from board import Board class Human: def __init__(self, sym): self.sym = sym def switch(self,cur): return -1 if cur == 1 else 1 def get_sym(self): return self.sym def make_move(self, board, roll): print(Board.pretty(board)) print("Human: ",roll,"-"*20) print(Board.find_legal_moves(board,self.sym,roll[0])) print("What to do with the first roll?") cmds_1 = input().split(",") while not Board.is_move_valid(board, roll[0], self.sym, cmds_1): print("Invalid move, try again.") cmds_1 = input().split(",") new_board = Board.move_thing(board, self.sym, int(cmds_1[0]), int(cmds_1[1])) print(Board.pretty(board)) print(Board.find_legal_moves(new_board, self.sym,roll[1])) print("What to do with the second roll?") cmds_2 = input().split(",") while not Board.is_move_valid(new_board, roll[1], self.sym, cmds_2): print("Invalid move") cmds_2 = input().split(",") return Board.move_thing(new_board, self.sym, int(cmds_2[0]), int(cmds_2[1]))