[0].split(",").forEach(function(item, index) {
|
||||
result.board.push(parseInt(item));
|
||||
});
|
||||
|
||||
result.totalRoll = parseInt(splitData[1]);
|
||||
|
||||
splitData[2].split(",").forEach(function(item, index) {
|
||||
result.roll.push(parseInt(item));
|
||||
});
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
return result;
|
||||
}
|
Loading…
Reference in New Issue
Block a user