from cup import Cup import numpy as np class Board: # TODO: Remember to handle pushing other pieces to home # TODO: Also remember that a player can't move backwards and the one # player goes from 1-47 while the other goes from 47-1 def __init__(self): self.cup = Cup() self.state = [ 0, 2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2, 0, 0, 0] def get_state(self): return self.state def switch(self,cur): return -1 if cur == 1 else 1 # Remember to handle edge case when we're on the last moves and you may go # from position 22 -> 24 on a 6, if you have no pieces behind 22. Simply # check if any are behind if you're circle or if any are higher if you are # X, then it can be allowed. # Also, the check_move will also fail when you're attempting to leave a # jail. A fix of this is of course to check if the from_idx = jail and if so, # allow some extra stuff! def check_move(self, move, sym, roll): from_idx = int(move[0]) to_idx = int(move[1]) if from_idx == 26: from_idx = 1 roll -= 1 elif from_idx == 27: from_idx = 24 roll -= 1 if (from_idx < 1 or from_idx > 24) or (to_idx < 1 or to_idx > 24): return False elif (abs(from_idx - to_idx) != roll): return False elif ((self.state[to_idx] * sym >= 0 or self.state[to_idx] == 0) or (self.state[to_idx] * self.switch(sym) == 1)) and self.state[from_idx] * sym >= 1: return True def find_pieces_for_player(self,sym): idxs = [] for idx, pip in enumerate(self.state): if pip * sym >= 1: idxs.append(idx) return idxs def is_winner(self,sym): for i in range(1,25): if sym * self.state[i] > 0: return False return True def find_legal_moves(self,sym,roll): # Find all pips with things on them belonging to the player # Iterate through each index and check if it's a possible move given the roll # If player is O, then check for idx + roll # If player is X, then check for idx - roll # Rewrite this, it's shit. idxs_with_thing = self.find_pieces_for_player(sym) legal_moves = [] for index in idxs_with_thing: from_idx = index to_idx = index+(roll*sym) if self.check_move([from_idx,to_idx], sym, roll): legal_moves.append([from_idx,to_idx]) return legal_moves def to_s(self): temp = [] for x in self.state: if x >= 0: temp.append(" {}".format(x)) else: temp.append("{}".format(x)) return """ ------------------------------------------------------------- |{12}|{11}|{10}|{9}|{8}|{7}|bar 1: {26} |{6}|{5}|{4}|{3}|{2}|{1}|end -1: {0}| |--|--|--|--|--|--|--------|--|--|--|--|--|--| |{13}|{14}|{15}|{16}|{17}|{18}|bar -1: {27} |{19}|{20}|{21}|{22}|{23}|{24}|end 1: {25}| ------------------------------------------------------------- """.format(*temp) def move_to_jail(self,sym): if sym == 1: self.state[26] += sym else: self.state[27] += sym def move_thing(self, cur_sym, from_idx, to_idx): self.state[from_idx] -= cur_sym if self.state[to_idx] * cur_sym <= -1: self.move_to_jail(self.switch(cur_sym)) self.state[to_idx] = 0 self.state[to_idx] += cur_sym