130 lines
4.3 KiB
Python
130 lines
4.3 KiB
Python
from cup import Cup
|
|
import numpy as np
|
|
|
|
class Board:
|
|
|
|
# TODO: Remember to handle pushing other pieces to home
|
|
# TODO: Also remember that a player can't move backwards and the one
|
|
# player goes from 1-47 while the other goes from 47-1
|
|
|
|
def __init__(self):
|
|
self.cup = Cup()
|
|
self.state = [ 0,
|
|
2, 0, 0, 0, 0, -5,
|
|
0, -3, 0, 0, 0, 5,
|
|
-5, 0, 0, 0, 3, 0,
|
|
5, 0, 0, 0, 0, -2,
|
|
0, 0, 0 ]
|
|
|
|
|
|
def get_state(self):
|
|
return self.state
|
|
|
|
# Remember to handle edge case when we're on the last moves and you may go
|
|
# from position 22 -> 24 on a 6, if you have no pieces behind 22. Simply
|
|
# check if any are behind if you're circle or if any are higher if you are
|
|
# X, then it can be allowed.
|
|
|
|
# Also, the check_move will also fail when you're attempting to leave a
|
|
# bar. A fix of this is of course to check if the from_idx = bar and if so,
|
|
# allow some extra stuff!
|
|
|
|
# TODO: write tests
|
|
# FIXME: make sure to disallow backwards movement
|
|
# TODO: implement double roll feature (4 dice if dice are equal)
|
|
# TODO: implement moving checkers into home (bearing off)
|
|
# TODO: handle barring in a more elengant way
|
|
# TODO: allow bearing off with non-exact die roll if this is only possible
|
|
# move
|
|
def check_move(self, move, player, roll):
|
|
from_idx = int(move[0])
|
|
to_idx = int(move[1])
|
|
to_state = self.state[to_idx]
|
|
from_state = self.state[from_idx]
|
|
|
|
if from_idx == 26:
|
|
from_idx = 1
|
|
roll -= 1
|
|
elif from_idx == 27:
|
|
from_idx = 24
|
|
roll -= 1
|
|
|
|
if not (1 <= from_idx <= 24 and
|
|
1 <= to_idx <= 24):
|
|
return False
|
|
elif ( abs( from_idx - to_idx ) != roll ):
|
|
return False
|
|
elif (from_state * player >= 1 and # Is moving player's own checker?
|
|
(to_state * player >= 0 or # Is 'to' empty or has player's own checkers?
|
|
to_state * -player == 1)): # Can opponent checker be hit?
|
|
return True
|
|
|
|
def find_pieces_for_player(self, player):
|
|
idxs = []
|
|
for idx, pip in enumerate(self.state):
|
|
if pip * player >= 1:
|
|
idxs.append(idx)
|
|
return idxs
|
|
|
|
def is_winner(self, player):
|
|
for i in range(1,25):
|
|
if player * self.state[i] > 0:
|
|
return False
|
|
return True
|
|
|
|
|
|
def find_legal_moves(self, player, roll):
|
|
# Find all pips with things on them belonging to the player
|
|
# Iterate through each index and check if it's a possible move given the roll
|
|
# If player is O, then check for idx + roll
|
|
# If player is X, then check for idx - roll
|
|
|
|
# Rewrite this, it's shit.
|
|
idxs_with_thing = self.find_pieces_for_player(player)
|
|
legal_moves = []
|
|
|
|
for index in idxs_with_thing:
|
|
from_idx = index
|
|
to_idx = index+(roll*player)
|
|
if self.check_move([from_idx,to_idx], player, roll):
|
|
legal_moves.append([from_idx,to_idx])
|
|
|
|
return legal_moves
|
|
|
|
def to_s(self):
|
|
temp = []
|
|
for x in self.state:
|
|
if x >= 0:
|
|
temp.append(" {}".format(x))
|
|
else:
|
|
temp.append("{}".format(x))
|
|
|
|
|
|
return """
|
|
------------------------------------------------------------
|
|
|{12}|{11}|{10}|{9}|{8}|{7}|bar 1: {26} |{6}|{5}|{4}|{3}|{2}|{1}|end -1: {0}|
|
|
|--|--|--|--|--|--|--------|--|--|--|--|--|--|
|
|
|{13}|{14}|{15}|{16}|{17}|{18}|bar -1: {27} |{19}|{20}|{21}|{22}|{23}|{24}|end 1: {25}|
|
|
------------------------------------------------------------
|
|
""".format(*temp)
|
|
|
|
def move_to_bar(self, to_idx):
|
|
# Find the owner of the hit checker
|
|
player = self.state[to_idx]
|
|
|
|
# FIXME: find better bar solution
|
|
if player == 1:
|
|
self.state[26] += player
|
|
else:
|
|
self.state[27] += player
|
|
|
|
self.state[to_idx] = 0
|
|
|
|
def move_thing(self, player, from_idx, to_idx):
|
|
self.state[from_idx] -= player
|
|
|
|
if self.state[to_idx] * player == -1:
|
|
self.move_to_bar(to_idx)
|
|
|
|
self.state[to_idx] += player
|