backgammon/game.py

120 lines
3.7 KiB
Python

from board import Board
from bot import Bot
from restore_bot import RestoreBot
import numpy as np
from cup import Cup
class Game:
def __init__(self):
self.board = Board.initial_state
self.p1 = Bot(1)
self.p2 = RestoreBot(1)
self.cup = Cup()
def roll(self):
return self.cup.roll()
def roll_and_find_best_for_bot(self):
roll = self.roll()
move_and_val = self.p1.make_move(self.board, self.p1.get_sym(), roll)
self.board = move_and_val[0]
return move_and_val
def next_round(self):
roll = self.roll()
#print(roll)
self.board = Board.flip(self.p2.make_move(Board.flip(self.board), self.p2.get_sym(), roll))
return self.board
def board_state(self):
return self.board
def train_model(self):
episodes = 8000
outcomes = []
for episode in range(episodes):
self.board = Board.initial_state
# prev_board = self.board
prev_board, prev_board_value = self.roll_and_find_best_for_bot()
# find the best move here, make this move, then change turn as the
# first thing inside of the while loop and then call
# roll_and_find_best_for_bot to get V_t+1
# self.p1.make_move(prev_board, self.p1.get_sym(), self.roll())
while Board.outcome(self.board) is None:
self.next_round()
cur_board, cur_board_value = self.roll_and_find_best_for_bot()
self.p1.get_network().train(prev_board, cur_board_value)
prev_board = cur_board
# self.next_round()
# print("-"*30)
# print(Board.pretty(self.board))
# print("/"*30)
print("Outcome:", Board.outcome(self.board)[1])
outcomes.append(Board.outcome(self.board)[1])
final_score = np.array([ Board.outcome(self.board)[1] ]).reshape((1, 1))
self.p1.get_network().train(prev_board, final_score)
print("trained episode {}".format(episode))
if episode % 100 == 0:
print("Saving...")
self.p1.get_network().save_model()
self.p2.restore_model()
print(outcomes)
print(sum(outcomes))
def next_round_test(self):
print(self.board)
print()
self.next_round()
print("--------------------------------")
print(self.board)
print("--------------------------------")
def play(self):
count = 0
while Board.outcome(self.board) is None:
count += 1
print("Turn:",count)
roll = self.roll()
print("type of board: ", type(self.board))
print("Board:",self.board)
print("{} rolled: {}".format(self.p1.get_sym(), roll))
self.board = (self.p1.make_move(self.board, self.p1.get_sym(), roll))[0]
print(self.board)
print()
count += 1
roll = self.roll()
print("{} rolled: {}".format(self.p2.get_sym(), roll))
self.board = self.p2.make_move(self.board, self.p2.get_sym(), roll)
if Board.outcome(self.board)[1] > 0:
print_winner = "1: White, " + str(Board.outcome(self.board))
else:
print_winner = "-1: Black " + str(Board.outcome(self.board))
print("The winner is {}!".format(print_winner))
print("Final board:",Board.pretty(self.board))
return count
highest = 0
#for i in range(100000):
# try:
g = Game()
g.train_model()
#count = g.play()
# highest = max(highest,count)
# except KeyboardInterrupt:
# break
#print("\nHighest amount of turns is:",highest)