js_backgammon/func.js

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var prev_board = []
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$(function () {
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var init_board = [0, 2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2, 0];
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// var init_board = [0,2,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
const red = "#E83D04"
const white = "#E8E077"
const brown = "#4C2E00"
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var prev_board = []
var color = white;
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var quad = false;
var roll = [Math.floor(Math.random() * 6)+1, Math.floor(Math.random() * 6)+1]
// var roll = [1,3];
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var total_roll = roll[0] + roll[1];
if (roll[0] == roll[1]) {
total_roll = roll[0] * 4;
roll = [roll[0], roll[0], roll[0], roll[0]];
quad = true;
}
$( "#roll" ).text("roll: " + roll.toString() + " total moves: " + total_roll.toString());
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console.log("Initial roll:");
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console.log(roll);
// Build pins
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for (var i = 0; i < 26; i++) {
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if (i < 13 && 0 < i) {
var pos = 'bottom';
} else if (i > 12 && i < 25) {
var pos = 'top';
} else {
var pos = 'bar';
}
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if (color == white) {
color = red;
} else {
color = white;
}
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if (i == 0 || i == 25) {
color = brown;
}
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var div = $("<div style='background-color:"+color+"'/>").addClass("pin").addClass("pin-"+pos).attr('id', 'pin-'+i);
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var checkers_div = $("<div />").addClass("checkers").attr('id', 'checkers-'+i);
var checkers_list = $("<ul />").addClass("checkers_list").attr('id', 'checkers_list-'+i).attr('pinId', i);
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checkers_div.append(checkers_list);
div.append(checkers_div);
$( "#pins" ).append(div);
}
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var div = $("<div style='background-color:black'/>").addClass("pin").addClass("pin-26").attr('id', 'pin-26');
var checkers_div = $("<div />").addClass("checkers").attr('id', 'checkers-26');
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var checkers_list = $("<ul />").addClass("checkers_list").attr('id', 'checkers_list-26').attr('pinId', 26);
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checkers_div.append(checkers_list);
div.append(checkers_div);
$( "#pins" ).append(div);
convertToPins(init_board);
prev_board = convertToBoard();
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$( ".checkers_list" ).sortable({
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connectWith: ".checkers_list",
receive: function (event, ui) {
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// Handle putting people on the bar correclty and getting off it.
// Something like look at the index you drop the checker at
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var toIdx = event.target.attributes.pinId.value;
var fromIdx = ui.sender.attr("pinId");
// console.log(fromIdx);
// console.log(toIdx);
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if (toIdx < 26) {
var cloned_board = prev_board.slice();
var sign = Math.sign(cloned_board[fromIdx]);
// if bar stuff has to be handled
if (cloned_board[toIdx] * sign == -1) {
// Lift checker
cloned_board[fromIdx] += -(sign);
// Check where the opponents bar is
if (sign == -1) {
cloned_board[0] += -(sign);
} else {
cloned_board[25] += -(sign);
}
// flip the piece at target index
cloned_board[toIdx] *= -1
// Load the board into the pins
convertToPins(cloned_board);
}
}
board = convertToBoard();
// console.log("board!!!!");
// console.log(board);
var data_stuff = handleMove(prev_board, board, roll, total_roll, quad);
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prev_board = data_stuff['board'];
roll = data_stuff['roll'];
total_roll = data_stuff['total_roll'];
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convertToPins(prev_board);
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console.log("total roll is:");
console.log(total_roll);
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if (total_roll == 0) {
if (board != convertToBoard()) {
prev_board = getBotMove(prev_board);
convertToPins(prev_board);
roll = [Math.floor(Math.random() * 6)+1, Math.floor(Math.random() * 6)+1]
total_roll = roll[0] + roll[1];
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if (roll[0] == roll[1]) {
console.log("huehue");
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total_roll = roll[0] * 4;
roll = [roll[0], roll[0], roll[0], roll[0]]
quad = true;
}
}
}
$( "#roll" ).text("roll: " + roll.toString() + " total moves: " + total_roll.toString());
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}
});
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});
function handleMove(prev_board, board, roll, total_roll, quad) {
var data = postRequest(prev_board, board, roll, total_roll, quad);
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var new_board = data['board'];
total_roll = data['total_roll'];
roll = data['roll'];
var test = [];
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for (var i = 0; i<26; i++) {
test.push(parseInt(new_board[i]));
}
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return {'board': test, 'total_roll': total_roll, 'roll': roll};
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};
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function convertToBoard() {
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var board = []
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for (var i = 0; i < 26; i++) {
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var amount = $( "#checkers_list-"+i ).children('li').length;
if (amount != 0) {
var sign = ($("#checkers_list-"+i+"> li").attr('class').split(' ')[0]);
if (i == 21) {
// console.log(amount)
// console.log(sign)
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}
board.push(sign*amount);
} else {
board.push(0);
}
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}
// console.log("The built board");
// console.log(board);
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return board
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}
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function emptyLists() {
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for (var i=0; i < 27; i++) {
$( '#checkers_list-'+i ).empty();
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}
}
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function convertToPins(board ) {
// console.log(board);
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emptyLists();
for (var i = 0; i < 26; i++) {
var tmp = parseInt(board[i]);
for (var amt_at_pin = 0; amt_at_pin < Math.abs(tmp); amt_at_pin++) {
var sign = Math.sign(tmp);
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if (sign > 0) {
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var list_obj = $( "<li><img src='black.png' width='40'></li>").addClass(Math.sign(tmp).toString());
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} else if (sign < 0) {
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var list_obj = $( "<li><img src='white.png' width='40'></li>").addClass(Math.sign(tmp).toString());
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}
$( '#checkers_list-'+i ).append(list_obj);
}
}
};
function onReceived(data) {
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var obj = JSON.parse(JSON.stringify(data));
alert(obj['board']);
};
function getBotMove(board) {
var data = {'board' : board.toString()}
var result = "";
$.ajax({
type : "POST",
async: false,
url : "http://127.0.0.1:5000/bot_move",
data: JSON.stringify(data),
success: function(data) {
result = data;
}
});
return result.split(',');
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};
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function getRequest() {
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$.ajax({
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url: 'http://127.0.0.1:5000/get_board',
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async: false,
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dataType: 'JSONP',
data: {
format: 'json'
},
type: 'GET',
success: onReceived
});
};
function onPost(data) {
console.log(data);
};
function postRequest(prev_board, board, roll, total_roll, quad) {
// console.log(prev_board);
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var result = "";
var data = {'board' : board.toString(), 'prev_board': prev_board.toString(), 'roll': roll.toString(),
'total_roll': total_roll.toString(),
'quad': quad.toString()
}
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$.ajax({
type : "POST",
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async: false,
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url : "http://127.0.0.1:5000/post_board",
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data: JSON.stringify(data),
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success: function(data) {
result = data;
}
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});
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console.log(result);
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var split_result = result.split("#");
return {'board': split_result[0].split(","),'total_roll': split_result[1], 'roll': split_result[2].split(",")};
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};