backgammon/player.py
Alexander Munch-Hansen 926a331df0 Some flags from main.py is gone, rolls now allow a face_value of 0 yet
again and it is possible to play against the ai. There is no flag
for this yet, so this has to be added.
2018-05-13 23:54:13 +02:00

65 lines
2.2 KiB
Python

from board import Board
class Player:
def __init__(self, sym):
self.sym = sym
def get_sym(self):
return self.sym
def calc_move_sets(self, from_board, roll, player):
board = from_board
sets = []
total = 0
for r in roll:
# print("Value of r:",r)
sets.append([Board.calculate_legal_states(board, player, [r,0]), r])
total += r
sets.append([Board.calculate_legal_states(board, player, [total,0]), total])
return sets
def tmp_name(self, from_board, to_board, roll, player, total_moves):
sets = self.calc_move_sets(from_board, roll, player)
return_board = from_board
for idx, board_set in enumerate(sets):
board_set[0] = list(board_set[0])
print(to_board)
print(board_set)
if to_board in board_set[0]:
total_moves -= board_set[1]
# if it's not the sum of the moves
if idx < 2:
roll[idx] = 0
else:
roll = [0,0]
return_board = to_board
break
return total_moves, roll, return_board
def make_human_move(self, board, roll):
total_moves = roll[0] + roll[1] if roll[0] != roll[1] else int(roll[0])*4
move = ""
while total_moves != 0:
while True:
print("You have {roll} left!".format(roll=total_moves))
move = input("Pick a move!\n")
pot_move = move.split("/")
if len(pot_move) == 2:
try:
pot_move[0] = int(pot_move[0])
pot_move[1] = int(pot_move[1])
move = pot_move
break;
except TypeError:
print("The correct syntax is: 2/5 for a move from index 2 to 5.")
to_board = Board.apply_moves_to_board(board, self.get_sym(), move)
total_moves, roll, board = self.tmp_name(board, to_board, list(roll), self.get_sym(), total_moves)
print(Board.pretty(board))
return board